Bio Engineer Archive
Thread: The infamous CL10!!!
We just want the basic pet stats of the MAX CL10 in your eyes, and then see if we can come to an agreement.
H= 3000-4000
A= 2000-2500
M= 1000-1500
Armor= 0
Resists max= 15-25
Damage= 100-150
Specials= ANY (since specials don't affect CL)
Skins= Mountables only?
I think this makes a decent CL 10 not to powerfull, and even though on the surface it is bigger then the Rock Beetles, they had armor... Since i have been a CH for as long as I can remeber I don't recall if a a non-ch can tame one of these. If so they should not, and should require the skill of a CH to tame. (I think they already do, but I am not 100% since it has been so long)
Also maybe creature commands should require skill to use, that way a non-ch could only have so much function. Maybe only allow a non-ch person 2 commands a follow and attack, or maybe any 2 but no more.
A similar HAM Would wail on a droid, was it a CL10? That's the fight I would like to see.
/shakes head this thread is not at all what it was supposed to be.
Wild pets are 'balanced' generally in terms of resists, ham and damage, whereas BE pets can have stats skewed to much better fit their purpose. This is where the strength of the profession and the pet crafting system lies, not in some arbitrary value that determines how much 'better' our pets should be than wild ones.
I dont even know if BE pets are intended to be of a greater CL in a lower CL package as far as the formula goes - IMO we wont know that till the system is fixed and we can see where things stand then.
GMANHNC wrote:
In thinking that NON-CH should compare to combat droids...
H= 3000-4000
A= 2000-2500
M= 1000-1500
Armor= 0
Resists max= 15-25
Damage= 100-150
Specials= ANY (since specials don't affect CL)
Skins= Mountables only?
I have a droid with40% resists. Agreed its level 19 - but still, we should then be able to make non-ch pets with at least one 40% resist?
Also maybe creature commands should require skill to use, that way a non-ch could only have so much function. Maybe only allow a non-ch person 2 commands a follow and attack, or maybe any 2 but no more.
I think groupand storeshould also be allowed commands to be used. But if you compare this situation to real life, you can send your dog out to 'dog school' or some sort of trainer and they can teach them to sit, roll over, wait, fetch, do tricks etc etc and then hand him back to you and still be able to command them. Limiting their commands would just be annoying, and I don't think CHs have beef with the amount of commands non-ch pets have.
then maybe the cl20s are overpowered too? the lowest wild pet with armour is the riverside sulfur mynock which is level 33 - and even that is vulnerable to kinetic lol.
Ralfire wrote:
I think it should be left alone. If you scew the CL 10's you will mess up my nice CL 20's with armor I make.
Then my CH customers will not be able to run 3 pets with armor.
Again I vote to leave as is.
Zadokk wrote:
The point of bio-engineering, in my opinion, is to make things better. If our creations are limited to their wild equilavents then all we're doing is re-skinning animals which is boring. I will admit that the 8k health/60% kinetic non-ch pets are over powered but limiting to them to their wild comparisons is totally unfair - especially for the amount of SP this profession takes up.
I don't think anyone is suggesting we be limited to the stats in the wild, but we need to understand what those stats are so we aren't suggesting BE CL 10's that are 2, 3, or4, times stronger than what is in the wild.
Remember the devs lowered the non-CH CL level from 15 to 10 because 15's were 'too' strong.