Bio Engineer Archive

Thread: New top 5 issues

Medix
Thu Apr 07, 2005 10:55 am
#378

1. I agree that the Offensive abilities of the Bounty Hunter need a vast improvment, especially since we are indeed a very low defense profession.

2. In addition,I would like to see an open Bounty system where players could post bounties on other players. (Example: Amerchant ripped off someone on a transaction,that person would want revenge, so they could go to a terminal and post a bounty.)

3. More visable BH terminals. (Example: Jedi are always in the Starports Lightsabers out being tools. We should be able to grab a mission on them right there and put an end to them.)


That is all that I have for right now.
PammyDX
Wed Apr 13, 2005 5:11 pm
#379

1) Far too much time is wasted trying to find an appropriate player mark. Solution:a separate terminal for player bounties - organized easilyby factionANDguild,in addition to how high level a jedi may be (this would certainly enrich the pvp environment). Also if BHs continue to have the inability to pursue AFK jedi, then the terminal needs to reflect how long the mark has been afk so that the BH can prioritize missions between active and afk players.


2) So many jedi are afk sitting in a structure (i'm guilty of this thru another character) or hanging out in space, further frustrating the pursuit. Solution: for space - allow MBHs to pursue their mark in space - if the MBH destroys the player ship, the reward should be collected (with a fraction of jedi xp loss). for afk in structure - allow MBHs to carry a door buster (like what SWAT teams use) that would allow the MBH to enter the structure - however, allow any members within the structure to have the ability to fire upon the MBH as well as healing the jedi (this scenario would be hilarious and lots of fun).


3) Jedi have no incentive to fight back unless they are knight and fight a MBH. Solution: increase FR xp for a knight to kill a MBH (and only MBH should be able to hunt players - see next paragraph), and for paddies, allow paddies to collect 100K from the MBH (yes - the first time a player can kill another player's wallet !!! - and of course if a MBH doesn't have the 100K credits, they can't attack the mark).


4) MBHs should only be the ones capable of hunting jedi. If MBHs are too weak to kill jedi, the solution should notbe toobtain as few skills as possible to hunt jedi, rather, the MBH should be made more capable to kill a jedi via offensive or defensive capabilities.


5) Too many jedi ask friends to usetheir BHs to store their mark (i'm guilty of this). Solution: unlimited marks, but set the limit of attacking to 5 players on the jedi (and to be fair, fewer attackers for jedi initiates). AlsoBHs should be able to hold more than 1 mark so that they may decrease the wasted time(assuming that there are no limits to marks on jedi).


and i digress...


6) IPO (initial public offering), with better prices for game account holders,of this game so that players can buy stock and hopefully influence decisions to make the game more profitable/enjoyable.


7) hire more programmers to expedite bug fixes as well game changes (also enhanced in an IPO).


Caillech

MBH, Eclipse, <SK>


My jediis Levia, in case anyone is wondering - feel free to get my mark, if you can catch me
Madaghast
Wed Apr 20, 2005 9:11 am
#380

The only two issues I can think of are the ease of which jedi can run to a safehouse and the terminals.


On the terminals:

Make it so ALL online jedi show.

No more refreshing 100 times for the jedi you want or one that is online.




- I support keeping & balancing the current combat system You can too
Itochew
Fri Apr 22, 2005 12:12 pm
#381

BH missions drive me nuts. They can have you looking for a mark for 30 minutes, and when you find your mark, he/she's in a tree or wall...sometimes not even there. My favorite, "Mission Incomplete". I wouldn't mind it if it didn't happen soooooo freaking often. The other night, I pulled 4 missions, and could only finish two. Tonight, I could only finish 1 of the 2 missions that I pulled.


So, not only is this game wasting my RL time, but now it's wasting my in-game time.



Bye Bye, Bria

This post cost me $15.



Itochew / Okano
scoodoobydoo
Sun Apr 24, 2005 10:58 pm
#382

for afk in structure - allow MBHs to carry a door buster (like what SWAT teams use) that would allow the MBH to enter the structure - however, allow any members within the structure to have the ability to fire upon the MBH as well as healing the jedi (this scenario would be hilarious and lots of fun).


They wont allow anyone to kill people who are afk in houses thats like saying hey im a subscriber thi other subscriber i cant kill him its my " mission to grief his arse i cant greief his arse when hes afk /drool i Should be able to grief hes afk! sitting in his paying subscriper house


IM a BH i WIn i WIn i WIN i get to kill all jedi im uber your teh noob rofl lmao


man bh forum ridiculous



" jedi should be hard because being a jedi is your reward shouldnt be able to mess around and have fun"
"well this is a game for fun messing around is fun and if your that much of a
pr!ck irl you need to get laid"

"I am Scissors, Paper is fine, but Rock needs to be balanced"

Be careful... remember when Tiggs and Thunderheart acknowledged the pearl drop problem with premium / flawless? Look what came out of that one. *Can't fix it.. so you screw you guys
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