Bio Engineer Archive
Thread: SWG Academy of Bio Tecnology Dedicated to gathering knowledge about the crafting of clones
I can confirm it is possible to sample mutant rancors post patch - just very very hard. 7 attempts got me 1 Above Average sample and a fair amount of pain and anguish.
It is also possible to make pets over cl70, and they can be tamed and called. I'm just not sure what will happen once they grow up - I imagine they will become unusable. The pet was AR1, 97% heat/cold, 38% kinetic and 13k all three HAM bars - mostly made of pre-patch mutant rancor.
The concept of in-breeding your clones to increase desirable traits and push out less desirable ones is working nicely. It also seems that bio-engineered animals are getting a CL discount for their stats. I managed to make a slightly improved copy of some Arachne Hatchlings which are normally CL18 but mine were around CL14 and CL15. That is most encouraging.
I also managed to create a CL10 Arachne Hatchling by breeding out the health and mind pools while keeping the resistances the same. The final result was like this:
- 10% kinetic
- 10% energy
- 85% acid
- 7% blast
- 7% stun
- 7% electricity
- 7% restraint
- heat vulnerable
- cold vulnerable
- 20% accuracy
- 567 health, 2780 action, 45 mind
- medium poison attack
.. I've currently got someone else hanging onto this for me since it seems non-ch's are now limited to just one pet. That means you basically have little or no choice to have either a mount or a combat pet it would seem. I'll need to find a vehicle if I intend to use my non-mount creations. I have a good mind to sample Freakavoid and dump him into a dewback body.
area affect special attacks are not going in on the generic template though thats not entirely unexpected. force strike, area combo and open wounds are simply left blank once its combined. losing their major ae special does not lower the cl.
i personally havent been able to sampleclones. no success or fail messages and no dna produced or clone lost though it does go through the process.
Just sampling a few of my experiements.... first DNA sample:
Hard: 59
Fort: 17
Dex: 68
End: 418
Int: 67
Clever: 0
Dependability: 1009 <----whats up with this?
Courage: 349
Fierceness: 95
Power 152
Heh and of course the other 3 junk kimos poofed on a failed message.
Hi,
is it only me, or has anybody else problems with experimentation?
You should gain, with a great success, 7% bonus on the stat you have been experimenting on. (At least that is how it works in other crafting professions).
But I gain only a 5% bonus on the first experimentation, and even less (2% down to even 1%) on the following experimentation on the same stat. Always talking from a great success in the experimentation.
For pretty good CL 10 creatures try the following:
Fambaa
Fambaa
Ikopi
Ikopi
Ikopi
In that order ![]()
I was making a clone with an enraged rancor DNA sample in the physique slot, prowess slot, and aggression slot; gaping spider DNA in psychological; and baz nitch DNA in mind slot. The final template had no armor and just dizzy strike for special attack (what!?)but when I experimented in physique BOOM! light armor.
I crit failed on the final clone combine though ![]()
i have found similar experiences . ihave found out how to get the Specials Exactly the way i like them . but armor still has me a little Off . Although If u Experiment in Physique (not always) but in Physique AND Prowess (usually) you get Light armor. but Almost always when i Experiment on High Level dna that the Template Started Not having Light Armor . After the Physique / Prowess (3 pnts each) it gets light armor. Now Besides Ranged Attacks . I have only made one creaturethat actually recievedranged attacks using all Merek DNA ., but it seems that if u don't have 4 slots with ranged attack (all but psych) you don't get ranged . Please let this be wrong. I have now a Backpack full of Bull Rancor/Youth/Rancor DNA . A inventory full of merek / gaping spider queen / hunter - and a few at my hosue of various other high level dna .. Yes i spent half my day running back from the clone center .. but well worth it ..
And i'm happy to announce i have my CL59 (almost) White Bunny with KD / Dizzy light armor and 45% Kinetic 50% energy . = )
Btw that was a squall i made .. Have been making tons of creatures.. lowest so far is 48 .. most 50's .
I was just curious if anyone has seen much differentiation between using low and high quality meat/floral?