Bio Engineer Archive

Thread: Vitality Packs

Seiryuu
Fri Aug 12, 2005 1:38 pm
#40

Hold off on using them.

I cannot give you exact information, however the better the pack, the more vitality returned. Depending upon the strength and how much vitality is lost, it may take multple pack. Each use of a pack reduces the maximum vitality by one, so you definately want to 'repair' as much as you can with one use.

(Please note that I rarely use vitality packs. Maybe two or three early on with 'throwaway' pets that lost massive vitality due to spawning bugs. Mechanically this may not be exact, but it is close.)

If the current vitality passes the 75/50/25 threasholds, then the pet temorarily has its stats reduced as much. If the maximum vitality reaches these, then the pet is permanently reduced.

Personally, considering the work that has to go into getting a high CL pet leveled, I think vitality should become one of our top five issues. It should be done away with as our pets go through as much or more work than any player.



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Newbomb
Fri Aug 12, 2005 1:41 pm
#41




Personally, considering the work that has to go into getting a high CL pet leveled, I think vitality should become one of our top five issues. It should be done away with as our pets go through as much or more work than any player.




I agree 100%.



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KMad
Fri Aug 12, 2005 2:18 pm
#42






Seiryuu wrote:

Personally, considering the work that has to go into getting a high CL pet leveled, I think vitality should become one of our top five issues. It should be done away with as our pets go through as much or more work than any player.



i completely agree!!! and thank you for your answer, that helps me




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