Bio Engineer Archive

Thread: Resource quality

Jackson
Wed Mar 24, 2004 12:44 pm
#27

Being a new DE myself I would love to have this sort of list. I have sifted thru many sites and many threads to get an idea but there is usually conflicting views.


Any help from a veteran MDE would be great here.


Where does resource quality matter and where is it worth doing experimentation?


Modules? Sub-components?


Thanks,


Jaxson Elsinore (aspiring DE) - Valcyn


(and yes I do know being a DE is like running into a wall for fun... :smileyhappy





Jaxson Elsinore
Master DE, Master Smuggler
Valcyn

Vendor located at Theed Trade Emporium (-5491, 5337)

Disregard the above signature:
Actually not a DE anymore nor do I have a vendor... but I used to... when my character was diverse and pursued multiple professions. The doc wanted me to change my signature... so I did.
Boeda
Thu Mar 25, 2004 1:26 am
#28

In any final droid build. The resources, not the components, will effect the HAM (max OQ9usually) and experiment Efficiency)


I think all resources and components effect the 'CR' of combat modules. But I have not tried to experiment much yet, I have just used my better stuff with these.


TH has 'implied' that the 'MQ' of craft modules effect the luck you have crafting with them.


Resouces/experimentation effect the ratings of med/item/data mods. but there is a cap on these things so a crummy lev 6 ,od will hit the cap.


Thats all i know that is fairly certain. there is some thoght that some properties of ingredients, may effect the success when crafting them. I, dunno.


This Stuff Should be in a Sticky somewhere, But its Not.


We DEs Should be able to figure more stuff out. while were waiting to be 'invaded'. But there's not alot of incentive. and anything we figgured may soon change.





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spacemonkey1036
Sun Mar 28, 2004 2:15 am
#29

Does resource quality matter when making a creature? I mean the resources you put in along with the generic DNA template to actually make the creature. Does the quality of these resources effect anything? I assume no because there is no experimentation at this stage, but I thought I would check here to be sure.
Lantus
Sun Mar 28, 2004 3:51 am
#30

It doesn't seem to, but its also really hard to test. You'll never have two of exactly the same template to test that out with.




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StiflerPG
Sun Apr 18, 2004 8:08 am
#31


Greetings (soon to be) fellow Droid Engineers.


I'm looking to become a DE very soon and I'm starting to stockpile resources. One thing I'm not sure of is the quality of resources, does it matter? Can somebody outline what qualities I should be looking for?


Thanks in advance.

Message Edited by StiflerPG on 04-18-2004 04:08 PM



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Laffite
Sun Apr 18, 2004 11:46 am
#32

Check out swgcraft.com for the schematic details. For the most part its conductivity and OQ, but when you get into droid repair kits, ther are other requirements.


Another listing of all the resources can be found in this post. The only things resource quality and experimentation have been proven to work on are droid repair kits (and their components), combat modules, and the final droid for combat models. Personally I like to go with high effectiveness crafting stations whether they mean anything or not, and Im willing to bet that high quality components means less crit fails...in my experiences that is.





Frog Thorne
Elder Smuggler - Master Pilot
Captain of the Nightjade
Nightjade Exports: Shipping and Misc. Sales
-6115 1020 Naboo, NW of Lake Retreat
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Tonster
Mon Apr 19, 2004 4:51 am
#33

Laffite, just yesterday I made master DEand was interested in knowing about this too, but one thing doesn't make sense to me;


"The only things resource quality and experimentation have been proven to work on are droid repair kits (and their components), combat modules, and the final droid for combat models."


You said that, but in the link you posted to all 92 resources required lots of different qualities. So that list, are the qualities itspecifies for each resource irrellevant?


Having masteredDE I'm now wondering what on Earth I've let myself in for



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Pallida
Mon Apr 19, 2004 6:10 am
#34






Tonster wrote:

Laffite, just yesterday I made master DEand was interested in knowing about this too, but one thing doesn't make sense to me;


"The only things resource quality and experimentation have been proven to work on are droid repair kits (and their components), combat modules, and the final droid for combat models."


You said that, but in the link you posted to all 92 resources required lots of different qualities. So that list, are the qualities itspecifies for each resource irrellevant?


Having masteredDE I'm now wondering what on Earth I've let myself in for






Unfortunately....the "proof" that is spoken of, by almost everyone in this forum, is entirely subjective and presumptive. There has never (to my knowledge) been a statement issued, by a developer, indicating that the above presumption is indeed a fact of SWG life.


The only thing that can be stated, as a fact, is that "someone" (a player)has claimed to have executeda presumablyexhaustive battery of tests, on "some components" to indicate"somelevel of effectiveness." Unfortunately, I do not believe that these tests have been repeated, in their entire scope,during thenine months of the retail life of SWG.


Additionally, I havegreatdifficulty believing that any casual or even dedicated player, could determine if there has been a nil effect on something a simple as experimentation on a Droid Motive system or even a Droid Brain... since these two items dont lend themselves to qualitative analysis. How can one state that there is no benefit to experimentation on a droid brain? How can it be proven, beyond a shadow of a doubt, that there is no benefit to experimentation and/or theuse of hi-quality resources? Without having access to the GUI source code, SQL-triggers. SQL-Functions and SQL-Stored-procedures??? Bottom line is... We can't.


So... having said all the above, my advice is to go out and seek the best quality resources available.. and experiment on EVERYTHING.


sssssssssssssssSSS(:-<

Message Edited by Pallida on 04-19-2004 10:39 AM



- Account: Master TKA (cancelled)
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Total loss of annual revenue (SOE): ~$715US to ~$900US
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Should Sony and Lucas Arts be worried? (15000 users * 5 accts = ~$13MIL in potential lost gross annual revenue) If I were the CEO for either LA or SOE, I would certainly be worried.
Laffite
Mon Apr 19, 2004 10:44 am
#35






Tonster wrote:

Laffite, just yesterday I made master DEand was interested in knowing about this too, but one thing doesn't make sense to me;


"The only things resource quality and experimentation have been proven to work on are droid repair kits (and their components), combat modules, and the final droid for combat models."


You said that, but in the link you posted to all 92 resources required lots of different qualities. So that list, are the qualities itspecifies for each resource irrellevant?


Having masteredDE I'm now wondering what on Earth I've let myself in for







The link is just a list of what our schematics say (example: xx component needs copper 50% oq 50% con). Thats what a schematic may *say* but whether it means anything (except for those three I stated) is debatable.



I picked these 3 pieces because they are the only ones I know of that have a visual effect on the outcome of the component.


repair kits: higher resouce quality/experimentation = higher droid healing power/charges


combat modules: higher resource quality/exp = higher damage


final combat droid: higher resource quality/exp = higher ham



Everything else afaik is personal opinion because yes after 10 months plus beta weve never gotten an official word on whether quality and experimentation actually do anything on components, droids, modules, etc. Thunderheart (or maybe JustG) once stated that experimentation on crafting station modules means less crit fails, but who knows. Im now retired, but I was a DE since day 3 and as Pallida said, I got the best stuff possible and experimented on everything...if anything for peace of mind and pride.




Frog Thorne
Elder Smuggler - Master Pilot
Captain of the Nightjade
Nightjade Exports: Shipping and Misc. Sales
-6115 1020 Naboo, NW of Lake Retreat
"Proud leader of VC for over two years"
Pallida
Mon Apr 19, 2004 1:00 pm
#36






Jenden wrote:



right, and if you think you notice a difference then you should try to produce the best ones you can. I have not noticed a difference, and until I do that increase in quality would just be extra hours it would take my factory (and more expensive resources I'd need)





And so we come full circle.... There is no way to state, with absolutely certainty, that experimentation and resource quality have no benefit on Droid modules. All such statements are subjective to the issuer and to the issuer's "experience" in crafting.


I am sorry guys/gals... I am an accomplished IT specialist... well established/conversant in application design, RDBMS design/administration and customer requirements analysis. For the past 30 (or so) years, I have had to "speak with facts"...with folks that havelittle idea what the facts of IT, related to applications design and operation, really are. This comes out at the most inopportune times... and it sometimes "get's to me" when I see "subjective opinions" offered up as "indisputable facts".


I'll shut up now and return this thread to the owner.


sssssssssssssssSSS(:-<



- Account: Master TKA (cancelled)
- Account: Master Doctor (cancelled)
- Account: Smuggler (cancelled)
- Account: Master Chef (cancelled)
- Account: Master Droid Engineer (activity suspended pending developments)
Total loss of annual revenue (SOE): ~$715US to ~$900US
- Bad press: Priceless
Should Sony and Lucas Arts be worried? (15000 users * 5 accts = ~$13MIL in potential lost gross annual revenue) If I were the CEO for either LA or SOE, I would certainly be worried.
GrafvonSoden
Mon Apr 19, 2004 1:02 pm
#37




Pallida-


My own experience shows me that probots of lesser brain and sensor qualities react slower and take more damage because of it.Probots with superior brans and sensors"may" have a better sense of "self preservation" However, I recognize that this is an "opinion" and is not based in fact.






Please don't confuse the visual graphics with what is actually happening. Check your combat log fora comparison of actuall damage delt and recieved.



Barfalomue
Tue Apr 20, 2004 12:04 am
#38

Only times resources matter are when crafting Combat Modules (combat capability), Defensive Shield Modules (defensive capability), and the base resource in the final assembly (HAM Stats).


Other than this, it matters not. (yet, anyways, who knows if they will change it)





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Pallida
Tue Apr 20, 2004 12:14 am
#39




Barfalomue wrote:

Only times resources matter are when crafting Combat Modules (combat capability), Defensive Shield Modules (defensive capability), and the base resource in the final assembly (HAM Stats).


Other than this, it matters not. (yet, anyways, who knows if they will change it)








Or.. if it changed... and they didnt tell us... Or if it has always worked as designed, and we cannot really tell if it is working as designed...


Here again.. is a subjective statement... an "opinion" if you will... which, I am sorry to say, I cannot accept at face value. As I asked earlier.. How does one categorically state that there is NO benefit to experimenting and using premium resources on a Droid Brain? Or on a Droid Motive System? Or on a Droid Sensor Package? What does one use as a baseline for a proper comparative analysis? A "feeling" that "this is what it should be doing?"


ssssssssssssSSS(:-<



- Account: Master TKA (cancelled)
- Account: Master Doctor (cancelled)
- Account: Smuggler (cancelled)
- Account: Master Chef (cancelled)
- Account: Master Droid Engineer (activity suspended pending developments)
Total loss of annual revenue (SOE): ~$715US to ~$900US
- Bad press: Priceless
Should Sony and Lucas Arts be worried? (15000 users * 5 accts = ~$13MIL in potential lost gross annual revenue) If I were the CEO for either LA or SOE, I would certainly be worried.
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