Bio Engineer Archive
Thread: New Tailor Tissues!
- Active Biosensors: Augmentation Efficiency / Cure Efficiency
- Active Tranquilizers: Unchanged
- Confidence Cloth: Unarmed Damage / Terrain Negotiations (Every TKA is going to want this!!!)
- **New Tissue** Crystalisation Circuitry (20 Creature Food/ 20 Flora Struct/ 20 Reptillian Meat/ 15 Mollusk) -- Surveying!!

- Enhanced Myoflex: Dance/Music BF Healing.
- Fear Release: Same as confidence cloth but advanced.
- Myoflex: Non-advanced version of Enhanced Myoflex as before.
- **New Tissue** Neutron Enhancers: (15 CF/20 FR/20CR)Healling Efficiency
- Toughend Fibers: Ranged/Melee Defense (Will also be popular). [These use 25 milk now]
- **New Tissue** Pathway Agents: Advanced version of Neutron Enhancers (20CF/20FR/20CR/15Bone)
- Scent Camoflage: Same as before
- Scent Neutralization: Same as before
- Passive Biosensor (non-advanced version of Active Biosensors)
- **New Tissue** Visualizers: Non advanced version of Cystralization Circuitry that uses no mollusks.
I think these are all of them. Its basically what we had before with Constrictor Cloth, Coagulant Agents, Visual Camoflage and Mimetic citcuitry replaced with new tissues and new mods for lots of the old tissues! Anyway this should make us feel a little better! ![]()
Message Edited by Gyopi on 04-26-2005 09:03 PM
as I havecrates with tissue waiting to be made into cloth, and crates of tissue already in cloth
Ani_cul wrote:whoohoo great to hear!and like pappi I am wondering on old tissue
as I have crates with tissue waiting to be made into cloth, and crates of tissue already in clothIf it get converted most awesome..since BEs are terribly scarce as is.if not, then that's inventory cleared and a new hunt contact search begins.
I still have most of a factory run of melee def tissues... I don't think odi will be happy if he has to make me more
Ani_cul wrote:
whoohoo great to hear!
and like pappiI am wondering on old tissue
as I havecrates with tissue waiting to be made into cloth, and crates of tissue already in cloth
If it get converted most awesome..since BEs are terribly scarce as is.
if not, then that's inventory cleared and a new hunt contact search begins.
I would say that if they don't convert then complain. Just looking at ingredients I am guessing (just guessing) that visual camoflage and mimetic circuitry should become the new surveying tissues and constrictor cloth and coagulant agents should become the new healing efficiency tissues.
I hope they convert them - or at least restore the resources - BEs use min 800 OQ/800PE/800 FL
Pappi wrote:
I wonder what's going to happen with the existing tissues, but this is great news
Gyopi wrote:
- Confidence Cloth: Unarmed Damage / Terrain Negotiations (Every TKA is going to want this!!!)
- **New Tissue** Crystalisation Circuitry (20 Creature Food/ 20 Flora Struct/ 20 Reptillian Meat/ 15 Mollusk) -- Surveying!!
Someone should probably test those two before getting too excited. Right now on live its questionable if Unarmed Damage SEAs do anything, especially when you have a VK equipped. Unless the Unarmed Damage skillmod has been drastically changed in the CU, people are only going to be buying that tissue for the Terrain Negotiation.
As for the new Surveying tissue, again I'm not sure if it will actually do anything. Right now on live your survey range is tied to your skillbox, and not to your Survey skillmod. The skillmod itself is just for show. Unless they have changed how surveying works, which I doubt, then this new tissue will be worthless.
My guess is that Blixtev just looked through the list of skillmods in the game and picked ones that sounded nice, but didn't actually check to see if they were mods that worked or weren't just "for show", like Surveying. We've seen it happen before, i.e., Grenade Experimentation and Grenade Assembly on the grenedier's belt from the theme park revamp.
Assuming I'm right about these skillmods, the devs should change Confidence Cloth and Fear Release to be Unarmed Speed/Terrain Negotiation, and they should change Crystalisation Circuitry to either Artisan Assembly or Artisan Experimentation. (I realize that neither of those are directly related to surveying, but they're really the only other option for valid enhancable skillmods in the Artisan tree.)