Bio Engineer Archive
Thread: New top 5 issues
2. Reduce saber block when kd (to maybe 50%? or whatever it is at saber xxx4)
3. remove saber block when a jedi is not holding his saber (throwing). this one is ridiculous - had a jedi throw at me as i hopped on my bike, i was 200m away with his saber chasing me while he blocked shots from my buddy standing next to him.
4. make jetpacks non targetable
5. the terminals need a revamp for useability. I do not want to see page after page of only npc missions. At least give me a minimum 1 jedi per refresh. keep the names on there, keep the online/offline status off and leave faction off.
I don't think any of these are outrageous.
stonebob wrote:
sure a better LLC accurancy, better firepower in general and disallow TKA to be BH sincea"real"BH use pistol, carabine and riffle(and other thing we dont havelike rocket launcher... too bad)
and why not another BH only armor craftable by player?
Message Edited by lbfoofoo on 03-19-2005 09:35 PM
Freakknot wrote:Jedi running to there houses...Solution: A move that comes with investigation 4 or MBH, Door Knockdown or something to force open there door to there house to get acess for 5 minutes to kill them. I'm tired of AFK jedi in there houses just wasting our time.Saber BlockSolution: Saber Block should cost force or something, Traditional to be a pistoleer and seems also pistoleers get owned.Force RunSolution: Invest 4 or MBH should gran foot shot or something, shoot them in the foot to disable force run or something.That is all.
Im sorry, but all those ideas are pretty far out.
Freakknot wrote:
Jedi running to there houses...
Solution: A move that comes with investigation 4 or MBH, Door Knockdown or something to force open there door to there house to get acess for 5 minutes to kill them. I'm tired of AFK jedi in there houses just wasting our time.
Saber Block
Solution: Saber Block should cost force or something, Traditional to be a pistoleer and seems also pistoleers get owned.
Force Run
Solution: Invest 4 or MBH should gran foot shot or something, shoot them in the foot to disable force run or something.
That is all.
I am a MBH, and I think the house thing is legit. Keeps them out of the starports. Saberblock is way to high. Force run works fine. I know these things suck, but other than saberblock, none are really an issue
Hayabusa21 wrote:
Freakknot wrote:
Jedi running to there houses...
Solution: A move that comes with investigation 4 or MBH, Door Knockdown or something to force open there door to there house to get acess for 5 minutes to kill them. I'm tired of AFK jedi in there houses just wasting our time.
Saber Block
Solution: Saber Block should cost force or something, Traditional to be a pistoleer and seems also pistoleers get owned.
Force Run
Solution: Invest 4 or MBH should gran foot shot or something, shoot them in the foot to disable force run or something.
That is all.
I am a MBH, and I think the house thing is legit. Keeps them out of the starports. Saberblock is way to high. Force run works fine. I know these things suck, but other than saberblock, none are really an issue
1. let us slice into structures of a Jedi on the terms like a locked container, get one chance, if we fail lock breaks. mission fails. Sounds harsh but thats the chance we take. Higher Invest skill better chance and obviously MBH has best chance. No time limit in house so we can camp in house waiting for jedi. This way if grouped BHs can take chances to succeed or fail to get in house in case he trys to run in and hide while other BHs are in pursuit. As stated BHs failing entry would make group smaller, not fail mission for entire group.
2. Saber Block - beaten to death
3. Force Run - I think MBH should have a jetpack that doesn't fly (leave that to the near impossible one)but increases speed to keep pace with force run, can overheat so like a ships thrust it works till meter goes down then takes time to recharge. make it decay on use and hits (but not targeted)but craftable by any tailor armorsmith and shipwright (just gives them more market) obviously better components and skill make better packs. Just tweak the current BH backpacks to do this.once destroyed still has storage ability but no longer has burst speed so we dont lose inventory.
And in addition
4. And I bring this up every chance I get, but I like it so much. Give MBH BH terminal in HUD, and ability to scan known jedi. If jedi when /examined is on terminals all bounty info is displayed in Bio and an accept decline button is displayed. This technology has been in effect prior to Episode II. And was used by Jango and Aurra Sing to name a few.
5. I am against Playersetting bounties because I think it would be abused, but SWG could randomly select players with high PvP rating, High Ranking Faction, Politicians with cities showing fast growth, Smugglers caught, GCW coverts successfully scanned by oppossing faction etc.
6. Give us ability like /maskscent that takes us off of radar
7. Remove all professions, with exception to BH and Jedi(level determines who you can examine) being able to examinebio unless player chooses to have this available. This will help all professions to not be disadvantaged in PvP etc. and BH a cool new skill.
8. Hide HAM unless engaged with PC target. Self explanatory.
9. I'd also like to see players killed added to bio, I think this would help identify Fight Club members when a player is on someones list 50 times, but it also shows a players track record.