Bio Engineer Archive

Thread: Resource quality

Barron
Wed Dec 31, 2003 10:45 am
#14

Well, you dont necessarily have to sample at the highest concentration you can find. As long as you are standing on any kind of percentage in the surveying map you can sample. If, however, you survey and see some numbers off to one side, but not directly under your marker, you'll have to move to be on one of the numbers before you can sample. No matter the percentage the stats for the resource will be the same. It may just take several failed attempts to actually pull anything up if you're on a low percentage point..



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Edwina
Wed Dec 31, 2003 10:59 am
#15

It's likely because of your survey level.



Edwina, GM Tradewinds *MnM*

a.k.a
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ZenDragonMLS
Wed Dec 31, 2003 2:53 pm
#16

Remember - no one can *sample* at all during the first n hours (12 hours?) of a new spawn. So if you log on, open your survey tool, and see an XXX copper that wasn't on the tool an hour before, you will NOT be able to sample it immediately. You can be standing on a 90% spot and get a message about "the resource density is too low".

In those cases, you can:
- go to an existing harvester that you have running, switch it to the XXX resource (assuming it's there at all), and pump some up
- set up a new harvester on it for the explicit purpose of "sampling" it (I carry a small mineral harvester for this purpose)
- look at www.swgcraft.com to see if someone else has reported the stats (hint - look at "All Planets" - someone may have found it on another planet with the stats, but it just hasn't been reported on your planet yet)

*IF* it isn't listed on swgcraft.com and you do successfully sample it, go ahead and report it. It only takes a minute and benifits all of us. The more we all contribute, the better swgcraft.com will be - the leverage you get is tremendous.



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Iggep
Wed Dec 31, 2003 3:49 pm
#17

Read through the FAQ's and didn't see this addressed, so I'm assuming the quality of the steel/fiberplast needed to grind out droids doesn't matter overly much? I was given DE as a holo prof, but I'm actually looking forward to it.... I'm going to have some fun with it along the way. So any pointers about resources/quality would be appreciated. Thx.



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rockmusicnerd
Wed Dec 31, 2003 3:56 pm
#18

resource quality currently makes NO differnce, except in the way that you get better experimentation ability, which is turn, still makes no difference.

Well, I've heard that if you experiment well on a ADV Probot you can up his HAM 5 or 6 points, but I may be mistaken.

Regardless, I pay big bucks for the nice resources and make my droids, just in case. And my prices are markeed accordingly.



N'ko
Master Droid Engineer
rockmusicnerd
Wed Dec 31, 2003 3:57 pm
#19

sorry about that, I'm on a friends laptop and my typing skills are suffering...



N'ko
Master Droid Engineer
Iggep
Wed Dec 31, 2003 4:05 pm
#20

Thank you very much for the info. Exactly what I needed to know.



Crestlighter Heavy Industries
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Vorg
Thu Jan 01, 2004 11:47 am
#21

You can get the listed damage of the Probot up a couple points also
Virtanis
Thu Jan 01, 2004 12:03 pm
#22

I'll admit one thing. I always try to use very high quality materials in droids, even though it's pretty much a known fact that they have little or no effect on our final products. I always use quality resources and will continue to do so.

My reasoning is simple: Assuming one day SOE surgically removes it's collective head from it's collective rectum, they'll correct this oversight and make resources really matter. When that day comes, I'll be 100% ready.

If that day comes.... ?



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Jadelynn
Mon Mar 15, 2004 10:37 am
#23

okay..so I think I have a handle on creating good BE'd pets, after reading ..sometimes several timesthe excellent guides on this site as well as utilizing the BE site posted and swgcreatures.com, Now I'am off to tackle Food addictives and Tissues..my question is simply what qualities in the resources should I be looking for? OQ? PE?, I can't seem to get some things very high I'm guessing I was looking at the wrong qualitiesfor my resources


Thanks in advance




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Et200
Tue Mar 16, 2004 9:10 pm
#24

Hello theis question has probably ben asked before. But I was wondering what are the best resouces for metal on tooine? Thx.
obeewan
Wed Mar 17, 2004 5:21 pm
#25

Looks like you've ground your way up and are now lost?



When you begin a crafting session and highlight the item you want to make


read everything in the box to your left


and everything in the box to your right


It'll tell you what stats in what specific resources in what percentages do what for you=)


For example/ pet stim B's


For more charges you would be looking for Talusian Fungas and fiberplast with these stats high:


(OQ)Overall Quality 66%


(UT)unit Toughness 33%


Meaning OQ wouldcontribute to66% of the total charges possibe and


UT would contribute to 33% of the total charges possibe


after experimentation


and...neither can be ignored for good results


Each crafted item is different as to it's needs


Might also check the schematics at swg.allakhazam for the same information.


Keep in mind you'd also want Effectiveness in stims...needing OQ 66%and PE33%


So as well as good advanced components, you'd need the two above items high in OQ, UT, PE..


Hard to understand sometimes because Fiberplast has no PE and fungas no UT so the 66% 33% almost goes out the window, theay all become equally important..in my opinion




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TuskenJedi
Wed Mar 24, 2004 9:00 am
#26

Can anyone point me to a list that shows which DE craftables take resource quality into consideration (or which don't)for the final product? For example, a seeker droid is a seeker droid and they're all the same no matter what quality of resources you used.Does a level 6resource storage compartment made with better resources affect any of the stats of the finished droid? Sorry if this is too ungainly a list for anyone to bother.
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