Bio Engineer Archive
Thread: SWG Academy of Bio Tecnology Dedicated to gathering knowledge about the crafting of clones
One pet for non-CH? I dont think so, my non-ch toon had a mount and I just took out a BE dewback and have two pets in datapad.. I also traded a pet to me while still having my mount in there, so total is still two.
Tal-N wrote:
.. I've currently got someone else hanging onto this for me since it seems non-ch's are now limited to just one pet. That means you basically have little or no choice to have either a mount or a combat pet it would seem. I'll need to find a vehicle if I intend to use my non-mount creations. I have a good mind to sample Freakavoid and dump him into a dewback body.
from my couple of creations, it seems as if aggression slot will override the physique slot.. but i could be wrong.. imma try to make a pet that's bull rancor or betterin the phys/prowess.. and mt dewback in the other 3.. and see if that gets me what i'm lookin for..
if anyone can test this, please let me know what you find!
TALTHAZAR!!-- will you be compiling the info into your website within the week?
it'd be nice to get solid holds on some instructions and such on your site.. it's already helped a lot, but by now, theres plenty of info that could be tossed up there..
Just sharing my test (BE 4142)
I first compared stats from the various DNA sample I had :
-all blurrg DNAstats were quite the same,
- voritor hunter DNA stats were in the same range too,
I could see the same attacks / special on each sample
So basically now, crafting a pet is more interesting when mixing DNA origins.
Now my results : with 5 blurrgs DNA sample, I made a CL25 pet, with 30% resist in kinetic and energy, around 10% in 3 other stats, and vulnerabilities in :electricity acid and stun (or blast).
Thispet has a ranged attack, and only one special (special2) : knockdown (can't wait to test it !) but no armor.
So I guess we need to figure which slots gives which attribute to the final pet.
And I made a beautiful golden cupa out of this ![]()
Using above avg bol pack runner dna i created a lvl 16 Vesp with approx 5.5k Ham with two special attacks. Dizzy and Intimidate.
Using similar dna this time mixed with just two elements of bol dna I created a Hutt lvl 14 with 4k ham and two specials including KD.
I am finally going to really enjoy this profession.
As for Getting KD / Dizzy to stick Everytime i made it.
Slot 1: spec 1 Knockdown
Slot 2: Spec 1 KNockdown
Slot 3: Spec 2 Dizzy
Slot 4: (tried several versions here . Nothing ever seemed to do anything ) /shurg
Slot 5: Spec 2 Dizzy
Made 5 creatures . all KD / Dizzy
Then i tried a few other tests . that yielded one or the other . and Usally Aggression superceded something .. Aggression Deffinately above the others Plays into the choice of Specials . a Lot of the times its everytthing i do to Get the specials Out of aggression . as of yet . Every template i've made . Something from aggression was in. in One instance i used4 Blurrg Hunter DNA Cripple / Knockdown . and in Aggression i used a Rancor . guess what? It got Intimidate and Stun . Also i am finding that Like that Test . The level of the aggression i think compared to the others is the only rason i can figure . or it just has That much weight in choosing specials.
I'm new in this line of work .. but still enjoy it.. especialy the part where u drop critters without ever using you weapon ... usualy makes others look rather daft .. Hehe ..
Some one in the bug section said something about not being able to see the cl on his DNA templates .. maby it's just me but the dif level listed on said same has always turned out to be the creatures max cl when completed .. is it just me or are my findings correct ???
Then a question for u out there .. how do i create a clone with ranged without using all DNA with ranged attack ????
And what is mental profile ?? does the curage and loyalty (Don't quite remember what it states .. hope u get the meaning) have anything to do with how often or soon the clone runs in battle ??? ..
nice thread peeps .. ![]()
4800ish and 5100ish on health
both have strong poison both have ranged attacks only 1 has the 2nd special
used all giant arachne dna from yavin
35 kinetic
about 2 or 3 vulns
rest all 5 or 6 on the resists
damage 140-150
2.25 speed
.25 to hit
didnt experiment since I made them out in the field
Would love to help find out what slots contibute to what stats
My first test into the new world of cloning involved mixed bol and piket DNA (all lvl 30) into a durni
...net result... a CL 21 durni with 7k/7k/9k ham and Knockdown and intimidate.
Funny ass stuff...
Anyways, my theory is probably pretty obvious...Physique pertains to Health, Prowess pertains to Action, Mental pertains to Mind...I haven't figured how Psychological fits in, but Aggression seems to be special attacks.
Ranged/ not ranged seems dependent on how many DNA samples have ranged attacks...just a theory.
Now CL I was figuring out to be... Sum of CL of DNA + CL of end clone / 7 = CL
For example... the durni used 5-30 CL samples and was made to look like a durni
(5x30)+7 = 157 / 7 = 22.4 close to the actual 21...but like I said it is a rough formula to give me an idea.
Why divide by 7? To give more weight to the end clone...why? I dunno its just a rough formula...hehe
Anyways...this formula worked fairly well for me in figuring what CL I was trying to make.
It seems like you can get a higher HAM in lower CL critters, but at the cost of specials...or you can lower HAM for more specials.
What I would like to know is the actual formula used to calculate CL as this would help immensely in creating non-CH pets as well as low-level CH pets.
K i made my First Ranged wielder not using 4 / 5 dna temps . I used lvl 28 Blurrg Tracker DNA over my previous level 18 Blurrg Hunter (cl prior to patch) but a good estimate nonethless.
I used a Ranged DNA in Prowess Aggression and Mind. .. tried one with Physique over Mind and no go . . Just my findings . one thing to consider maybe Ranged Attacks have something to do with level . and as Direpatch kinda eluded too . maybe to make a creature a certain way given HAMs Specials etc . it tends to shave certain things . using all Blurrg Hunter, Capper Spineflap Guard and soldier DNAi couldn't get a ranged attacker under level 14 . and the level 14 ranged attacker was well . .quite pathetic. had like avg 1700 - 1800 HAM's 20% kinetic and like 10< on everything else . most being Vuln's . so just a consideration ..
Good work everyone on posting your findings across this board.