Bio Engineer Archive

Thread: just made master

Velveeta
Mon Jul 14, 2003 1:44 pm
#14

Congrats, I should be there this week too, I hope!



------------------------------------------
- Shirow [ Master Tailor : Master Weaponsmith ]
Keotech Weaponry and Skinsuits (Corbantis)
Corellia/Coronet (760 -4140)
[ swgtailor.com :: digitalgunfire.com ]
SnowLeeper
Tue Jul 15, 2003 9:30 am
#15

Most likely these people have access to multiple factories and large amounts of resources.

3K of fiber plast and polymer will give you 12,000 exp for 3 hours of work. multiply that by 3-4 factories and you're looking at a skill box a day without clicking.

Advancing in this game is all about resources. If you have the resources, you'll get ahead.





Tannim Manx - Apprentice Gunfighter, Squad Leader
Snowleeper - Master Tailor & Artisan
*Starsider* *Bria, Beta*
Velveeta
Tue Jul 15, 2003 9:34 am
#16

I haven't made a single ribbed shirt in a factory, mine grind synthetic cloth, trim and reinforced panels all day. Nowadays, the majority of my XP is from making stuff to actually sell - I got ALL of casual 2 yesterday from *real* (not grinding) TXP and UXP.

I wish it had been that easy in the beginning.

I have tons of resources because I buy 'em all - selling clothes at fair prices gives you the ability to buy resources to make more (which is why we don't sell tier 4 clothes for 800 creds, Snow..)



------------------------------------------
- Shirow [ Master Tailor : Master Weaponsmith ]
Keotech Weaponry and Skinsuits (Corbantis)
Corellia/Coronet (760 -4140)
[ swgtailor.com :: digitalgunfire.com ]
Malkore
Tue Jul 15, 2003 9:36 am
#17

wow, that just sounds...insane! it took me a week just to get Formal 1...i have no other tailor skills.


I do work 40 hour weeks, and have a wife, so I guess I don't have the time to just grind non-stop.


i guess i'll plant some harvestors for fiberplast, get like 10k, and then start a factory and make the ribbed shirts. i didn't realize you got xp when your factory produced items.




"The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila."
-Mitch Ratcliffe
Velveeta
Tue Jul 15, 2003 9:41 am
#18

You do if you're sitting next to them, but I don't see the point personally.. I run two factories and I can only just keep up with clothing demand with them both.

Why rush? I'm going to put this in maybe a semi-offensive manner so sorry if I hurt someones feelings - if you've made skillbox 3 in any of the lines and are still selling nothing, you are probably not going to do very well You gotta HUSTLE! It's about being a business(wo)man - EVERY master tailor can make the same stuff, so what's gonna keep people coming to you when you're the same as the rest?? Answer that question and start selling.. I was turning a profit by formal 2.

Some of you are going to fail at tailoring - it's the way of the world. So figure out what makes you suceed.. and having more skillboxes than the guy next to you is not the whole answer, and neither is having cheaper prices (although of course, both help.)



------------------------------------------
- Shirow [ Master Tailor : Master Weaponsmith ]
Keotech Weaponry and Skinsuits (Corbantis)
Corellia/Coronet (760 -4140)
[ swgtailor.com :: digitalgunfire.com ]
SnowLeeper
Tue Jul 15, 2003 9:44 am
#19



Velveeta wrote:
selling clothes at fair prices gives you the ability to buy resources to make more (which is why we don't sell tier 4 clothes for 800 creds, Snow..)




You sell at the prices you like, I'll sell at mine.

As for resources, I get as much as I need without a problem. Someone asked how people could master in 2-3 weeks time and I provided an explaination.





Tannim Manx - Apprentice Gunfighter, Squad Leader
Snowleeper - Master Tailor & Artisan
*Starsider* *Bria, Beta*
Velveeta
Tue Jul 15, 2003 9:48 am
#20

Hehe, I do! You're not on my server so I don't care

What I was trying to say was there is no way I could afford to buy tens of thousands of resources a day if I sold clothing at under 1000 credits a piece.. hell, I can't keep up with demand at 4x that, I dread to think how it would be if I sold that low.



------------------------------------------
- Shirow [ Master Tailor : Master Weaponsmith ]
Keotech Weaponry and Skinsuits (Corbantis)
Corellia/Coronet (760 -4140)
[ swgtailor.com :: digitalgunfire.com ]
SnowLeeper
Tue Jul 15, 2003 9:50 am
#21


Velveeta wrote:
EVERY master tailor can make the same stuff, so what's gonna keep people coming to you when you're the same as the rest?? Answer that question and start selling.. I was turning a profit by formal 2.




Ultimately it will hinge upon who has the best profit ratio and lowest overhead. Until clothing decays, it's pointless anyway. We'll all be out of business in 2 months. Everyone will get an outfit and it will last forever.





Tannim Manx - Apprentice Gunfighter, Squad Leader
Snowleeper - Master Tailor & Artisan
*Starsider* *Bria, Beta*
Velveeta
Tue Jul 15, 2003 9:55 am
#22

Well I don't really agree with you.. but you're entitled to your opinion

But yes, the no decay thing is a big problem, at least I can see it becoming one - even without decay I've still sold the same person 10 luxurious dresses in different colors

Decay is required though, and I'd REALLY like to see more experiment options - maybe they could do 'color' experimentation to make colors brighter and give us some extra colors that way, or maybe let us experiment on the design to give a patterened slip polka dots.



------------------------------------------
- Shirow [ Master Tailor : Master Weaponsmith ]
Keotech Weaponry and Skinsuits (Corbantis)
Corellia/Coronet (760 -4140)
[ swgtailor.com :: digitalgunfire.com ]
SnowLeeper
Tue Jul 15, 2003 9:56 am
#23



Velveeta wrote:
Hehe, I do! You're not on my server so I don't care

What I was trying to say was there is no way I could afford to buy tens of thousands of resources a day if I sold clothing at under 1000 credits a piece.. hell, I can't keep up with demand at 4x that, I dread to think how it would be if I sold that low.




Consider this, if you can't keep up w/ the demand and you're buying at 3-4 a unit, think how much you'll save over the long term if you spent that money on harvesters and got them at 0.55 credits a unit. That's 6 to 8 times the material. Even if your demand slacks off, you can stockpile materials and then take down the harvesters until demand cranks up again.

Your profit margin will increase, your supply will become steady, and you'll still be able to buy more resources if you need them.





Tannim Manx - Apprentice Gunfighter, Squad Leader
Snowleeper - Master Tailor & Artisan
*Starsider* *Bria, Beta*
Velveeta
Tue Jul 15, 2003 10:02 am
#24

I am maxed out for lots and I have the 2nd tier of harvesters running. I have to buy resources ON TOP OF THAT to keep up with demand I have good suppliers, normally don't pay more than 2-3cr a unit at most.



------------------------------------------
- Shirow [ Master Tailor : Master Weaponsmith ]
Keotech Weaponry and Skinsuits (Corbantis)
Corellia/Coronet (760 -4140)
[ swgtailor.com :: digitalgunfire.com ]
Numtini
Tue Jul 15, 2003 10:08 am
#25

That many harvestors and you can't keep up? Is that custom clothing orders or industrial tailoring (time to make the synthcloth...)



Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
SnowLeeper
Tue Jul 15, 2003 10:13 am
#26

That is impressive!





Tannim Manx - Apprentice Gunfighter, Squad Leader
Snowleeper - Master Tailor & Artisan
*Starsider* *Bria, Beta*
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