Bio Engineer Archive

Thread: Resource question

DerekSagan
Sat Aug 16, 2003 12:42 am
#27

That site is only as good as the info that goes into it. With each resource shift, you can generally scout yourself at least as fast as you can find it on that site.
DeejZozzle
Sat Aug 16, 2003 12:51 am
#28

Good point I don't use it to find out what is where ATM - I survey for that. I use it more for as a for-the-people-by-the-people "complete" listing of whathas beenwhere so I know what has or has not ever appeared on any particular planet - and it's also a good master list of resourcequalities (I wish it would return more than 50 in the queries :smileyindifferent You gotta start somewhere.



_________________________________________________

Deej Zozzle -Master Artisan, Master Architect, Master Merchant
Ssrogg Grolsch - Slicer, CH
Master Weapons and Structures @ S Coronet Beaches -339 -5932
ArchitectureWeaponsmithingPowerupsAdventure
wynlyndd
Wed Aug 27, 2003 11:44 am
#29

OQ typically accounts for 66% of the effectiveness of a stim so in this example where the OQ of #2 is so much above the others....go with it.



Nashara Navaboda
Master Doctor - Healer of Hangnails
Master Combat Medic - M.A.S.H
("You Know You Want Me on Your Side")
Lowca - Naboo - Inside of BABELON (near 0,0)
--------------------------------------------
DoD - Dealers of Death
KossoWanKenobi
Thu Aug 28, 2003 10:45 pm
#30

Overall effectiveness = (OQ * 0.66) + (PE * 0.33)


If you're doing the CRDMs or some such just sub UT for PE.


They really oversimplified things... anyone find water with PE yet?




Ghilker
Owner / Operator GhilMed Technologies
5812 6755 Kaadara, Naboo
Robins
Sat Aug 30, 2003 10:57 am
#31

In the stims it usually uses the formula OQ=66% and PE=33% for effectivness. So to figure which is best it would be (OQ*2)+PE. So the figures on the three you have are:


1=2065


2=2416


3=1880


So definately #2 is best overall. This is for effectiveness. The amount each heal will be. Some other schematics also can have a rating of OQ=66% and UT=33%. This is used for power. This will increase the number of heals in each stim. UT is not on the fruits and berrie types of organics but is on the hide and bones types but they have no PE rating. So You can mix and match types depending on what you are going for #charges or the heal#.


~Robins




~Robins (Master Chemist) Colonel (Alliance Forces)

Don't forget to visit my Vendor: Robins Stims & Rez kits located just West of Anchorhead, Tatooine at /Waypoint -660, -5600. Carrying all Stim types, Woundpack B's, Rez kits and Enhance D (Health and Action) both over 90 Med Use and 90 Med Use and below.
dirtdude909
Sat Sep 27, 2003 9:22 am
#32

Hey fellas just a quick question has anyone paid attention to what OQ and CON each effects when crafting a weapon. Like if you have excelent OQ but a low CON does everything go down or just the DMG or the HAM and visa-versa on the excelent CON and lower OQ thought it would help people out who dont know. like me!



Transfered Accounts/name
Arandmoor
Sat Sep 27, 2003 2:54 pm
#33

It matters what you're crafting. Under the description on the right side of your crafting UI there should be a list of percentages underneath the list of required resources. These percentages are what resource values matter when crafting whatever it is you're crafting.



For example: I craft a generic crafting tool. It says Experimentation: Conductivity 100%


The tools require X metal, X mineral, and X chemical. Now I plug the highest conductivity metal (usually copper) into the metal slot to get the high conductivity matched up, ore into the mineral slot (ore does not have a conductivity rating), and whatever cheap chemical I've got on hand into the last slot. Hit combine, experiment, and ten gems later I've got (with a copper conductivity of 900+) a total experimentation of near 100%.


The tool then sells on the bazar for around 1k.


I'm sometimes amazed at how many crafters don't realise how the resource values work.


To answer your question directly, if the schematic doesn't call for OQ or CON, then you're just throwing it away if you're using it. Get something cheaper that will fit your needs.

dirtdude909
Sat Sep 27, 2003 3:15 pm
#34

well I understand that if it says 50% and 50% for OQ and CON but what directly is affected if you have all you materials and lets say you have a copper with 890 Con and a 700 OQ then you build the same item with all the same materials but change that copper for one with a 700 Con and a 950 OQ what is affected everything as a whole or just dmg or just the ham thats what i was wondering.



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Siymon
Sat Sep 27, 2003 4:09 pm
#35

I think that the final number is what counts. I use this formula to determine an overall rating for the resource that I am dealing with at that time. In this example I'm using Steel with: Conductivity: 700 Overall Quality :700 and Shock Resistance :500



For items that call for 50% Cond 50% over all quality.


(Conductivity Rating) X (Percentage of Conductivity Called for)


+


(Overall Quality Rating) X (Percentage of Overall Quality Called for) = Final Rating


(700) X (.5) + (700) X (.5) = 700


For a craft calling for 66% Cond and 33% Shock


(700) X (.66) + (500) X (.33) = 627



Hope that helps.




Siymon|Bane'|Noymis|Soruman(Retired)|Tesros(Retired)
Imericf
Sun Oct 05, 2003 6:59 pm
#36

As far as hides are concerned, does the overall quality matter at all? or does the animal that it comes from matter? If so are there any uses for Filphokra Lokian leathery hide or should i just go for bones or meat instead, thanks in advance

Songe
Sun Oct 05, 2003 9:58 pm
#37

Quality doesn't matter, and the only specific hides we need are wooly hides as a whole, Tatooinian wooly hide and nabooian scaley hide. For the rest, any hide is good.



------

Novice Lekku Stomper
ReD5FlAtLaNd
Sat Dec 06, 2003 12:53 pm
#38

I'm thinking of buying some Polysteel Copper, it has 700+ OQ and SR. Would that help in making some good composite? (BTW, I'm not a Master Yet, just tryin to get all my resources so I can start crafting the good stuff right away :smileytongue



Mattae Lightrunner - Chilastra
-Aspiring Pistoleer-
ReD5FlAtLaNd
Sat Dec 06, 2003 6:32 pm
#39

Bump, can anyone help me on this?



Mattae Lightrunner - Chilastra
-Aspiring Pistoleer-
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