Bio Engineer Archive
Thread: The state of the BE prof: adverse changes
fotabett wrote:
Good idea. I perhaos this was more meant for using BE and CH pets in various PvE and PvP situations.
I'mnotfamiliar with the full spectrum of problems before last December. Please share some history.
Spazzers wrote:
Only master level animals like the kimogilawere marketable.
There's not a single thing on your list that I (or anyone else for that matter judging by our top 20 lists in the past) would put in my top 100, let alone my top 5. But just for grins, a quick braindump or some much much much more important issues:
* storage issue
* CL 10 issue
* artisan skills issue
* ranged damage issue
* critical fail issue
* dna sampling issues
* vendor/bazar categorization issues
* balance issue with our lack of premium products considering our skill point investment
* skill tape issue
* viability of chef additives issues
*viability of tailor tissue issues
these things above I'd call "problems", but there are many many other "wish list" type issues that I'd add way way way before considering something like "ability to pull out over 3 pets".
fotabett wrote:
ArthurDentOnBria wrote:
These so called "nerfs" are what you are complaining about? wow, BE must be in better shape then I thought, lol.
Yes, it's perfect.
Message Edited by ArthurDentOnBria on 09-10-2004 09:18 AM
Kevm wrote:
Spazzers wrote:
Only master level animals like the kimogilawere marketable.
But weren't the Kimo's bugged and cound not be tamed too?
SkyPreacher1 wrote:
You want my wish list for BE's
I wish that as Master BE's we could put med. armor on our pets.
I wish that as Master BE that strong poison was strong poison and in fact that all the specials we aim for actually did more damage.
Excellent wish list: Med. armor would even the playing field for CH pets in the PvP realm. Light armor should be granted to nonCH CL10 pets as well at a minimum-- the pet in the PvP realm is pathetic. Even JustG had envisioned a greater role for the BE/CH in mass PvP. I will search for that interview and post it later.
I wish that as Master BE CH's would understand how very very hard it is to go and collect that very important DNA to make their UBER pets that will stand out in a crowd.
This is an understatement. So many clueless CH's do not understand time and effort put into making an uber BE pet.
I wish as Master BE that my +120 mask scent wasn't broken so often by a spider so a MR can kill me.
LOL. That's ridiculous. You should get a benefit for points spent on Rnager. Don't mean to upset you, but I get MDH with 0 maskscent; yes, it takes forever.
Those are a few of my wishes.
Kevm wrote:
fotabett wrote:
You didn't offer any examples. Perhaps, you do not have any complaints/bugs for the CH/BE prof in general-- and you think the BE prof is pristine? Or perhapsyou find it easierto criticize others comments and have no original ideas/perspectives of your own. I challenge you to find a bug for BE and post it.
Why should I offer any examples? You want a good list of bugs/desires look at the Top 5 list.
The fact is you listed a whole bunch of 'nerfs' that are either not nerfs at all, or are bugs with the CH profession. You didn't list any BE profession bugs. Not one.
2. BE no longer able to make CL10 pets with light armor.
How would you classify #2? I will refer to your defintiton, since you do not care for mine.
3. DOC poison and disease resists make the BE/CH pet attack specials less viable touse in PVP.
This is a major BE prof issue because the BE prof has the power to make pets with these specials AS WELL AS other specials like BS, CS, Int, Diz, SS, etc. AND CUSTOMIZE these specials into RESISTS like 20-100% ACID resist --a commone dmg attack in PvP.
In short, my Top 5 wish is shorter:
1. Stong Poison should be VERY POTENT, more on par with CM poison. The Poison comes from a creature (which should naturely be more potent) Reason:CL10 pets with Strong Poison is near useless in PvP right now.
2. Currently, the BE/CH pet is excluded in mass PvP becausethe pet isnear useless-- it will be incapped inabout 3-4 hits of a formidable PvPer. I obtained a CR of 1365 on Bria with CH and a couple of BE pets, but the pet was only a mere distraction.
(ANY PROGRESS MADE to changing the BE pet so that will be more powerful, more dynamic, more strategic, more useful in PvP is PROGRESS INDEED).
Spazzers wrote:
Now this is something I can respond to and help you out a bit. It might be amusing for some of the newer BE's as well.
Bio-engineers used to make tissue products like charuga (forget how it was spelled) for professions that did not exist in the game. Those professions were removed during Beta but the dev's seemed to have forgotten to fix our tissue line. They didn't fix the line until quite a few months after the game was live.
While other profession were getting 100% xp using factories to create products, bio-engineers were making everything by hand. Factories would not accept a BE schematic. Every single pet stim and vita pack was made by hand.
We had tissues that required resources that didn't exist in the game or were SUPER rare loot drops such as mollusks and milk. I critical failed on a tissue using milk a customer spent 1M credits on. I nearly cried.
Animals a bio-engineer made were no better than the base level equivalent found in the wild. This means a BE blurrg was nearly identical to a regular wild blurrg. Creature handlers rarely bought BE animals at the novice level. Only master level animals like the kimogilawere marketable. Why would a creature handler pay good money for a BE blurrg when they can tame one for free in the wild?
That's a quick down and dirty for ya. As you can see, BE is infinitely better off now.
Thank you for the history lesson. In light of that knowledge, the current BE has nothing to complain about... of course, the power of a prof is all relative.
Butthat was a truely enjoyable post.
This is the part I agree with whole heartedly. If animals were valuable in PvP more people would take up creature handler and more BE pets would be sold. Nothing about that plan is negative.
fotabett wrote:
(ANY PROGRESS MADE to changing the BE pet so that will be more powerful, more dynamic, more strategic, more useful in PvP is PROGRESS INDEED).
ArthurDentOnBria wrote:
There's not a single thing on your list that I (or anyone else for that matter judging by our top 20 lists in the past) would put in my top 100, let alone my top 5. But just for grins, a quick braindump or some much much much more important issues:
* storage issue
* CL 10 issue
* artisan skills issue
* ranged damage issue
* critical fail issue
* dna sampling issues
* vendor/bazar categorization issues
* balance issue with our lack of premium products considering our skill point investment
* skill tape issue
* viability of chef additives issues
*viability of tailor tissue issues
_______________________________________
In general, these are good and viable issues. ***But, there is no mention (accept the ranged change) of how changes to BE and/or CH (=BE/CH) pets to make them more dynamic and viable in the mass PvP and/or PvP realm.
Opening the BE/CH pet into the realm of PvP will make the playability and scope of the BE prof more interesting. Don't you think?
fotabett wrote:
Opening the BE/CH pet into the realm of PvP will make the playability and scope of the BE prof more interesting. Don't you think?
I don't think it will make the profession 'more interesting'. I make pets right now for people to PVP with, but just because they suck at PVP doesn't mean my standard or how I make those pets are any different than for the PVE pets I make. Just the resistances change and maybe the specials. If pets finally got the PVP damage reduction (which is a GCW issue and a CH issue not a BE issue) it wouldn't change how I make those pets or make creating them any more 'interesting'.
The only change I could possibly see is in the amount of business BE's would get. But that isn't a change in the profession, that's a change in the economy.
Message Edited by Kevm on 09-10-2004 04:51 PM
/shrug
This is just combat-balance stuff, and like others said, this is of more interest to CH than to BE. Not all BE's make pets, and not all that do are CH themselves, so our interest in, say whether or not a CH can pwn a BH in pvp is kind of an indirect one. We care that there are CH in representative numbers, and we care that our products are attractive to those CH that exist. But the other stuff, eh, like I said, it's kind of an indirect interest at best.
Speaking of combat balance stuff though, I just think right now that we've reached a point in combat where when you can get a buff and 80% kinetic armor such that you take almost no damage and re-gen almost instantaneously, and you can get that stuff without expending a single skill point, that there really just is no need for a tank for the most part, and it really doesn't matter a whole lot how good that tank is. So whether you're talking light armor, or medium armor, I just don't think it matters a whole lot, because I can't see a TKA saying "medium armor! geez, I'd better drop by TKA skills so I can pick up CH right away!". I just don't see that happening. We'll all just have to wait for the combat balance and hope for the best.
fotabett wrote:
In general, these are good and viable issues. ***But, there is no mention (accept the ranged change) of how changes to BE and/or CH (=BE/CH) pets to make them more dynamic and viable in the mass PvP and/or PvP realm.
Opening the BE/CH pet into the realm of PvP will make the playability and scope of the BE prof more interesting. Don't you think?