Bio Engineer Archive
Thread: Are we giving up here?
this NGE has turned swg into WOW and maybe EQ2(i personaly cant say as i never played EQ2) i played WOW for three weeks and didnt like it becuse of the same old thing,and crafting was something i really liked about swg to beable to make something fromalmost nothingand beable to have some one use it ingame was awsome imo.this is just the first part of SOE/LA's plan to phase out crafting.
think about it this NGE sounds sooo close to how WOW is played as in no decay and leveling up that im sure they are makeing items into the same way.This adiction of mine is gone,and i must find a new one.
Message Edited by blastodeath on 11-06-2005 07:11 PM
Unfortunately, this changes the game from an MMORPG to an MMOFPS game. Like there aren't enough of those out there already.
The little I have played of it, I like.
Tow things that I don't:
1) No place for hybrids
2) Being forced to remain the same prof with the only way to change is by rerolling.
If we are going to be an EQ2 clone, then give us more than one char per server as in EQ2
I just became Master Armorsmith a couple of months ago, and I've loved it! I would have loved to have done it before the first CU, to see the complexity of it all.
I've been on the test centre to have a look at how armorsmith will come out of this, in short I don't think we will. As yet I've not seen any decay on items including weapons and clothes.
To get hides it looks like they will be a loot drop itemand looks totally random. I must have killed 50+ rills fortheir hides, and I looted about 3 sets ![]()
If we could only getSOE & LAto change a couple of things before this thing goes live, then this could be the start of a beautiful friendship ![]()
I'm going to stick with it for now and see if anything changes if not I'll respec and try something else (again).
Doug123 wrote:
Or are we going to stop this crappy new CU? what are our options to stop this?