Bio Engineer Archive
Thread: The infamous CL10!!!
Amana wrote:
Any special attacks that we want (this I stress most of all cause it is hurtfull to say we can't have non-ch creatures with strong poison and/or disease) with ranged attack. My idea of a good pet is something like this
Razor Cat
4k Health
4k Action
4k Mind
Kinetic R. 10
Energy R. 10
Heat R. 10
Cold R. 10
Acid R. 10
Stun R. 10
Lightsaber vuln
Attack speed 2.00
To-Hit .45 or so (don't know how it works)
Special attack 1: strong poison
Special attack 2: strong disease
Ranged attack: yes
I completely disagree. Strong poison and strong disease do not belong in non-ch pets. The lowest strong poison creature in the wild is CL 22 (thats 120% higher than a CL 10) and the lowest strong disease creature in the wild is CL 38 (that's 280% higher than a CL 10). Those specials are just too powerful for non-ch pets.
Now if you want to talk medium posion and disease that's fine. those can be found in creatures as low as CL 12 and 13
GMANHNC wrote:
Kevm,
Is CL affected by specials?
Not that I've noticed myself or seen posted here. But my comment about strong poison and strong disease is on the basis that we should be able to make pets that are 'better' than creatures in the wild for a given CL. Most of us who have been here a while have heard of the '15% stronger' that's been thrown around. I think 15% might be a little low, but even 50% stronger in the CL 10 department gives you a CL 15 'wild' which still do not have strong poison or strong disease. Specials that can only be found in CL 20 and higher in the wildI think are too powerful to be given to non-CH pets.
Given the fact that specials do not affect the CL of the clone, I doubt anything will be added to prevent these specials from doing into non-ch pets, but I think saying we 'have' to have the ability to use these specials is what got me.
Now low level CH (upper teens+)pets I think are a different story since the person has now expended skill points to obtain a creature with such a strong special.
Message Edited by Kevm on 09-02-2004 10:09 AM
Amana wrote:
Any special attacks that we want (this I stress most of all cause it is hurtfull to say we can't have non-ch creatures with strong poison and/or disease) with ranged attack. My idea of a good pet is something like this
Razor Cat
4k Health
4k Action
4k Mind
Kinetic R. 10
Energy R. 10
Heat R. 10
Cold R. 10
Acid R. 10
Stun R. 10
Lightsaber vuln
Attack speed 2.00
To-Hit .45 or so (don't know how it works )
Special attack 1: strong poison
Special attack 2: strong disease
Ranged attack: yes
I completely disagree. Strong poison and strong disease do not belong in non-ch pets. The lowest strong poison creature in the wild is CL 22 (thats 120% higher than a CL 10) and the lowest strong disease creature in the wild is CL 38 (that's 280% higher than a CL 10). Those specials are just too powerful for non-ch pets.
Now if you want to talk medium posion and disease that's fine. those can be found in creatures as low as CL 12 and 13
/appluad Amana
Great compromise. Not too powerful, yet not completely worthless. The poison special is clearly a debateable, but not here. If you don't feel s.p. or s.d. belong on a non ch. Post a template with the max allowable special combo for a CL 10 or below.
Zadokk wrote:
then maybe the cl20s are overpowered too? the lowest wild pet with armour is the riverside sulfur mynock which is level 33 - and even that is vulnerable to kinetic lol.
I think the CL 20's are, in general a good example of something that is not overpowered. Of course it depends on what recipe you use, but I think mine generally come out something like:
CL 21
effective HAM against kinetic (averaging health/action/mind): 30k
effective HAM against energy (averaging health/action/mind): 6k
dps: 15
The compare it to a "wild" CL 21
bocatt:
effective HAM against kinetic: 8k
effective HAM against energy: 8k
dps: 35
So you can see that I sacrifice the dps and the HAM vs energy to boost the HAM vs kinetic, and of course skew the HAM so that it has more health than action or mind, and to me this is a good example of a "legit" tradeoff (you could almost think of it as a "pet stat migration"). My animal is more useful then a bocatt in many cases (for tanking) but arguably no more powerful. This is why I have a real hard time justifying the CL 10's though, because they are often much much higher than wild CL 10's in all areas.
Personally, I just wish that they'd go back to making CL 15 the non-ch standard, and then make that CL meaningful again by bringing BE pets and droids in line with that. I think at CL 15 we'd be able to make some real nice "legit" pets that would certainly not be overpowered in todays world of buff 'n brandy. I still miss the "old" days when we were making 3k HAM/20% kinetic/300 damage kahmurras for non-ch ![]()
Message Edited by ArthurDentOnBria on 09-02-2004 10:37 AM
Zapper_Weisman wrote:The point that the CH's are making is this, you invest zero SP in CH and yet through BE pets you are able to control a pet that is equivalent in certain areas to a CL 25 pet. That, no matter how you cut it is wrong.You're forgetting that the degreeto which wecan make better nonCH pets, is the same degree to which we can make better CH pets. If a CH puts out the money to get a BE pet, he expects that advantage. Why should nonCH be any different? lvl10 BE's may be equivilant to lvl25 wilds, but a lvl25 BE is easily equivalent to a lvl50 wild. If they nerf anything and are fair about it, they have to nerf our abilities not the pets themselves, this will cause a MASSIVE decrease in all pets, CH or nonCH. Of course, when it comes to BE, the devs seem not to be concerned with fairness...
Thats not entirely true. Because of the DNA sampling caps the proportion at which we can make something better is not even. At CL70 the pets we make are not much 'better' or more powerful than a mutant rancor which is CL75 in terms of percentage so at the top end we're talking approx 10-15% better but at the low end you're looking at something like 250% better. (if you approximate those stats to a CL25)
Zapper_Weisman wrote:lvl10 BE's may be equivilant to lvl25 wilds,
Zapper_Weisman wrote:
Thats not entirely true. Because of the DNA sampling caps the proportion at which we can make something better is not even. At CL70 the pets we make are not much 'better' or more powerful than a mutant rancor which is CL75 in terms of percentage so at the top end we're talking approx 10-15% better but at the low end you're looking at something like 250% better. (if you approximate those stats to a CL25)
That is true, but I personally dont agree that the lvl10s are equal to lvl25s. People look at ham and the 60 kinetic, and fail to see the slow attack speed, vulnerabilities to everything else, and the bad to-hit ratings. If you want all the math on how it balances out to look at my post "A Treatise Uber CL10 Validity"
Message Edited by Kevm on 09-03-2004 08:24 PM