Bio Engineer Archive
Thread: just made master
Some of the higher up stuff takes crazy amounts of factory crate items. 4 factory synth cloth and 2 factory crate trim not to mention a jewelry setting plus some hides and metal. ouch!!!
Right now I have two factories and a medium house I use as a showroom. Everything else I have is medium harvesters. I have a deed for a large chem harvester now and I'm just waiting for the next resource shift that should be coming any time now to lay it down somewhere. The funny thing is I'm still buying materials from the bazaar on a consistent basis. I do sellan awful lot of factory crated reinforced fiber panels and synth cloth though so that's part of the reason I fly thru the resources.
Hi all,
Novice tailor in SWG, and engineer in real world. Disappointed to here that the power grinders abovenever took the time to realize that there are better items to grind...if grinding is your thing...then ribbed shirts. (If you did and were keeping ita secret my humble apologies). Try linked gloves or workman gloves...I am sure there are better items as well as you move up, just haven't seen the schematics yet to see.
Now I typically grind 100 items of something for experience when online (switch it out, so i can actually sell them off over time, different colors, differetnt styles, etc), while spending the rest of my time stocking my shop with display items, filling vendor with multiple colors of good selling items, and doing custom tailoring work, which can take an hour per person if you really service your customer. Then overnight I run my RFP, Cargo Pockets and Synthetics for crafting the above stuff. I have too many loyal customers from my Artesian days waiting patiently for Formal I, II items to not grind some stuff in factory. almost there, but like many Tailors I needed to fund my costs, and it is easiest to do that supplying RFP in crates, which ment Field I, II and Tailor Exper I, II first. This allows me to get a skill box everyfew days (2-3 hours per evening) and still keep loyal customers and manage to sell some stuff. (looking about20 days to master maybe a few more, unless I get a second factory, though I would need to better my resource supply chain to have it be worth it)
[you can also hear me play in the Fallen Star on Mos Entha during my breaks while hitting the bazaars on Tat]
That being said, here is some math for you power grinders who wish to get to master without 1 million ribbed shirts...
2 things needed to optimize factory experience if that is your thing.
1) item experience
2) time it takes to manufacture in the factory
Linked Gloves and Workman gloves require 70 resource for 165 experience per and zero components. Inert petro and steel 50 and 20 each.
I have found time to manufacture is pretty close to 8 times the complexity (hand crafting is 2 times complexity; yes if you experiment on factory items they take longer to make; i would say exact, but I didn't code the game, and hey we have such great documentation, and the game rules are very stable...)
[These numbers were obtain emperically over a few runs, then the pattern seemed to form, would be interested to see if others have seen similar results]
Linked/workman gloves (15 complexity)take 30 secs by hand or 2 per min, .5 per minute in factory)
This equals 4950 experience per hour, ribbed shirts only 3706 per hour...
And hey everybody wants a pair of black or brown gloves eventually, though I may be trying to sell them too high currently
Note: I am not bashing grinders or non-grinders here, as I tend to do a little of both myself,
Doupe on Tarq. Shop just North of Keeren, Naboo
Velveeta,
only can craft skill box II items or lower and thus do not know how this method of pricing will work at higher levels, but seems to work well at these levels so far...
i base pricing off of the resources required to craft as a basis, then adjust per market conditions.
10 per resource for Novice Tailor
15 per resource for Skill I
20-25 per skill II (trying to decide)
30-35 per skill III
40-45 per for skill IV
then 50-55 per for Master Items
I was also think of adding a bit per component as they require factory runs to make efficiently when doing customs work.
would you mind checking this against a couple of the higher items you can craft and see how it compares to the prices you have been getting?
Thanks
Doupe
I normally just look at things and go 'ehhh it needs 9 components about the same as {x} which I sell for 3k so I'll sell this for 3k' but I will check for ya.
Best things for grinding IMO are ribbed shirts until you get field wear 4, because linked gloves may look good but they need hides which are harder to get. The good thing about ribbed shirts is they only take 60 resources total, and they are easy resources to get.
jknapow wrote:Hi all,
(If you did and were keeping it a secret my humble apologies).
Well, now the cat's out of the bag.....
I'm on Tatooine out of Bestine. Just got the ability to put my vendor on the map. Wohoo!!! There is another pretty high level tailor named Saryio on Tatooine. I think we will both hit master tomorrow most likely. I see Naboo is the place to be if you want clothes though between you and Ariel. I get agood amount of business frompeople on Tatooine. I get a ton of people from Corellia though for some reason. Then there are my suger daddies the armorsmiths who keep my churning away all the time. I pretty much use one factory for myself and the other makes stuff for them.
I'm an armorsmith on the side alsoso I don't throw all my time into tailoring.
Just a quick question. What are you charging for formal wear? I have no clue where to price that stuff. Same as the other formal wear tailor on Tat.
It's more spur of the moment though - I've recently started selling some things more cheaply, and some more expensively. That's my general format though.
I'm not sure what happened to Ariel, her shop disappeared and she seems to be AFK 24/7 now.