Bio Engineer Archive
Thread: Perfect Pet Challenge
Albion_DeCrappa
Tue Jul 20, 2004 6:54 am
#27
CL24 Kima - 8k9k8k - 19k|19e|19b|18h|48s - .69 - 2.12 - Dizzy Knockdown. <--- Tamed and Trained.
VHQ-SB,VHQ-SH,VHQ-SH,VHQ-SH,VHQ-TO
Experiement 3 in Physic, 3 in Aggression, 2 in Mind and 2 in Prowess.
Can I ask a question? Why is everyone so obsessed with the biggest and the highest level? Does AR1 really make that much of a difference now a days?
Kevm
Tue Jul 20, 2004 8:40 am
#28
Albion_DeCrappa wrote:
Does AR1 really make that much of a difference now a days?
Since most pets are used for PVE, having AR1 means a 50% reduction in the damage taken by the creature the pet is attacking.
Kevm
Wed Jul 21, 2004 7:27 am
#30
EsistDarkSky wrote:
Nancy3, were there 2 other Nancys before you?
Her name is NancyJ not Nancy3
Message Edited by Kevm on 07-21-2004 09:27 AM
Ryftling
Thu Jul 22, 2004 9:05 am
#31
my perfect pets are ones with no vulnerabilities. As such I use Kamurith defiler, rancor youth and Rhoa Kwi guardian dna to make my creatures.
Currently my CH alt is using a razor cat with 47 resists across the board (except lightsaber obviously), CL29 with 11k/9k/6k HAM, 310 dmg and dizzy and stun specials. No generationing. I tried that with pets around CL16/17 and the CLs went up...but then I pump all my experiment points back into the pets. I have a couple of CL50s with light armour and resists, but my character is on dath, and they're on naboo.
For the most part, the 3 types of creature above are used to varying degrees (something with Rhoa Kwi pack leader as well)
zyxxyz
Thu Jul 22, 2004 4:56 pm
#32
I just mastered Bio-Engineering less than a week ago, so I still have a LOT to learn obviously. I spent a few hours today experimenting with multi-generational sampling and came out with a pet I would have been happy to use back when I was a creature handler.
But I still a little work. I would like to have had a lower CL so it could be part of a set of triplets. For PvE, the resists are a lot higher than they need to be. My original samples came from the mobs I ran into on a short trip to Dathomir and some leftovers from Dantooine; I wasn't looking for anything specific aside from high Kinetic resists.
Anyway, here it is:
Cl 29 Gualama skin
9940/6206/4016
AR: none
Kinetic: 59
Energy: 53
Blast: 58
Heat: 30
Cold: 30
Elec: Vuln
Acid: Vuln
Stun: 74
2.33 0.29 170-180
Specials: Stunning Strike and Crippling Strike
Ranged: none
Here's the recipe. Any advice on improving it would be much appreciated.
A1: Craggy Bolma + Craggy Bolma + Brackaset + Brackaset + Surefoot Brackaset
A2: Craggy Bolma + Ancient Graul + Graul + Graul + Graul Mauler
A3: Surefoot Brackaset + Surefoot Brackaset + Rhoa Kwi + Graul + Graul Mauler
B1: A3 + A3 + A1 + A2 + Surefoot Brackaset
C1 B1 + B1 + Gurrcat + Gurrcat + B1
And finally: Surefoot Brackaset + Surefoot Brackaset + C1 + C1 + Surefoot Brackaset
But I still a little work. I would like to have had a lower CL so it could be part of a set of triplets. For PvE, the resists are a lot higher than they need to be. My original samples came from the mobs I ran into on a short trip to Dathomir and some leftovers from Dantooine; I wasn't looking for anything specific aside from high Kinetic resists.
Anyway, here it is:
Cl 29 Gualama skin
9940/6206/4016
AR: none
Kinetic: 59
Energy: 53
Blast: 58
Heat: 30
Cold: 30
Elec: Vuln
Acid: Vuln
Stun: 74
2.33 0.29 170-180
Specials: Stunning Strike and Crippling Strike
Ranged: none
Here's the recipe. Any advice on improving it would be much appreciated.
A1: Craggy Bolma + Craggy Bolma + Brackaset + Brackaset + Surefoot Brackaset
A2: Craggy Bolma + Ancient Graul + Graul + Graul + Graul Mauler
A3: Surefoot Brackaset + Surefoot Brackaset + Rhoa Kwi + Graul + Graul Mauler
B1: A3 + A3 + A1 + A2 + Surefoot Brackaset
C1 B1 + B1 + Gurrcat + Gurrcat + B1
And finally: Surefoot Brackaset + Surefoot Brackaset + C1 + C1 + Surefoot Brackaset
Zadokk
Sun Jul 25, 2004 5:07 pm
#33
Ok I would like to show off my wonderours triplet pet:
http://www.marmy.co.uk/swg/cl20.JPG
(CL 20, 10k/5k/2.5k HAM, AR1, 60% kinetic vuln rest, no specials - although intimidation and/or dizzy strike comes through sometimes on later generations)
Being the silly guy that I am I forgot to write down the recipe, however, I'm gonna try to reconstruct it (so this isnt watertight):
1st Gen:
KD - KD - CBD - KD - K
Maxed out physique
(KD = kamurith defiler, CBD = Correlian Butterfly Defender, K = Kreetle)
2nd Gen:
MH - MH -CBD -K - 1st
Maxed out physique
(MH = Merek Harvester)
This gave me a cl21 version of the above. I was quite annoyed but nonetheless, I resampled it once and then repeated recipe (using the 2nd gen in the 1st slot) and eventually it slowly lowered into cl20. Thereotically, if I were to do this it would drop further but the HAM would be hidiously low. However, I'm gonna keep repeating this and flogging these nice triplets on my vendor.
Message Edited by Zadokk on 07-28-2004 02:33 PM
Jayhawk301
Mon Jul 26, 2004 1:59 pm
#34
Here is my entry for triplet.
Merek Assassin/Gurreck/Seething Bol/Sand Crawler Blurg/Blurg.
2nd Generation Merek Harvester/Merek Harvester/DNA/DNA/DNA
I got a level 23
Health 11k
Action 7k
Mind 6k
Armor
Kenetic 60%
VAl-to all else
Dmg 290-300
Sp1- nothing
Sp2-Intimidation
I like armor on pets so this is good for me, used a similar one and hardly gets damaged before the target is killed. I don't see much with Blurgs being used so i submitted this one for the Blurgs of the world.
I
Skaramush
Thu Jul 29, 2004 9:44 am
#35
Hello im a creature handler : Xerkics on Europe -Infinity ive asked some of my friends Master BE to make me triplets or twins but all of them refuse to do so saying its too much trouble and make offers to do them but without any armour: I was wondering if any Infinity be here could contact me if they can make good triplets and twins and how much that would cost me?
Kevm
Thu Jul 29, 2004 9:50 am
#36
Skaramush wrote:
Hello im a creature handler : Xerkics on Europe -Infinity ive asked some of my friends Master BE to make me triplets or twins but all of them refuse to do so saying its too much trouble and make offers to do them but without any armour: I was wondering if any Infinity be here could contact me if they can make good triplets and twins and how much that would cost me?
This doesn't belong in this thread.
If you want to look for a BE on a particular server, please either look in the FAFAQ where there is a list of BE's you can contact in game, or make this request on your server Trade Forum where it is on topic.
Crafting4Fun
Thu Jul 29, 2004 11:16 am
#37
Im fairly new to BE and have been making 3rd generation lvl 23s and was hoping to cut out 1 step. Could you tell me where you put experiment pts in each of these generations. Most appreciated
Rafe
Here is my entry for triplet.
Merek Assassin/Gurreck/Seething Bol/Sand Crawler Blurg/Blurg.
2nd Generation Merek Harvester/Merek Harvester/DNA/DNA/DNA
I got a level 23
Health 11k
Action 7k
Mind 6k
Armor
Kenetic 60%
VAl-to all else
Dmg 290-300
Sp1- nothing
Sp2-Intimidation
I like armor on pets so this is good for me, used a similar one and hardly gets damaged before the target is killed. I don't see much with Blurgs being used so i submitted this one for the Blurgs of the world.
I
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Wiley
Sunrunner
ResourceMonkey
Thu Jul 29, 2004 2:01 pm
#38
Holo BE here - I made the critter I wanted - five samples of Seething Bol Crusher
Level 36
Ham 11K/9K/7K
Resists: 60 Kinetic/80 Blast/35 Electric/100 Stun/ 30 others
Damage 290-300
Special 1: Mild Disease Special 2: Dizzy Attack
I will begin as a MCH, NBH soon and need a good tank against NPC's. If I could have just gotten that level to 35 though...
Message Edited by ResourceMonkey on 07-29-2004 06:11 PM
Washell
Thu Jul 29, 2004 6:01 pm
#39
Twin Razor Cats for creature PvE tanking, with room for mount
Gen 1: MH/MH/CBD/CBD/KDW (Experimented Agression/Prowess/Physique) (HQ/HQ/VHQ/VHQ/VHQ)
Gen 2: MH/MH/Gen 1/Gen 1/Gen 1 (Experimented Agression/Physique/Mental) (AA/AA/HQ/HQ/HQ)
Gen 2: MH/MH/Gen 1/Gen 1/Gen 1 (Experimented Agression/Physique/Mental) (AA/AA/HQ/HQ/HQ)
CL:29
HAM: 11k/9k/6k
Armor: Light
Kinetic: 60%
All others: Vulnerable
Attack speed: 2.3
To Hit: 0.31
Damage: 270-280
Special 1: Stunning Strike
Special 2: Intimidation
Ranged: Yes
HAM: 11k/9k/6k
Armor: Light
Kinetic: 60%
All others: Vulnerable
Attack speed: 2.3
To Hit: 0.31
Damage: 270-280
Special 1: Stunning Strike
Special 2: Intimidation
Ranged: Yes
Gen 1: MH/MH/CBD/CBD/MCC (Experimented Agression/Prowess/Physique) (HQ/HQ/VHQ/VHQ/VHQ)
Gen 2: MH/MH/Gen 1/Gen 1/Gen 1 (Experimented Agression/Physique/Mental) (AA/AA/HQ/HQ/HQ)
Gen 2: MH/MH/Gen 1/Gen 1/Gen 1 (Experimented Agression/Physique/Mental) (AA/AA/HQ/HQ/HQ)
CL:30
HAM: 12k/8k/6k
Armor: Light
Kinetic: 60%
All others: Vulnerable
Attack speed: 2.3
To Hit: 0.31
Damage: 320-330
Special 1: Blinding Strike
Special 2: Intimidation
Ranged: Yes
HAM: 12k/8k/6k
Armor: Light
Kinetic: 60%
All others: Vulnerable
Attack speed: 2.3
To Hit: 0.31
Damage: 320-330
Special 1: Blinding Strike
Special 2: Intimidation
Ranged: Yes
MH = Merek Harvester
MCC = Merek Cavern Creeper
CBD = Corellian Butterfly Defender
KDW = Kliknik Dark Warrior
Message Edited by Washell on 08-01-2004 07:58 AM