Bio Engineer Archive
Thread: crafting tools
And when I go to experiment I only get 2 points.....could someone explain this to me so that I can better understand what I'm doing wrong. I only ask because the most money I've ever had is 80k credits and I blew 60k of that trying to make stuff i can sell only to come out with crap.....
Help
I'm trying to make a medium mineral harvester but the best I can get is a BER 4 one that is just plain crap LOL
motodragon2002 wrote:
Now I'm trying to make better harvesters but the best tool I can seem to make is a -6.........What gives?
Unless I am mistaken, all crafting professions have their own unique experimentation mods. You may have 10 experimentation points as an artisan, but they only apply to items that artisans can craft. As an Armorsmith, I have +100 Armor experimentation, so that means I have 10 experimentation points (1 experimentation point per +10 experimentation mod) to items I can craft as an armorsmith.
So you are correct that you need more architect skills to get better results. You may not need to be a master though to get decent results. Not sure of the architect skill tree, but armorsmiths have one branch that gives all the experimentation mods so even at 0/0/0/4 armorsmith I had 7 experimentation points because I had +75 armor experimentation (the last +25 which took me to 10 exp. points was gained at master). Check out the skill boxes and see what gives architect experimentation.
nefarious wrote:
I'm not against having them decay, but why don't they show the condition of the kits when you examine them.