Bio Engineer Archive

Thread: New Tailor Tissues!

Icho
Tue Apr 26, 2005 7:17 pm
#14

I was just in TC and played around with the tissues, everything looks awesome! I'm excited to start exping with all the tissues on my alt Bio-Engineer.

One thing that concerns me is the massive amounts of tailor tissue crates I have and if they will be converted, the bio clothing I have up can be trashed, no biggie but would really, really like for the tissues I currently have to be workable!! *crosses fingers*


Icho
Master Tailor
Intrepid




)(Galactic Fashions by Icho)(
~BE Clothing*Stylish Fashions*Accesories~
)(Pompeii, Lok 3590 -5100)(Coronet 650 -3700)(
~Intrepid><SGO><12 pt Master Tailor~


bline163
Tue Apr 26, 2005 8:11 pm
#15

some sound good, but my bet is that they are buggy or our current tissues won't convert to the new ones. I'm also putting money on the current cloths don't convert either. lol, I'm so optimistic about SOE's code.



Wozo (master swordsman / master bio=engineer)

BE Vendor located in Vault 13 Shady Sands, Tatooine (6265 2385)
Parody
Tue Apr 26, 2005 8:21 pm
#16

Cool stuff! Now I just need a convenient BE...




Alcen Eiron, Tailor Extraordinaire
Your Master Tailor from August 7, 2003 - November 27, 2005
"Get on board the Falcon, kid; this place is gonna blow." - Han Solo, NGE Intro
Imaridril
Tue Apr 26, 2005 8:36 pm
#17






Gyopi wrote:

Currently the surveying tissues are broken but I am trying to get them fixed. I don't expect that they will drop CU fixes to work on it though. I *do* expect them to be fixed though!






You might have better luck suggesting that they change Crystalisation Circuitryto use a new skillmod, rather than waiting for them to rewrite how surveying works. Granted, it would be nice to have a tissue that lets you drop Survey IV yet still survey the same, but I don't see that happening anytime soon. Like I said in my last post, the Survey skillmod is just a "for show" mod. Your max survey range is tied to the skill boxes, and not the mods. Considering how many things still need to be fixed and worked on in the CU, it could literally be months, if not longer, before they would ever get around to changing how survey works so that the skillmod actually means something.


Also, don't forget about Unarmed Damage. I'm fairly certain it doesn't do anything when you have a VK equipped, and its questionable if it does anything with it unequipped. Changing it to Unarmed Speed would still increase a TK's average DPS, which is probably what Blixtev was going for in the first place when he chose Unarmed Damage.






Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

rahbert
Tue Apr 26, 2005 9:13 pm
#18

"**New Tissue** Crystalisation Circuitry (20 Creature Food/ 20 Flora Struct/ 20 Reptillian Meat/ 15 Mollusk) -- Surveying!!"

Eeeeeeeek mollusk!

Thanks for the info too

Message Edited by rahbert on 04-27-2005 12:14 AM

Wavewoman
Tue Apr 26, 2005 9:13 pm
#19

i'm worried about the existing tissues...i'm a BE with over 400 crates of various existing tissues on my vendor....holy phooey if they all get nerfed! If anyone hears anything concrete...drop my toon an email? I'm dieing to know....
TrinityIsaak
Tue Apr 26, 2005 10:23 pm
#20

Im ok with Mollusk... adding Surveying is GREAT though!



Aviara
<> Baby Jedi <> Storm Squadron Ace <>
Dont be so proud of this technological terror you've created
Cdapolito
Tue Apr 26, 2005 11:28 pm
#21

Since any Terrain Negotiation over 50 only increases your crawl speed, the UAD/TN will also be nice for Riflemen who have to remain prone to use their best specials.




Itolia Rapo
Master Tailor, Roleplayer, and HELPER
(I'm just a glutton for punishment)


Galaxy City, Dantooine
Sneakthief2004
Wed Apr 27, 2005 3:21 am
#22

Any idea what the level of the Mod is likely to be ie +20 unarmed damage +5 terrain negotiation etc.



Sneak Thief - Jedi something (32 Profession Unlock, Unlocked on BH (Old School Jedi)) / Citrination - RifleMan/Pistoleer (Probably FOTM) / -Sneak- - MBH (Non respecced)/Rifleman - Corbantis
(gggggggggggggggxnnnnnnnnnnnnnxggggggggggggggg)


ItemCreator
Wed Apr 27, 2005 4:06 am
#23

yay!

And if our current crates of tissues don't get converted I will be /bugging it every time I log in until it gets fixed! I've also got rather a lot of crates waiting to be put into clothing.

Hmm...also means I'm going to have to do some vendor shuffling, at the moment I have 1 for each tissue type which won't work after the change. Still, it gives me something to do friday morning.

Kel




~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
Bermag
Wed Apr 27, 2005 5:51 am
#24






Imaridril wrote:





Gyopi wrote:





  • Confidence Cloth: Unarmed Damage / Terrain Negotiations (Every TKA is going to want this!!!)

  • **New Tissue** Crystalisation Circuitry (20 Creature Food/ 20 Flora Struct/ 20 Reptillian Meat/ 15 Mollusk) -- Surveying!!




Someone should probably test those two before getting too excited. Right now on live its questionable if Unarmed Damage SEAs do anything, especially when you have a VK equipped. Unless the Unarmed Damage skillmod has been drastically changed in the CU, people are only going to be buying that tissue for the Terrain Negotiation.


As for the new Surveying tissue, again I'm not sure if it will actually do anything. Right now on live your survey range is tied to your skillbox, and not to your Survey skillmod. The skillmod itself is just for show. Unless they have changed how surveying works, which I doubt, then this new tissue will be worthless.


My guess is that Blixtev just looked through the list of skillmods in the game and picked ones that sounded nice, but didn't actually check to see if they were mods that worked or weren't just "for show", like Surveying. We've seen it happen before, i.e., Grenade Experimentation and Grenade Assembly on the grenedier's belt from the theme park revamp.


Assuming I'm right about these skillmods, the devs should change Confidence Cloth and Fear Release to be Unarmed Speed/Terrain Negotiation, and they should change Crystalisation Circuitry to either Artisan Assembly or Artisan Experimentation. (I realize that neither of those are directly related to surveying, but they're really the only other option for valid enhancable skillmods in the Artisan tree.)







Survey skillmod works. I was also thinking it was broke until I saw Chandad (survey food) on a vendor and asked the chef (who was the most experienced chef on our server) if it really worked since I had heard they didn't work. But she told me they works and bought some and they work just fine.


What you need to do however with Chandad (and probably with clothing) is that you select tool options on your survey tool and change range. Also depending on your skill level the extra surveying might not help because the added mod is nto enough to get to next range level.





---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Bermag
Wed Apr 27, 2005 5:54 am
#25

How much do these tissues add to stats?



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Gyopi
Wed Apr 27, 2005 6:14 am
#26






Bermag wrote:


Survey skillmod works. I was also thinking it was broke until I saw Chandad (survey food) on a vendor and asked the chef (who was the most experienced chef on our server) if it really worked since I had heard they didn't work. But she told me they works and bought some and they work just fine.


What you need to do however with Chandad (and probably with clothing) is that you select tool options on your survey tool and change range. Also depending on your skill level the extra surveying might not help because the added mod is nto enough to get to next range level.








Hmm... What I did was to make a +25 surveying outfit (which was easy to do) and then I dropped Surveying IV which makes me lose the option to set my surveying tool to 256m. Even though I lost 25 surveying by dropping that box I gained it back by the outfit. Unfortunately the outfit did not let me survey at 256m though.


Anyway, it seems to not work right now but I have pointed out the problem and given suggestions on how to fix it. Lets me honest with ourselves though. The chances of this getting fixed before the expansion are pretty slim. For now I will look at the positive side. Even if the 4 old broken tissues were replaced with 4 new broken ones (I think some of it is working though), we got the ability to add +19 melee defense and +19 ranged defense (realistically) per tissue and that is almost a 5x increase. Melee and ranged defense in templates only went up by 2x or 3x so we are still ahead *and* we have the ability to get some of the other tissues fixed as soon as there is time.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
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