Bio Engineer Archive

Thread: Predicting Pet Level in the new system New Preliminary Weightings

Dorelli
Sat Jun 04, 2005 9:09 am
#27

OK,


I think this is my final stab at it. I made the wild DNA stats that lamm posted fit onto the curve which means that cleverness is a HUGE factor. I don't know if it is valid. Will need testing but my final weightings are:


hardiness: 10

fortitude: 1

dexterity: 1

intellect:1

cleverness: 25

dep: 1

courage: 1

fierce: 2

power: 25


The curve this produces is here. The yellow dots are data from BE pets, while the blue dots are samples from wild animals. There are two wild dots that do not fit on the curve and they are from elites.


Dor


Message Edited by Dorelli on 06-04-2005 09:12 AM



Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Ankhesanamun
Sun Jun 05, 2005 12:40 am
#28

Quick question, I followed everything until now as I was making my own spreadsheets to look into the matter. However, I got a little confused with your final weigh values. Are those percentages? Or are they weighed arbitrarily to some other value?



Heheheh for example


hardiness: 10


I have no point of reference to what i should base this value on any help would be appreciated hehehe



THanks


H8MNGR
Sun Jun 05, 2005 7:53 am
#29

Thank you very much for all the work you put into determining this! If theres anything I can do to help just let me know.



Nokoo Bria MBE/MD
Darru Gott MCH/MBH
It's not the size of your pet.... it's how you use it
Ankhesanamun
Sun Jun 05, 2005 8:26 am
#30

Dont know if this will help or not but heres some of the data i've collected so far


Ive put it in pdf and excel format




Message Edited by Ankhesanamun on 06-05-2005 08:27 AM

BraccusD
Sun Jun 05, 2005 10:43 am
#31

Here's a few interesting ones to compare:


CL48: 721 104 565 453 83 202 151 138 274 500


CL51: 757 106 565 457 83 201 154 141 275 517





- Drachus (of Kettemoor and Starsider)

CH/Fence and BE/CH
Dorelli
Tue Jun 07, 2005 3:02 am
#32

Thank you all so very much for sharing your data ... Anhk ... that's a beautifully colored spreadsheet you've got there Thanks everyone so very much!


I now get to admit that I goofed. I had cleverness weighted at 25. I coulnd't figure out why going that high didn't seem to make any difference. Well, it's because I typed an '+' instead of a '*' into the spreadsheet. Cleverness isn't weighted at 25 at all - it's much lower.


I gave up trying to fit the wild DNA onto the curve ... it really doesn't seem to fit well and after all, we are trying to predict BE pet level from our dna templates so I dedided to stick with that.


As I get more data, the equation is refined but I can report that it iscurrently at anR^2 value of 0.9971 so it is getting ever closer to usuable. I won't post any weightings or equations here now unless someone wants them. It will be 'more' ready in day or two.


Dor





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Ankhesanamun
Wed Jun 08, 2005 12:06 am
#33

Its no problemo



I've updated the files, they have about 20-25 more entries on it... Gonna go back and try to fill in the mid levels sometimes before the weekend too Also try to work on the min's maxs within the range of 1000. It seems that the 'special'mobs with 1000 stats are actually well over 1000 when it comes to the resulting attributes. Which is why they're throwing my values off when using the DNA. Either that or the 'special' mobs have some hidden attribute in their DNA which makes it harder to clone creatures from them. You can see from some of my 'predicted levels' plevels of the monsters i've made, that using 1000 or more in a stat throws the calculations waaaaaaay off (+/- 10 in most instances)


Dorelli
Thu Jun 09, 2005 11:52 pm
#34

Final.


I have been using, with some success the foloowing formulas to predict pet level at worst case within +/- 6 levels - usually much closer.


x = (9 * hard + fort + 2 * dex + 2 * end + int + clv + dep + courage + 2 * fierce + 30 * power )/100


level = -1E-06x^3 + 0.0011x^2 - 0.0265x + 3.2719


When I craft, I actually switch back and forth between a spreadsheet that gives the calculated values, and the experiment. I put in simulated values to see what the predicted level is before I do it. I was able to make 3 level 69's in a row expecting them to be about level 69-70.


Hope this helps someone.


Dor




Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

BraccusD
Fri Jun 10, 2005 7:51 am
#35

Trying to decide the right amount of hardiness and power in the samples before the combine gets tricky. I usually look at my damage first after maxing the experimentation on it. Then I try to decide if I can add anything else based on my hardiness. I had several 70s in a row, then hit a few 71s, then a few 69s.... Aaaargh!!! Right now it's more of a feeling and if my damage is like 3 points off in power, I almost know it's gonna be 71.



- Drachus (of Kettemoor and Starsider)

CH/Fence and BE/CH
Jaktar
Sat Jun 11, 2005 6:01 pm
#36

Why is this post not stickied?!?! This has been by far the most useful post of any I have ever read on the official forums! I slapped your calculation into Excel for a quick down and dirty guesstimation on CL and I used it while i craft and it hasn't failed me yet!

STICKY THIS POST!


And thank you for being a statistics freak Mr. Regression Eqn!
NINBW
Sat Jun 11, 2005 7:11 pm
#37


Ok ill ask, for those of us who arent good with higher math or not good with excel, is there a shortened formula that will work or at least what do some of the symbols mean. ok I know what the basic math is but on the second line does the x mean multiply? what is the E for and what does ^ mean. Sorry for sounding a but dumb but give me some pointers and ill figure it out



thanks


Message Edited by NINBW on 06-11-2005 07:29 PM




JOBAN
Master BE
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5652,6283 Naboo, Just outside Kaadara
Namessiah
Sat Jun 18, 2005 1:35 am
#38

Has anyone made a program that calculates these things, or do I need to do it myself? lol



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Namessiah
Sat Jun 18, 2005 3:15 am
#39

Made a quick and dirty thing in VB so I bet you'll get at least one "missing .dll"-error Dunno what dlls are needed, but you can always try if it works on your computer...

36kb:
http://namessiah.underlandet.com/PetLevel.exe

Message Edited by Namessiah on 06-18-2005 12:17 PM



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