Bio Engineer Archive
Thread: New Medical Crafting Schematics
Page 1 of 4
ArthurDentOnBria
Thu Apr 14, 2005 10:51 pm
#1
This is as of 4/14 (subject to change):
Bacta Infusion Enhancer
75 Talusian Scaley Hide
200 reactive gas
9 identical solid delivery shells
8 identical advanced resilience compounds
8 identical advanced infection amplifiers
Bacta Jab Enhancer
200 Avian meat
300 reactive gas
8 identical advanced dispersal mechanisms
8 identical advanced resilience compounds
8 identical advanced infection amplifiers
Bacta Spray Enhancer
150 Plumbum Iron
200 flowers
225 Inert Gas
7 identical advanced dispersal mechanisms
7 identical advanced resilience compounds
7 identical advanced infection amplifiers
Bacta Toss Enhancer
150 Dolovite Iron
200 Avian Meat
225 fiberplast
7 identical advanced dispersal mechanisms
7 identical advanced resilience compounds
7 identical advanced infection amplifiers
Deuterium Toss Enhancer
125 insect meat
150 greens
175 polymer
200 radioactive
9identical advanced solid delivery shells
9identical advanced chemical release duration mechanisms
9 identical advanced resilience compounds
Disinfect Enhancer
200 Wheat
300Inert Gas
9identical advanced dispersal mechanisms
9identical advanced resilience compounds
Endorphine Injection Enhancer
200 avian meat
300 reactive gas
8identical advanced dispersal mechanisms
8identical advanced resilience compounds
8identical advanced infection amplifiers
Instant Stimpack A
12 organic
12 inorganic
1 liquid suspension (optional)
1biological effect controller (optional)
Instant Stimpack B
15 flora resources
15 chemical
1 liquid suspension
1chemical release duration mechanisms
2 identical biological effect controllers
Instant Stimpack C
20 flora food
20 Fiberplast
1 liquid suspension
2 identical chemical release duration mechanisms
2 identical biological effect controllers
Instant Stimpack D
25 Seeds
25 Tatooine Fiberplast
2 identical advanced liquid suspensions
2 identical advanced chemical release duration mechanisms
2 identical advanced biological effect controllers
Neurotoxin Enhancer
150 colat iron
200 vegetables
225 liquid petrochem fuel
8identical advanced dispersal mechanisms
8identical advanced resilience compounds
8identical advanced infection amplifiers
Nutrient Injection Enhancer
200 avian meat
300 reactive gas
7 identical advanced solid delivery shells
7 identical advanced resilience compounds
7 identical advanced infection amplifiers
Stabilizer Enhancer
150 non-ferrous metal
200 Domesticated Meat
225 Crystalline Gemstone
7 identical advanced dispersal mechanisms
7 identical advanced resilience compounds
7 identical advanced infection amplifiers
Thyroid Rupture Enhancer
150 kammmris Iron
200 bone
225 Radioactive
9identical advanced dispersal mechanisms
9identical advanced resilience compounds
9identical advanced infection amplifiers
Traumatize Enhancer
150 mythra copper
200 reptile meat
225 radioactive
9identical advanced dispersal mechanisms
9identical advanced resilience compounds
9identical advanced infection amplifiers
Message Edited by ArthurDentOnBria on 04-16-2005 12:35 AM
Rogue1970
Fri Apr 15, 2005 2:40 am
#2
ArthurDentOnBria wrote:
This is as of 4/14 (subject to change):
Stabilizer Enhancer
150 non-ferrous metal
200 Domesticated Meat << LOL - The Devs really do hate us don't they? Now we have two things that need unattainable amounts of avain meat... UGH
225 Crystalline Gemstone
7 identical advanced dispersal mechanisms
7 identical advanced resilience compounds
7 identical advanced infection amplifiers
Bacta Toss Enhancer
150 Dolovite Iron
200 Avian Meat
225 fiberplast
7 identical advanced dispersal mechanisms
7 identical advanced resilience compounds
7 identical advanced infection amplifiers
Nutrient Injection Enhancer
200 avian meat
300 Reactive Gas
7 identical advanced dispersal mechanisms
7 identical advanced resilience compounds
7 identical advanced infection amplifiers
Bacta Spray Enhancer
150 Plumbum Iron
200 flowers
225 Inert Gas
7 identical advanced dispersal mechanisms
7 identical advanced resilience compounds
7 identical advanced infection amplifiers
Message Edited by ArthurDentOnBria on 04-15-2005 01:36 AM
Inkanissen
Fri Apr 15, 2005 3:02 am
#3
Wow, they make an insane list and now they turn the screw even more!
Aleskander
Fri Apr 15, 2005 4:26 am
#4
Rogue1970 wrote:
ArthurDentOnBria wrote:
This is as of 4/14 (subject to change):
Stabilizer Enhancer
150 non-ferrous metal
200 Domesticated Meat << LOL - The Devs really do hate us don't they? Now we have two things that need unattainable amounts of avain meat... UGH
225 Crystalline Gemstone
7 identical advanced dispersal mechanisms
7 identical advanced resilience compounds
7 identical advanced infection amplifiers
Bacta Toss Enhancer
150 Dolovite Iron
200 Avian Meat
225 fiberplast
7 identical advanced dispersal mechanisms
7 identical advanced resilience compounds
7 identical advanced infection amplifiers
Nutrient Injection Enhancer
200 avian meat
300 Reactive Gas
7 identical advanced dispersal mechanisms
7 identical advanced resilience compounds
7 identical advanced infection amplifiers
Bacta Spray Enhancer
150 Plumbum Iron
200 flowers
225 Inert Gas
7 identical advanced dispersal mechanisms
7 identical advanced resilience compounds
7 identical advanced infection amplifiers
Message Edited by ArthurDentOnBria on 04-15-2005 01:36 AM
Better than smelted metals and reptile meat
Atobusarragra
Fri Apr 15, 2005 5:36 am
#5
Aleskander wrote:
Better than smelted metals and reptile meat
/agree
MataHairy
Fri Apr 15, 2005 5:39 am
#6
I'm anxious to see the rest of the schematics and hear from people who crafted them to see what is going on.
Of the schematics posted so far, the resource types have been changed to be more typical of the old doc meds, but the amount has actually gone up!!!
I will restate again my opinions on how these schematicsneed to be changed:
(1) The components for Doctor meds should be traditional doc components - not CM components.
Stim/heal enhancers shoudl use ABEC, ACRDM, ALS
Ranged enhancers should use ACRDM, ALS and either ADM or ABEC
Buffs should use ABEC, ACRDM, and ASDS
(2) Resource requirements, and components need to be halved (or quartered since they just doubled some). Items using 7 components should go to 2, 8-> 3 and 9 ->4. Without this, the market for meds will crash. The cost of the proposed meds is 2-4x higher than current (per shot), and is only 10-30% as effective. These meds aretotally optional - no one will buy or make them if the cost is outrageously high.
(3) I further propose changing ALL of the stim/cure enhancers to have no creature resources (Bacta Toss, Bacta Spray, Stabilizer, Bacta Jab). I think it makes sense to make these lower cost so more people will buy and use them.
Mustelafuro
Fri Apr 15, 2005 8:13 am
#7
I wish they had left the smelted metals in. I mean they gave us the cool recyclers, make us use them.
At least I have a good stack of pretty good domestic meat. Reptile meat never seems to have great stats.
Tal-N
Fri Apr 15, 2005 8:47 am
#8
Now unless things have changed alot since I left the only source of domesticated meat is a few select animals, the main ones being the Humbaas or whatever its called on Talus. I swear someone is sitting in an office making these item resource requirement out withone any idea of how available they are. Avien meat is already hard to come by but certainly not impossible so why the need to have domestic meat in what is supposed to be a consumable item?
MataHairy
Fri Apr 15, 2005 9:29 am
#9
Domestic meat is used in one of the newer doc meds (Resist poison or disease C I think). If I recall correctly there is a critter on Yavin that drops fairly decent (well at least compared to avian).
Tal-N wrote:
Now unless things have changed alot since I left the only source of domesticated meat is a few select animals, the main ones being the Humbaas or whatever its called on Talus. I swear someone is sitting in an office making these item resource requirement out withone any idea of how available they are. Avien meat is already hard to come by but certainly not impossible so why the need to have domestic meat in what is supposed to be a consumable item?
Thyrd
Fri Apr 15, 2005 9:47 am
#10
They are Destorying over 70% of the Rancor Biles and Spider Venom through out al the servers.
Frogmorton76
Fri Apr 15, 2005 10:00 am
#11
Better then smelted metal sure. Better then reptile meat? Are you sure? Lets take a look at the differences between Reptile and Domestic meat....
Domestic Meat: 12 creatures drop. No domestic meat on Dantooine, Dathomir, Endor, or Lok. One creature on Rori drops domestice meat, a Domesticated Bearded jax....oops, never seen one. Tatooine? One creature, a domesticated Eopie. They dont spawn off the mission terminals if I remember correctly and I found ONE total when I was trying to get a bit of this really good domestic milk a while back. Naboo, a Domestic Mott....again, never seen it. And a Gungan Falumpaset. So you have to be hostile to Gungans to harvest it. That leaves a plodding falumpaset on Naboo. This really leaves you with three planets to hunt Domestic meat on, Talus with 2 creatures, Corellia with 3 and Yavin with 4. In reality as the game is on Live we have only one planet to get Domestic meat on, Yavin with its Magwaxs.
Reptile Meat:: 43 creatures drop Reptile meat. No creatures on Rori, Endor, Dathomir, Dantooine or Corellia drop Reptile meat....that leaves Tatooine, Lok, Naboo, Talus and Yavin. But at least each of those planets has a varied choice of creatures to harvest.
In my opinion Reptile meat is a hell of a lot easier to harvest then Domestic Meat. The people in charge of deciding the resrouce requiremnets evidently do not play the game and have no concept on how harvesting works.
Frogmorton D'Argent
Page 1 of 4