Bio Engineer Archive
Thread: Vitality Packs
need to have a fusion generator to get radioactives. No idea what an "unknown" radioactive is though.
My question for you though is why? In my experience customers don't seem to distinguish between say a 20 power and a 30 power vitality pack, so not sure what the point would be of bumping up the power further. But these things seem to be so poorly understood maybe there's some huge benefit to them that I'm missing.
The mineral tool shows you radioactive (known and unknown). It can be mined with fusion generators or mineral extractors. The fusion generators have a much higher harvesting rate than any mineral harvestors, but you can only harvest radioactive with it (known and unknown).
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Reasonable1 wrote:
How about a consolidated answer here. Is it the chemical or mineral survey tool that shows unknown radioactives? Is it the chemical, mineral and/or fusion reactor for harvesting it?
Mineral.
Mineral harvesters work fine, hand sampling gets you nasty wounds.
Fusion generators will net you a much larger batch of radioactives... base rate is 13, I believe max is 19 (compared to 7 & 10 for a heavy mineral).
Dont know if its the Vitality packs im using, or my pets are just bugged.
Tried to get my pets back to full 100/100
Usnig some bog standard vitality packs taken off a vendor.
But the max they get them abck up to is 99/100
What gives here ?
When a pet gets incapped there is a chance they can lose some vitality (starts at 100%). When it falls below a certain level they start to lose HAM and damage and stuff...
A vitality pack can cure some of this damage (by raising their vitality rating a bit) but you can never get it back all the way to its previous level.
This is to stop pets lasting forever - eventually the pet will have lost so much vitality that it will effectively become useless and will need to be replaced...