Bio Engineer Archive
Thread: The Effects of the CURB on the BE Profession
Would be fun to see today's armour, buffs and weapons (toned down a bit, perhaps to 75% power?) against creatures at early day strength.
PlainWhiteSocks wrote:
Hylidex wrote:
PlainWhiteSocks wrote:
Lost payout could translate into less money in the ecconmy overall. A good thing I think.
Some people only have fun when they're beating the biggest creatures the game has. We're BE's though. I've seen alot of posts stating that people stick with BE for the pet making aspect even though there are a myriad of problems with pets and the CH class that uses them. I think that in speculating about the CURB we should put our heads together to see that what they change doesn't take the fun out the game.
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I've been very very very very (and very even) lucky in the MR sampling thing. They rarely broke mask scent when I just had me and my clothes. If I use jawa beer it's almost like I'm invisible. Still lots of failures though. Oh yeah I didn't reall ycount my mask scent clothes. I've been wearing them so long usually forget I have them.
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hmmm.... my fellings..... well, since I get little or no enjoyment from making tissues, I think not selling many of them wouldn't change my outlook on the game much at all. On the other hand getting that 80units of meat for a razorcat might be interesting in the future.
Oh, and I'm dying to ask, are those the SAME plain white socks you've worn every day for the past year?
hmmmmm well, I've had the Plain White Socks online handle since 1989. I guess you could say I've had on the same white socks for 16 years. (iewwww)
Hmmm. I agree that inflation is rampant, but if a sudden decrease in mission payouts is the only solution to that, then we can expect the combat professions to cry long and hard about it. Deflation can be a problem, too, since it makes those with stockpiles of money more powerful. Also, deflational transitions can be horrible. Imagine taking 5k cr worth of armor and weapon damage and using 1K worth of food items and 15K worth of buffs to get a 1K payout on a mission. Granted, this is an exaggerated example, but at some point it may be that mission takers would actually lose money on missions.
Again, that would drive meat prices up and make chef foods unreachable.
As for sampling, may I ask what species you are and what your template is. I am wondering if species has an affect on the likelihood of scent breaking or getting aggroed while sampling. I have been notoriously UNLUCKY in MR sampling, in spite of trying every suggestion posted in these forums. I have two working hypotheses at the moment: one is that species affects both mask and sampling success, and the other is that overall combat prowess affects them.
If the second hypothesis is true, and if the CURB drops overall combat prowess with respect to wild creatures, then we might expect more difficulty in sampling these creatures after it is released.
As for the fun of making tissues, I agree that not making tissues won't decrease our fun substantially except for one thing: I can't make a living with creatures. Actually, even with my recent increase in creature prices (mentioned in the "a few new enemies" thread) it still costs me more to make a creature than I can sell it for, once the resurrection packs, buffs, etc. are figured in. I still want to make creatures. But I see tissue-making as the way I support my "hobby." Although currently with the Gorath meat situation of late, I feel more like someone who is unemployed altogether with a very expensive hobby. LOL. I'm a starving artist. Fortunately, in SWG, starvation doesn't carry a penalty.
As for the socks, I wouldn't recommend removing them now without the aid of a good surgeon.
And to show my age....I've been on computer-based forums since 1974. Those of you who have also been in the realm long enough will know that is not as impossible as it sounds. I can just hear someone born after that time saying, "No way! That is before the internet--even before the personal computer! You must be lying." And the rest of us can just nod and think, yes, you are right. It was before those things, but it also happened. If that was your handle in 1989, I suspect it wasn't on the internet, either.
TTY hasn't always been the first three letters of TTYL.
TTYL ![]()
ArthurDentOnBria wrote:
Hahaha, actually, this was my original concept when I "retired" from my shop in Corellia and moved out in the middle of nowhere on Dantooine last fall. I just loved the fact that my shop was now surrounded by creatures that could 1-hit kill you and db you as well, lol. I made sure I had a med vendor that was fully stocked
Drocyc wrote:
what you could do, is drop all or most your combat skills and pick up master rangerthat way you can use camo kits and not be detected by pretty much any creature almost every time.
Personally, I think I would like ranger more than my current limited combat skills, but unfortunately if I did that, then I would have no xp that could be converted to FSXP in any unlockable FS tree. In spite of the fact that it will take 7000 more rancor killsto make jedi initiate (literally--I'm getting about 1500 pistoleer and 150 combatper kill), I'm still plugging away at it in my spare time. I mainly want the extra enhancements in the Survival tree. I don't ever plan to aim for Jedi Knight.
Thinking out loud...maybe, in 2015, when I get my unlock, I should turn my Padawan into the ranger and use my unlocked character as my BE.
Meplorium wrote:
Remember when Janta's had medium armor and we had none?
LOL, no. All I remember is getting killed by the Janta so fast I never had time to /examine. ![]()
I wonder where they wore all that medium armor. On second thought, maybe I don't.
Drocyc wrote:
what you could do, is drop all or most your combat skills and pick up master rangerthat way you can use camo kits and not be detected by pretty much any creature almost every time.
Hylidex wrote:
PlainWhiteSocks wrote:
Hylidex wrote:
PlainWhiteSocks wrote:
Lost payout could translate into less money in the ecconmy overall. A good thing I think.Some people only have fun when they're beating the biggest creatures the game has. We're BE's though. I've seen alot of posts stating that people stick with BE for the pet making aspect even though there are a myriad of problems with pets and the CH class that uses them. I think that in speculating about the CURB we should put our heads together to see that what they change doesn't take the fun out the game.
...
I've been very very very very (and very even) lucky in the MR sampling thing. They rarely broke mask scent when I just had me and my clothes. If I use jawa beer it's almost like I'm invisible. Still lots of failures though. Oh yeah I didn't reall ycount my mask scent clothes. I've been wearing them so long usually forget I have them.
...
hmmm.... my fellings..... well, since I get little or no enjoyment from making tissues, I think not selling many of them wouldn't change my outlook on the game much at all. On the other hand getting that 80units of meat for a razorcat might be interesting in the future.
Oh, and I'm dying to ask, are those the SAME plain white socks you've worn every day for the past year?
hmmmmm well, I've had the Plain White Socks online handle since 1989. I guess you could say I've had on the same white socks for 16 years. (iewwww)Hmmm. I agree that inflation is rampant, but if a sudden decrease in mission payouts is the only solution to that, then we can expect the combat professions to cry long and hard about it. Deflation can be a problem, too, since it makes those with stockpiles of money more powerful. Also, deflational transitions can be horrible. Imagine taking 5k cr worth of armor and weapon damage and using 1K worth of food items and 15K worth of buffs to get a 1K payout on a mission. Granted, this is an exaggerated example, but at some point it may be that mission takers would actually lose money on missions.
Again, that would drive meat prices up and make chef foods unreachable.
Yeah, this has potential to blow up big time. People with over 200mil in cred today could, if they're smart about it, dictate the ecconomy for a long long time, effectively squishing people who don't have as much cred right out of the game.As for sampling, may I ask what species you are and what your template is. I am wondering if species has an affect on the likelihood of scent breaking or getting aggroed while sampling. I have been notoriously UNLUCKY in MR sampling, in spite of trying every suggestion posted in these forums. I have two working hypotheses at the moment: one is that species affects both mask and sampling success, and the other is that overall combat prowess affects them.
If the second hypothesis is true, and if the CURB drops overall combat prowess with respect to wild creatures, then we might expect more difficulty in sampling these creatures after it is released.
I'm not sure about species, but I think CL has an effect on mask scent. Maybe the agressiveness stats does too, which is roughly tied to species, but I've never tested it. My experiments on your second hypothesis supports it.As for the fun of making tissues, I agree that not making tissues won't decrease our fun substantially except for one thing: I can't make a living with creatures. Actually, even with my recent increase in creature prices (mentioned in the "a few new enemies" thread) it still costs me more to make a creature than I can sell it for, once the resurrection packs, buffs, etc. are figured in. I still want to make creatures. But I see tissue-making as the way I support my "hobby." Although currently with the Gorath meat situation of late, I feel more like someone who is unemployed altogether with a very expensive hobby. LOL. I'm a starving artist. Fortunately, in SWG, starvation doesn't carry a penalty.
Well, if the relative power of player to creature goes down then I'm hoping there will be more interest in people becomming a CH, with more pet sales to go with it. When I started BE tissues were useless, but I still managed to make a decent amount of cred on just pets. Maybe with tissue/food prices going out of sight...As for the socks, I wouldn't recommend removing them now without the aid of a good surgeon.
And to show my age....I've been on computer-based forums since 1974. Those of you who have also been in the realm long enough will know that is not as impossible as it sounds. I can just hear someone born after that time saying, "No way! That is before the internet--even before the personal computer! You must be lying." And the rest of us can just nod and think, yes, you are right. It was before those things, but it also happened. If that was your handle in 1989, I suspect it wasn't on the internet, either.
TTY hasn't always been the first three letters of TTYL.
Yep. Got rid of my Wyse dumb term about two years ago. Would have been sooner, but I loved that keyboard!TTYL
With their past, I as well fear an ignorant response on these issues in CU.
Spazzers wrote:"I'm not sure about species, but I think CL has an effect on mask scent. Maybe the agressiveness stats does too, which is roughly tied to species, but I've never tested it. My experiments on your second hypothesis supports it."Kreetles break my mask a lot more than mutant rancors do. CL may be a factor but obviously some other dynamic is at play.
Kreetles seem to break alot of "rules". I think they should deathblow too. =)
Maybe I should take a harder look into the Kreetle phenom. Could be "working" like the CL10 tank pets.
The real irony of this is that now that you finally have great creature harvesting skills for your meat, you can't kill the creatures to harvest.
Spazzers wrote:
Drocyc wrote:
what you could do, is drop all or most your combat skills and pick up master rangerthat way you can use camo kits and not be detected by pretty much any creature almost every time.
This would relegate you to having to purchase all your animal resources on the open market or constantly relying on another player with combat skills since you can't kill anything yourself. You're end user products become very expensive this way. Not having combat also eliminates one major aspect of ranger, harvesting resources. Rangers should be the animal resourcers in the market place, not the combat guys grinding Jedi.
Of course that brings up the issue of skill points and elite professions but that's a whole other topic.