Bio Engineer Archive

Thread: Vitality Packs

ArthurDentOnBria
Thu Nov 06, 2003 12:42 pm
#27

need to have a fusion generator to get radioactives. No idea what an "unknown" radioactive is though.


My question for you though is why? In my experience customers don't seem to distinguish between say a 20 power and a 30 power vitality pack, so not sure what the point would be of bumping up the power further. But these things seem to be so poorly understood maybe there's some huge benefit to them that I'm missing.




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Echinacea
Thu Nov 06, 2003 12:49 pm
#28

Since I can survey for the radioactives stuff with a chemical tool, I'd think a chemical harvester would gather up the Unknown Radioactives. Haven't tried it yet, though. The fusion generator gets you power for factories/harvesters and I don't think (I don't know, but I don't think) you can use that as a resource for crafting.



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Reasonable1
Fri Nov 07, 2003 1:13 am
#29

How about a consolidated answer here. Is it the chemical or mineral survey tool that shows unknown radioactives? Is itthe chemical, mineral and/or fusion reactor for harvesting it?



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Echinacea
Fri Nov 07, 2003 1:17 am
#30

Now I'm unsure. I thought it was the chemical one, but I'm at work and can't check. If no one says anything definitively by the time I get home, I'll put it here.



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Jet22TC
Fri Nov 07, 2003 1:22 am
#31

The mineral tool shows you radioactive (known and unknown). It can be mined with fusion generators or mineral extractors. The fusion generators have a much higher harvesting rate than any mineral harvestors, but you can only harvest radioactive with it (known and unknown).



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annelid0
Fri Nov 07, 2003 1:26 am
#32


Reasonable1 wrote:
How about a consolidated answer here. Is it the chemical or mineral survey tool that shows unknown radioactives? Is it the chemical, mineral and/or fusion reactor for harvesting it?




Mineral.
Mineral harvesters work fine, hand sampling gets you nasty wounds.



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Zephreus
Fri Nov 07, 2003 1:45 am
#33

Fusion generators will net you a much larger batch of radioactives... base rate is 13, I believe max is 19 (compared to 7 & 10 for a heavy mineral).




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drakkar51
Fri Nov 07, 2003 1:54 am
#34

Fusion are also cheaper to maitain than mineral, I believe fusion is 60 credits an hour vs 90 credits and hour for mineral.



Kaedith
Master BE - Kauri
Tarnblade
Thu Dec 11, 2003 8:00 am
#35

Dont know if its the Vitality packs im using, or my pets are just bugged.


Tried to get my pets back to full 100/100



Usnig some bog standard vitality packs taken off a vendor.



But the max they get them abck up to is 99/100



What gives here ?

notwomasters
Thu Dec 11, 2003 8:03 am
#36

That's the way they are designed. You will never be able to return them to 100/100 vitality. Depending on the vit pack, and how much your pet has lost, when you use the pack your pet's new vitality will be something like 97/97 ~ 99/99. Your pet's ham wont be affected until your pet's vitality gets below 75
kirstar
Fri Jan 30, 2004 4:09 am
#37

what are they for?


i cant seem to see an effect whn i use them



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Kodpese
Fri Jan 30, 2004 6:38 am
#38

When a pet gets incapped there is a chance they can lose some vitality (starts at 100%). When it falls below a certain level they start to lose HAM and damage and stuff...


A vitality pack can cure some of this damage (by raising their vitality rating a bit) but you can never get it back all the way to its previous level.


This is to stop pets lasting forever - eventually the pet will have lost so much vitality that it will effectively become useless and will need to be replaced...






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KMad
Fri Aug 12, 2005 4:23 am
#39

way long ago, i had one CH friend advise me to use vitality packs early and often, that if a pack was high enough quality the pet wouldn't lose max vitality. another friend, whose advice was generally much better than friend #1's, said to hold off on using them because you do get max vitality loss no matter how good the pack is.


me and the cu pa i first got eye gouge off of were viciously attacked by krayts last night that spawned late /sigh. i made it thru alive, he got down to 98/100 vit tho /cry. i checked the FAQ, it does mention max vitality loss so i figure i'll hold off using a pack. it also says that the pet gets less effective at 75, 50, and 25.


my question is, do any vet CHs have a rule of thumb for when they use a vitality pack. if you wait til the pet is at 75, does the max vitality fall more than if you use it at 90? with the time and effort we put into customizing pets now i'm more afraid than ever to lose max vit! and yes, i'm the type that is scared to repair armor and weapons too, i have a ritual i do every time cuz i'm suspicious.


thanks for any advice you can give me



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