Bio Engineer Archive
Thread: Template Questions
Along the same lines as the previous poster, but hopefully easier to read ![]()
Master Brawler - For the bonuses to melee, as well as Warcry/Intimidate 2
Master Fencer - Defense is insane, and stun damage is cool. Even in stun gets nerfed, it will still be a strong prof
Master Swordsman - Ridiculous in PvE, and you can pound min in PvP. Defense is awful, but that's why we got fencer.
4300 TKA. - Meditate to heal wounds and disease/poison, and the TK defenses
This takes 235 SP, leaving 15 points for Novice Medic when PvPing, or switch to novice scout if you need to harvest or just want the terrain negotiation when doing PvE
Overall a balanced template, great defenses and good at PvP as well as PvE, plus 3 different damage types (Stun - Stun Batons, Blast - Power Hammers, Kinetic - Everything else)
Well, I have done some modifications from doing research, etc. As for stacking Pistol/fencer, or whatever, since carbine and pistol are essentially useless at the moment, rifle would be the combo to use, here. This is apparenet in how many rifle hybrids are running around out there. Since SOE has to do something to rifle, and seeing as how they completely destroyed pistol by nerfing, rifle can't be far behind.
The problem with stacking a melee and range profession is that you use a lot more sp than you need to, or so it seems. The extra 15 for nov marksman, +14 for the weapon line leading to the range weapon of your choice.
It figures that SOE would make melee skills non-complimentary and Melee/range skills complimentary, considering they have nothing to do with each other.
What I am looking at now is:
MBrawler
Msword
0/3/0/4 TKA
2/4/4/0 Fencer
0/0/4/0 Pike
Nov Medic
This seems to give the best rounded set of defenses, a few weapon choices, and some decent damage output in sword. Melee Def will be over the cap at 144, Range 117, KD, 115, PC 110, CA 110, Dodge 90, Stun, Dizzy, block 85, Blind 80.
Well, I have done some modifications from doing research, etc. As for stacking Pistol/fencer, or whatever, since carbine and pistol are essentially useless at the moment, rifle would be the combo to use, here. This is apparenet in how many rifle hybrids are running around out there. Since SOE has to do something to rifle, and seeing as how they completely destroyed pistol by nerfing, rifle can't be far behind.
The problem with stacking a melee and range profession is that you use a lot more sp than you need to, or so it seems. The extra 15 for nov marksman, +14 for the weapon line leading to the range weapon of your choice.
It figures that SOE would make melee skills non-complimentary and Melee/range skills complimentary, considering they have nothing to do with each other.
What I am looking at now is:
MBrawler
Msword
0/3/0/4 TKA
2/4/4/0 Fencer
0/0/4/0 Pike
Nov Medic
This seems to give the best rounded set of defenses, a few weapon choices, and some decent damage output in sword. Melee Def will be over the cap at 144, Range 117, KD, 115, PC 110, CA 110, Dodge 90, Stun, Dizzy, block 85, Blind 80.
Message Edited by SlasherZet on 04-30-2004 10:05 PM
1. Is block working.. at all? I've heard some conflicting information on this.
2. If I get, say, 0/0/3/0 pikeman, will the block stack with rifleman block giving me (after the cap) 125 effective block? Or will the pikeman block not work unless I'm holding a pike?
3. And about mod stacking.. does it still work at all? If I got a line of pistoleer that gives def vs X mods will they work when I'm holding a rifle?
4. If you were master rifleman, master marksman, 4/0/0/4 tka..what would you spend the rest of the points on to make yourself a better rifleman?
Thanks.
DavidGX wrote:
I have a few questions actually.
1. Is block working.. at all? I've heard some conflicting information on this.
It may or may not have been, but it sure is now. There were problems with it in not saying the right thing in the combat box. This has been fixed and, currently, Block is 'Working as intended'.
2. If I get, say, 0/0/3/0 pikeman, will the block stack with rifleman block giving me (after the cap) 125 effective block? Or will the pikeman block not work unless I'm holding a pike?
They will stack. Also, due to high ranged defense, you should Block much less often when holding a rifle than a pike. However, it is better to be missed entirely than to Block and stop 50% of the damage. Only hold the pike if you plan on using it. Should your ranged defense let something through, the extra Block from Pikeman will help when holding a rifle.
3. And about mod stacking.. does it still work at all? If I got a line of pistoleer that gives def vs X mods will they work when I'm holding a rifle?
Yes, it works. Just don't get any Dodge or Counterattack. Everything else will stack with Rifleman defenses.
4. If you were master rifleman, master marksman, 4/0/0/4 tka..what would you spend the rest of the points on to make yourself a better rifleman?
Leaves you with 47 skill points, right? Get Novice Medic if you want to heal yourself and putting the rest into defenses stacking in Fencer wouldn't be a bad idea. If you don't want to mess with healing, I'd put it all into Fencer. You could get one full line of it and 75% of another. Check out the skill tree and see what you'd prefer to have more of.
Thanks.
You're welcome. I hope this was useful.
XaverriJade7 wrote:DavidGX wrote:
I have a few questions actually.
1. Is block working.. at all? I've heard some conflicting information on this.It may or may not have been, but it sure is now. There were problems with it in not saying the right thing in the combat box. This has been fixed and, currently, Block is 'Working as intended'.
2. If I get, say, 0/0/3/0 pikeman, will the block stack with rifleman block giving me (after the cap) 125 effective block? Or will the pikeman block not work unless I'm holding a pike?They will stack. Also, due to high ranged defense, you should Block much less often when holding a rifle than a pike. However, it is better to be missed entirely than to Block and stop 50% of the damage. Only hold the pike if you plan on using it. Should your ranged defense let something through, the extra Block from Pikeman will help when holding a rifle.
3. And about mod stacking.. does it still work at all? If I got a line of pistoleer that gives def vs X mods will they work when I'm holding a rifle?Yes, it works. Just don't get any Dodge or Counterattack. Everything else will stack with Rifleman defenses.
4. If you were master rifleman, master marksman, 4/0/0/4 tka..what would you spend the rest of the points on to make yourself a better rifleman?Leaves you with 47 skill points, right? Get Novice Medic if you want to heal yourself and putting the rest into defenses stacking in Fencer wouldn't be a bad idea. If you don't want to mess with healing, I'd put it all into Fencer. You could get one full line of it and 75% of another. Check out the skill tree and see what you'd prefer to have more of.
Thanks.You're welcome. I hope this was useful.
It was, thanks a lot
I was checkign out power hammers ingame and they are really slow, like 4.6-5.3, wont this hurt my comabt usign a slow weapon? or am im missing something?