Bio Engineer Archive
Thread: Perfect Pet Challenge
Message Edited by shargus on 07-10-2004 09:38 PM
12004/12202/12543
AR1 Ken 53% Eng 50%
Heat 91% Cold 46% Elec 40%
Acid 23%
Vul Blast, Stun, Lightsaber
AS 1.98 To hit .62 Dmg 540-550
SA1 Stunning Strike
SA2 Strong Disease
(Triplet Level)
10k-11k Health
5k-6k Action
3k-4k Mind
Light Armor
60% Kinetic Special Resistance
Rest Vuln
Speed: < 2
To Hit: .20 - .31
Damage Minimum: 170 - 240
Damage Maximum: 200 - 250
Ranged Attack (if desired)
10k-11k Health
5k-6k Action
3k-4k Mind
No Armor
60% Kinetic Special Resistance
Rest Vuln
Speed: < 2
To Hit: .23 - .31
Damage Minimum: 200 - 240
Damage Maximum: 210 - 250
Ranged Attack (if desired)
Blinding Strike/Intimidation (Good for NS)
Gen 1: Boar Wolf/Gurreck/Arachne Warrior/Merek Cavern Creeper/Merek Cavern Creeper
Gen 2: Merek Harvester/Merek Harvester/Generation 1/Generation 1/Generation 1
Gen 1: Boar Wolf/Large Cave Beetle/Arachne Warrior/Merek Death's Head/Merek Death's Head
Gen 2: Merek Harvester/Merek Harvester/Generation 1/Generation 1/Generation 1
These next two complement each other nicely. You could easily bump them into twins range if you pulled a resistance out of vuln or bumped action up a bit.
Stunning Strike/Dizzy
Gen 1: Delirious Merek Avenger/C. Butterfly Defender/Seething Bol Crusher/Rhoa Kwi Hunter/Rhoa Kwi Hunter
Gen 2: Merek Harvester/Merek Harvester/Generation 1/Generation 1/Generation 1
Gen 1: Delirious Merek Avenger/Large Cave Beetle/C. Butterfly Defender/Gurreck/Gurreck
Gen 2: Merek Harvester/Merek Harvester/Generation 1/Generation 1/Generation 1
Experimentation:
Gen 1: For tiplets and nonCH fully experiment Physique and Psychology. Makes for a decent Health, non armored CL 14-17ish beast.
Gen 2 NonCH: Max Psychology (Not needed but I like it when my pets listen to me) and pump just enough into Physique that you don't break the armor threshold. This will drop Heatlh alittle but you'll still wasily be able to pull out a lvl 10 with 10K health.
Ranged Attacks
Gen 1: Any, Any, HQ/VHQ, HQ/VHQ, HQ/VHQ
Gen 2: Any, Any, HQ/VHQ, AQ/HQ/VHQ*, HQ/VHQ
Notes:
-VHQ or HQ in mental if you want to stick a ranged attack (Gen1/2).
*If you need to skimp on quality here you can use a Average Quality DNA sample in Psychology. More thatn likly you'll get lower Mind stats BUT you still get a pretty decent chance at getting both specials to stick.
MeleeAttacks
Gen 1: Any, Any, Any, HQ/VHQ, HQ/VHQ
Gen 2: Any, Any, Any, AQ/HQ/VHQ*, HQ/VHQ
Notes:
-Don't have to worry about mental here. And a small tip, if you don't want ranged then use a different critter for this slot. LOTS of possibilities here (Another Boar Wolf for example)
*See above
If you are going to use the 2nd Gen Harvester add-ins be sure to keep KINETIC resistance at least 33% GEN 1 to max out @ 60% GEN 2.
Message Edited by Preloaded on 07-15-2004 11:52 AM
Message Edited by Preloaded on 07-15-2004 01:17 PM
Message Edited by Preloaded on 07-13-2004 06:44 PM
Kuu
Kuu wrote:
Pre, your first gen of the blind/intimidate one only has 4 templates. I'd love to know what the 5th is, trying this one out. =)
Kuu
Sorry I fixed it. There's alot that you can throw in there without causeing too many problems. If you are making a NonCH little guy Id' prolly suggest against the using the Mereks and Kwi's int eh first slot as it may push cLvl up ever so slightly (Better health though). Sigh all this makes me miss BE alot.
Boar Wolf
Large Cave Beetle
Merek Cavern Creeper
Merek Harvester
Voritor Dasher
blah blah blah all work in slot 1 for that recipe
Message Edited by Preloaded on 07-15-2004 12:06 PM
Message Edited by ArthurDentOnBria on 07-17-2004 01:27 PM
Message Edited by shargus on 07-18-2004 08:33 PM
580-590 Damage
0.67 To Hit
1.98 Attack Speed
11750/10450/12800 HAM
Light Armor
48% Ki
46% En
88% He
69% Co
49% El
47% Ac
Vuln: Bl, St
Strong Poison
570-580 Damage
0.66 To Hit
1.98 Attack Speed
12275/10765/12800
Light Armor
48% Ki
42% En
8% Bl
85% He
85% Co
29% El
56% Ac
Vuln: St
Dizzy Strike
580-590 Damage
0.62 To Hit
1.99 Attack Speed
12800/11800/13200 HAM
Light Armor
49% Ki
57% En
94% He
41% Co
94% El
23% Ac
20% Stun
Vuln: Bl
Stun, Dizzy, Ranged
dulee wrote:
I've been going back and forth over whether or not to reveal my closely guarded formulae, but in the end I figured why not?
So, this is my contribution to the non-CH category.
This is a first generation pet, so nothing complicated here.
Merek Harvester
Merek Harvester
Corellian Butterfly Defender
Corellian Butterfly Defender
Huurton Pup
Experiment fully on physique and the result is a CL10(provided you don't fail the experimentation). Stats are:
8k/5k/3k HAM
50% kinetic resist, vulnerable to everything else
120-130 damage
usually no specials, but on occasion special 2 will be intimidation.