Bio Engineer Archive
Thread: New Medical Crafting Schematics
wyrwulf wrote:
If any of you didnt see.
TCEP3 Combat Upgrade
Version 0.119755
Profession related changes
- Altered resource amounts and types for medical enhancers
That's what we've been talking about. They used to require smelted metals, reptile meats and other fun things..lol.
I think the biggest stack of domestic meats I've ever found has been about 1k. Reptile meats...I think, probably wrong, but I think I have a 1k stack. Not much call for it in BE crafting...just 1 tailor tissue I think.
Magincia wrote:
Man give back the metal.. the ore recycler is not that bad to get and use. I have been surveying and smelting! I'll help ppl on Intrepid get the parts, since the loot drops are now working.
The domestic meat is a killer. I have been trying for 4 months to get it with stats over 500. To make some of the calorie chef additives... I had an order for the heavy which takes 45k of the stuff... and none any where.. I can't pay anyone to hunt it even with the offer of 50-70cpu for it.
The only really good place to get domestic meat is Yavin from off the Magwax. The next is Coriella or Talus with the Humbaas. Naboo with the PLODDING Falmaplaust. The worstof all is Tat with the domestic Eopie.And the only good quality stuff has been from loot drops (oh god I am not going there) on dant... which has no creatures which drop the stuff.
If the DEV is going to make this a real requirement in which the product is going to be in demand... I hope more creatures drop the resource... or give us a farm/barn/stable where DOMESTIC meat is a viable product.
Reptile meat is so much easier over all... at least you can find the creatures or get missions for them. Domestic is so @#$%^ hard!
I have been able to get some but man when hunters won't bother... YOU KNOW it is a bad idea!!
**Turning off Rant**
O'The I gave up on making caloric additives long ago. I had an order for a full run and started trying to buy the meat - I was up to 200cpu by the time I gave upwith about 8k collected. This drove my pricing up to 10-15k a stack (thats 10-15mil a RUN). I let the chef know, and needless to say - we canceled the order.
I remember getting all excited when the creature recyclers came out, thinking we could make generic Domesticated meat, but lo and behold - they only make generic meat. ![]()
Message Edited by Creaturetaimer on 04-17-2005 07:17 AM
For all pre-CURB medical/doctor subcomponents
- Power 33%PE + 66%OQ
- Charges 33%UT + 66%OQ
For all pre-CURB CM subcomponents
- Power 25%DR + 75%OQ
- Charges 25%DR + 75%OQ
For all new-CURB Instant Stimpacks
- Power 33%PE + 66%OQ
- Charges 33%UT + 66%OQ
For all new-CURB Enhancers
- Power 33%PE + 66%OQ
- Charges 33%DR + 66%OQ
kiowa27 wrote:anyone want to tackle the immense job of listing what qualities matter on each resource?
like this?