Bio Engineer Archive

Thread: The state of the BE prof: adverse changes

SkyPreacher1
Fri Sep 10, 2004 6:39 am
#14

You want my wish list for BE's


I wish that as Master BE's we could put med. armor on our pets.

I wish that as Master BE I could push my level 70 pets up into the 30k HAM range.

I wish that as Master BE I could put plague strike on CL 60+ pets

I wish that as Master BE I could tweak my wild pets stats, or take a DNA sample from a tamed pet.

I wish that as Master BE that strong poison was strong poison and in fact that all the specials we aim for actually did more damage.


I wish that as Master BE CH's would understand how very very hard it is to go and collect that very important DNA to make their UBER pets that will stand out in a crowd.


I wish as Master BE I could make my pets have more variety than what is available right now.

I wish as Master BE we had a quest that would deliver into our hands the ability to take DNA from very high end MOBS like Enraged Rancors, Kimogilias etc.

I wish as Master BE that my +120 mask scent wasn't broken so often by a spider so a MR can kill me.


Those are a few of my wishes.



....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
Spazzers
Fri Sep 10, 2004 8:57 am
#15






fotabett wrote:


Good idea. I perhaos this was more meant for using BE and CH pets in various PvE and PvP situations.


I'mnotfamiliar with the full spectrum of problems before last December. Please share some history.








Now this is something I can respond to and help you out a bit. It might be amusing for some of the newer BE's as well.


Bio-engineers used to make tissue products like charuga (forget how it was spelled) for professions that did not exist in the game. Those professions were removed during Beta but the dev's seemed to have forgotten to fix our tissue line. They didn't fix the line until quite a few months after the game was live.


While other profession were getting 100% xp using factories to create products, bio-engineers were making everything by hand. Factories would not accept a BE schematic. Every single pet stim and vita pack was made by hand.


We had tissues that required resources that didn't exist in the game or were SUPER rare loot drops such as mollusks and milk. I critical failed on a tissue using milk a customer spent 1M credits on. I nearly cried.


Animals a bio-engineer made were no better than the base level equivalent found in the wild. This means a BE blurrg was nearly identical to a regular wild blurrg. Creature handlers rarely bought BE animals at the novice level. Only master level animals like the kimogilawere marketable. Why would a creature handler pay good money for a BE blurrg when they can tame one for free in the wild?


That's a quick down and dirty for ya. As you can see, BE is infinitely better off now.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Kevm
Fri Sep 10, 2004 9:02 am
#16






Spazzers wrote:


Only master level animals like the kimogilawere marketable.





But weren't the Kimo's bugged and cound not be tamed too?



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
ArthurDentOnBria
Fri Sep 10, 2004 9:17 am
#17


There's not a single thing on your list that I (or anyone else for that matter judging by our top 20 lists in the past) would put in my top 100, let alone my top 5. But just for grins, a quick braindump or some much much much more important issues:


* storage issue


* CL 10 issue


* artisan skills issue


* ranged damage issue


* critical fail issue


* dna sampling issues


* vendor/bazar categorization issues


* balance issue with our lack of premium products considering our skill point investment


* skill tape issue


* viability of chef additives issues


*viability of tailor tissue issues


these things above I'd call "problems", but there are many many other "wish list" type issues that I'd add way way way before considering something like "ability to pull out over 3 pets".





fotabett wrote:





ArthurDentOnBria wrote:

These so called "nerfs" are what you are complaining about? wow, BE must be in better shape then I thought, lol.






Yes, it's perfect.






Message Edited by ArthurDentOnBria on 09-10-2004 09:18 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


ArthurDentOnBria
Fri Sep 10, 2004 9:25 am
#18

yes they were. Actually, I would not agree with the "only master level animals were marketable" statement at all. It was actually a wierd situation where we had like 30 pets in our tree, and only 4 were marketable (Kahmurra and Gualama for non-ch, and Gurreck and Rancor for mch) and there was nothing in between. These animals were certainly better than their wild counterparts, but not miles better. Also, up until around Nov I believe, there was not a single tissue that we could sell. All tailor tissues were broken, and the chef additives were just rediculous (similar to the current resource requirements only they gave like a 10% boost rather than a 100% boost). And yea, then there were the other problems like Spazzers mentioned with our factories not workikng and such. It was really really tough back then, and there were daily threads screaming for the devs head in a handbasket. There were even threads suggesting that the poor guy get fired immediately for his incompetence, lol.




Kevm wrote:





Spazzers wrote:


Only master level animals like the kimogilawere marketable.





But weren't the Kimo's bugged and cound not be tamed too?









ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Spazzers
Fri Sep 10, 2004 9:45 am
#19

True kimo's were bugged but they made great furniture and were actually sought after. Rancors rocked back then. I can remember when people ran from them.


I forgot about the kahmurra's. I sold quite a few of them actually. BE animals could be marginally better than wild animals but not to the extent that a creature handler would spend good money to buy them. They could get a huge variety of better animals for free out of the wild and it was a lot of fun for them. I used to sell packs of 50 eopies to novice creature handlers grinding tame, train, and release. They were disposable animals .


One of my top 5 issues would be making animals viable again. It will have been over a year since creature handlers were nerfed hard in the light of combat balance by the time the rest of the professions even start to be balanced. Either balance the rest of the professions or give creature handlers back their medium armored animals.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
fotabett
Fri Sep 10, 2004 1:12 pm
#20






SkyPreacher1 wrote:

You want my wish list for BE's


I wish that as Master BE's we could put med. armor on our pets.


I wish that as Master BE that strong poison was strong poison and in fact that all the specials we aim for actually did more damage.


Excellent wish list: Med. armor would even the playing field for CH pets in the PvP realm. Light armor should be granted to nonCH CL10 pets as well at a minimum-- the pet in the PvP realm is pathetic. Even JustG had envisioned a greater role for the BE/CH in mass PvP. I will search for that interview and post it later.


I wish that as Master BE CH's would understand how very very hard it is to go and collect that very important DNA to make their UBER pets that will stand out in a crowd.


This is an understatement. So many clueless CH's do not understand time and effort put into making an uber BE pet.


I wish as Master BE that my +120 mask scent wasn't broken so often by a spider so a MR can kill me.


LOL. That's ridiculous. You should get a benefit for points spent on Rnager. Don't mean to upset you, but I get MDH with 0 maskscent; yes, it takes forever.


Those are a few of my wishes.









Talazar(gnn [[[[[[[[[[] nnnWX9ggggggggggggggggggggggggggggg)
Master LightSaber/Master Survivor/Master Combat Prowess/Harmonious Nature


knowledge is power; ignorance is medicine (confucian quality).
circular thinking is an enigma.
BE does not preclude bi-polar (except when SOE/LA eliminates BE with utter disregard for its veteran players).
mastermind noviced
Drop-off Vendors 900m South of Theed, Naboo -4620 3275

fotabett
Fri Sep 10, 2004 2:07 pm
#21






Kevm wrote:





fotabett wrote:






You didn't offer any examples. Perhaps, you do not have any complaints/bugs for the CH/BE prof in general-- and you think the BE prof is pristine? Or perhapsyou find it easierto criticize others comments and have no original ideas/perspectives of your own. I challenge you to find a bug for BE and post it.







Why should I offer any examples? You want a good list of bugs/desires look at the Top 5 list.


The fact is you listed a whole bunch of 'nerfs' that are either not nerfs at all, or are bugs with the CH profession. You didn't list any BE profession bugs. Not one.



2. BE no longer able to make CL10 pets with light armor.


How would you classify #2? I will refer to your defintiton, since you do not care for mine.


3. DOC poison and disease resists make the BE/CH pet attack specials less viable touse in PVP.


This is a major BE prof issue because the BE prof has the power to make pets with these specials AS WELL AS other specials like BS, CS, Int, Diz, SS, etc. AND CUSTOMIZE these specials into RESISTS like 20-100% ACID resist --a commone dmg attack in PvP.






In short, my Top 5 wish is shorter:


1. Stong Poison should be VERY POTENT, more on par with CM poison. The Poison comes from a creature (which should naturely be more potent) Reason:CL10 pets with Strong Poison is near useless in PvP right now.


2. Currently, the BE/CH pet is excluded in mass PvP becausethe pet isnear useless-- it will be incapped inabout 3-4 hits of a formidable PvPer. I obtained a CR of 1365 on Bria with CH and a couple of BE pets, but the pet was only a mere distraction.


(ANY PROGRESS MADE to changing the BE pet so that will be more powerful, more dynamic, more strategic, more useful in PvP is PROGRESS INDEED).





Talazar(gnn [[[[[[[[[[] nnnWX9ggggggggggggggggggggggggggggg)
Master LightSaber/Master Survivor/Master Combat Prowess/Harmonious Nature


knowledge is power; ignorance is medicine (confucian quality).
circular thinking is an enigma.
BE does not preclude bi-polar (except when SOE/LA eliminates BE with utter disregard for its veteran players).
mastermind noviced
Drop-off Vendors 900m South of Theed, Naboo -4620 3275

fotabett
Fri Sep 10, 2004 2:12 pm
#22









Spazzers wrote:




Now this is something I can respond to and help you out a bit. It might be amusing for some of the newer BE's as well.


Bio-engineers used to make tissue products like charuga (forget how it was spelled) for professions that did not exist in the game. Those professions were removed during Beta but the dev's seemed to have forgotten to fix our tissue line. They didn't fix the line until quite a few months after the game was live.


While other profession were getting 100% xp using factories to create products, bio-engineers were making everything by hand. Factories would not accept a BE schematic. Every single pet stim and vita pack was made by hand.


We had tissues that required resources that didn't exist in the game or were SUPER rare loot drops such as mollusks and milk. I critical failed on a tissue using milk a customer spent 1M credits on. I nearly cried.


Animals a bio-engineer made were no better than the base level equivalent found in the wild. This means a BE blurrg was nearly identical to a regular wild blurrg. Creature handlers rarely bought BE animals at the novice level. Only master level animals like the kimogilawere marketable. Why would a creature handler pay good money for a BE blurrg when they can tame one for free in the wild?


That's a quick down and dirty for ya. As you can see, BE is infinitely better off now.





Thank you for the history lesson. In light of that knowledge, the current BE has nothing to complain about... of course, the power of a prof is all relative.


Butthat was a truely enjoyable post.





Talazar(gnn [[[[[[[[[[] nnnWX9ggggggggggggggggggggggggggggg)
Master LightSaber/Master Survivor/Master Combat Prowess/Harmonious Nature


knowledge is power; ignorance is medicine (confucian quality).
circular thinking is an enigma.
BE does not preclude bi-polar (except when SOE/LA eliminates BE with utter disregard for its veteran players).
mastermind noviced
Drop-off Vendors 900m South of Theed, Naboo -4620 3275

Spazzers
Fri Sep 10, 2004 2:18 pm
#23






fotabett wrote:


(ANY PROGRESS MADE to changing the BE pet so that will be more powerful, more dynamic, more strategic, more useful in PvP is PROGRESS INDEED).






This is the part I agree with whole heartedly. If animals were valuable in PvP more people would take up creature handler and more BE pets would be sold. Nothing about that plan is negative.




Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
fotabett
Fri Sep 10, 2004 2:25 pm
#24






ArthurDentOnBria wrote:


There's not a single thing on your list that I (or anyone else for that matter judging by our top 20 lists in the past) would put in my top 100, let alone my top 5. But just for grins, a quick braindump or some much much much more important issues:


* storage issue


* CL 10 issue


* artisan skills issue


* ranged damage issue


* critical fail issue


* dna sampling issues


* vendor/bazar categorization issues


* balance issue with our lack of premium products considering our skill point investment


* skill tape issue


* viability of chef additives issues


*viability of tailor tissue issues


_______________________________________


In general, these are good and viable issues. ***But, there is no mention (accept the ranged change) of how changes to BE and/or CH (=BE/CH) pets to make them more dynamic and viable in the mass PvP and/or PvP realm.


Opening the BE/CH pet into the realm of PvP will make the playability and scope of the BE prof more interesting. Don't you think?




Talazar(gnn [[[[[[[[[[] nnnWX9ggggggggggggggggggggggggggggg)
Master LightSaber/Master Survivor/Master Combat Prowess/Harmonious Nature


knowledge is power; ignorance is medicine (confucian quality).
circular thinking is an enigma.
BE does not preclude bi-polar (except when SOE/LA eliminates BE with utter disregard for its veteran players).
mastermind noviced
Drop-off Vendors 900m South of Theed, Naboo -4620 3275

Kevm
Fri Sep 10, 2004 2:49 pm
#25






fotabett wrote:



Opening the BE/CH pet into the realm of PvP will make the playability and scope of the BE prof more interesting. Don't you think?






I don't think it will make the profession 'more interesting'. I make pets right now for people to PVP with, but just because they suck at PVP doesn't mean my standard or how I make those pets are any different than for the PVE pets I make. Just the resistances change and maybe the specials. If pets finally got the PVP damage reduction (which is a GCW issue and a CH issue not a BE issue) it wouldn't change how I make those pets or make creating them any more 'interesting'.


The only change I could possibly see is in the amount of business BE's would get. But that isn't a change in the profession, that's a change in the economy.


Message Edited by Kevm on 09-10-2004 04:51 PM



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
ArthurDentOnBria
Fri Sep 10, 2004 3:12 pm
#26

/shrug


This is just combat-balance stuff, and like others said, this is of more interest to CH than to BE. Not all BE's make pets, and not all that do are CH themselves, so our interest in, say whether or not a CH can pwn a BH in pvp is kind of an indirect one. We care that there are CH in representative numbers, and we care that our products are attractive to those CH that exist. But the other stuff, eh, like I said, it's kind of an indirect interest at best.


Speaking of combat balance stuff though, I just think right now that we've reached a point in combat where when you can get a buff and 80% kinetic armor such that you take almost no damage and re-gen almost instantaneously, and you can get that stuff without expending a single skill point, that there really just is no need for a tank for the most part, and it really doesn't matter a whole lot how good that tank is. So whether you're talking light armor, or medium armor, I just don't think it matters a whole lot, because I can't see a TKA saying "medium armor! geez, I'd better drop by TKA skills so I can pick up CH right away!". I just don't see that happening. We'll all just have to wait for the combat balance and hope for the best.






fotabett wrote:



In general, these are good and viable issues. ***But, there is no mention (accept the ranged change) of how changes to BE and/or CH (=BE/CH) pets to make them more dynamic and viable in the mass PvP and/or PvP realm.


Opening the BE/CH pet into the realm of PvP will make the playability and scope of the BE prof more interesting. Don't you think?










ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


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