Bio Engineer Archive
Thread: Resource quality
Being a new DE myself I would love to have this sort of list. I have sifted thru many sites and many threads to get an idea but there is usually conflicting views.
Any help from a veteran MDE would be great here.
Where does resource quality matter and where is it worth doing experimentation?
Modules? Sub-components?
Thanks,
Jaxson Elsinore (aspiring DE) - Valcyn
(and yes I do know being a DE is like running into a wall for fun... :smileyhappy![]()
In any final droid build. The resources, not the components, will effect the HAM (max OQ9usually) and experiment Efficiency)
I think all resources and components effect the 'CR' of combat modules. But I have not tried to experiment much yet, I have just used my better stuff with these.
TH has 'implied' that the 'MQ' of craft modules effect the luck you have crafting with them.
Resouces/experimentation effect the ratings of med/item/data mods. but there is a cap on these things so a crummy lev 6 ,od will hit the cap.
Thats all i know that is fairly certain. there is some thoght that some properties of ingredients, may effect the success when crafting them. I, dunno.
This Stuff Should be in a Sticky somewhere, But its Not.
We DEs Should be able to figure more stuff out. while were waiting to be 'invaded'. But there's not alot of incentive. and anything we figgured may soon change.
Message Edited by StiflerPG on 04-18-2004 04:08 PM
Check out swgcraft.com for the schematic details. For the most part its conductivity and OQ, but when you get into droid repair kits, ther are other requirements.
Another listing of all the resources can be found in this post. The only things resource quality and experimentation have been proven to work on are droid repair kits (and their components), combat modules, and the final droid for combat models. Personally I like to go with high effectiveness crafting stations whether they mean anything or not, and Im willing to bet that high quality components means less crit fails...in my experiences that is.
Tonster wrote:
Laffite, just yesterday I made master DEand was interested in knowing about this too, but one thing doesn't make sense to me;
"The only things resource quality and experimentation have been proven to work on are droid repair kits (and their components), combat modules, and the final droid for combat models."
You said that, but in the link you posted to all 92 resources required lots of different qualities. So that list, are the qualities itspecifies for each resource irrellevant?
Having masteredDE I'm now wondering what on Earth I've let myself in for
Message Edited by Pallida on 04-19-2004 10:39 AM
Tonster wrote:
Laffite, just yesterday I made master DEand was interested in knowing about this too, but one thing doesn't make sense to me;
"The only things resource quality and experimentation have been proven to work on are droid repair kits (and their components), combat modules, and the final droid for combat models."
You said that, but in the link you posted to all 92 resources required lots of different qualities. So that list, are the qualities itspecifies for each resource irrellevant?
Having masteredDE I'm now wondering what on Earth I've let myself in for
The link is just a list of what our schematics say (example: xx component needs copper 50% oq 50% con). Thats what a schematic may *say* but whether it means anything (except for those three I stated) is debatable.
I picked these 3 pieces because they are the only ones I know of that have a visual effect on the outcome of the component.
repair kits: higher resouce quality/experimentation = higher droid healing power/charges
combat modules: higher resource quality/exp = higher damage
final combat droid: higher resource quality/exp = higher ham
Everything else afaik is personal opinion because yes after 10 months plus beta weve never gotten an official word on whether quality and experimentation actually do anything on components, droids, modules, etc. Thunderheart (or maybe JustG) once stated that experimentation on crafting station modules means less crit fails, but who knows. Im now retired, but I was a DE since day 3 and as Pallida said, I got the best stuff possible and experimented on everything...if anything for peace of mind and pride.
Jenden wrote:
right, and if you think you notice a difference then you should try to produce the best ones you can. I have not noticed a difference, and until I do that increase in quality would just be extra hours it would take my factory (and more expensive resources I'd need)
Pallida-
My own experience shows me that probots of lesser brain and sensor qualities react slower and take more damage because of it.Probots with superior brans and sensors"may" have a better sense of "self preservation" However, I recognize that this is an "opinion" and is not based in fact.
Please don't confuse the visual graphics with what is actually happening. Check your combat log fora comparison of actuall damage delt and recieved.
Only times resources matter are when crafting Combat Modules (combat capability), Defensive Shield Modules (defensive capability), and the base resource in the final assembly (HAM Stats).
Other than this, it matters not. (yet, anyways, who knows if they will change it)
Barfalomue wrote:
Only times resources matter are when crafting Combat Modules (combat capability), Defensive Shield Modules (defensive capability), and the base resource in the final assembly (HAM Stats).
Other than this, it matters not. (yet, anyways, who knows if they will change it)