Bio Engineer Archive

Thread: The Effects of the CURB on the BE Profession

Hylidex
Tue Jan 11, 2005 7:58 am
#40






PlainWhiteSocks wrote:


Kreetles seem to break alot of "rules". I think they should deathblow too. =)
Maybe I should take a harder look into the Kreetle phenom. Could be "working" like the CL10 tank pets.




Wow, I hadn't thought of this, but kreetles may pass on interesting attributes to cloned pets. I don't know how we could test it, but Kreetle DNA pets may behave differently than others.


GREAT thought.







Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
Hylidex
Tue Jan 11, 2005 8:07 am
#41






nikko11 wrote:
I would absolutely agree that these are important issues to be discussed.

With their past, I as well fear an ignorant response on these issues in CU.






The difference this time is that there is a sandbox. Some members of our own community will have the ability to call these issues to developer attention during the planning stages so that necessary changes can be made before all the code has been written.


That's one of the reasons I felt like we needed to discuss it even though we can only speculate about changes. This is our best chance to have an effect, I think.





Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
Spazzers
Tue Jan 11, 2005 9:29 am
#42

Anyone feel like they've been beta-testing for 2 years?



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
PlainWhiteSocks
Tue Jan 11, 2005 4:04 pm
#43



Hylidex wrote:


PlainWhiteSocks wrote:


Kreetles seem to break alot of "rules". I think they should deathblow too. =)
Maybe I should take a harder look into the Kreetle phenom. Could be "working" like the CL10 tank pets.

Wow, I hadn't thought of this, but kreetles may pass on interesting attributes to cloned pets. I don't know how we could test it, but Kreetle DNA pets may behave differently than others.

GREAT thought.







If they don't break mask scent, and you can sample them.



Corbis
Kauri
Ex-Master Bio-Engineer
PlainWhiteSocks
Tue Jan 11, 2005 4:06 pm
#44



Bonestein wrote:
Beta testing for 2 years? Don't the developers generally listen to the feedback of beta testers? if thats the case, we have just been playing a poorly "managed" game for a long time. Since I am sure that the developers only do what their managers tell them.





I'd have to agree here. Generally in beta bugs get fixed before new features are implemented.



Corbis
Kauri
Ex-Master Bio-Engineer
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