Bio Engineer Archive

Thread: The state of the BE prof: adverse changes

fotabett
Thu Sep 09, 2004 10:57 am
#1






Kevm wrote:


your first thread, and in it you complain about how 'nerfed' we are, when we haven't been nerfed at all.




Ok, for the purpose of discussion and information gathering since I took a near 5 month hiatus from SWG, we will use the word nerf to mean CHANGESTHAT AFFECTEDthe BE PROFESSION. Please also realize that changes to another prof affect the gameplay and discussion making of other profs (that's obvious-- but I want to stress this interaction).


CHANGES:


1.CH prof no longer able to call greater than 3 pets at a time.


2. BE no longer able to make CL10 pets with light armor.


3. DOC poison and disease resists make the BE/CH pet attack specials less viable touse in PVP.


4. Can no longer heal yourself while riding on your pet mount.


Bugs never fixed for BE/CH pets:


1. Pet often gets stuckwhile /following on uneven terrain-- solution: constanly /shout "follow".


2. Once pet is incapped, BE pet stimsdo not always revive the pet-- solution: pet must be stored and recalled.


3. After some given period of time the pet does not react to commands the first time given and/or becomes VERY slow and will not react to commands-- solution: known that I know (destroy pet and get a new one =) ).


4. There are more bugs, obviously. So I open this part for further examples.


===


I made a new thread for this discussion as well because this is frankly a new topic which has little to do with the original thread topic.




Talazar(gnn [[[[[[[[[[] nnnWX9ggggggggggggggggggggggggggggg)
Master LightSaber/Master Survivor/Master Combat Prowess/Harmonious Nature


knowledge is power; ignorance is medicine (confucian quality).
circular thinking is an enigma.
BE does not preclude bi-polar (except when SOE/LA eliminates BE with utter disregard for its veteran players).
mastermind noviced
Drop-off Vendors 900m South of Theed, Naboo -4620 3275

ArthurDentOnBria
Thu Sep 09, 2004 11:11 am
#2

These so called "nerfs" are what you are complaining about? wow, BE must be in better shape then I thought, lol.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Seiryuu
Thu Sep 09, 2004 11:38 am
#3

Changes:

1) Creature Handler has always been limited to three pets. Anyone that had more out was using a bug to do so (intentionally or unintensionally).

2) And the problem with this is? I'm still angry there are CL 10 4k HAM pets around.

3) Pets are pointless in PvP under the existing combat rules. Period.

4) While I agree this would be good, so? Only a few of us die-hards ride mounts and if you're fighting on one, you're just asking to lose. There are a ton more important things that need to be done to make mounts worthwhile.

Bugs:

1) Solution: Target pet. Pull up the radial until all options are visible. Call once or twice.

2) Solution: Don't let your pet get incapped.

3) Store it and try using it on a less busy planet. I hang out on less populated worlds and cannot say I've seen such behavior on those. I can't imagine destroying a pet just because the server isn't relaying commands properly.

4) CH has a ton of issues, and while that does indirectly affect BE, those are not BE bugs or nerfs.



-----
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Kevm
Thu Sep 09, 2004 11:51 am
#4






fotabett wrote:


CHANGES:


1.CH prof no longer able to call greater than 3 pets at a time.


This isn't a change. This has always been the case.


2. BE no longer able to make CL10 pets with light armor.


Non-ch Pets shouldn't have armor as it is. If a bug was fixed its not a 'nerf'.


3. DOC poison and disease resists make the BE/CH pet attack specials less viable touse in PVP.


creature poison and disease have never been viable in PVP


4. Can no longer heal yourself while riding on your pet mount.


Could you before? The vast majority of people use vehicles since they are so much faster anyway so I don't really see this as an issue worth arguing over.


Bugs never fixed for BE/CH pets:


1. Pet often gets stuckwhile /following on uneven terrain-- solution: constanly /shout "follow".


This isn't a BE problem. Also try using /tellpet instead of spamming everyone around you


2. Once pet is incapped, BE pet stimsdo not always revive the pet-- solution: pet must be stored and recalled.


Never had this problem occur, but once again is not a BE problem.


3. After some given period of time the pet does not react to commands the first time given and/or becomes VERY slow and will not react to commands-- solution: known that I know (destroy pet and get a new one =) ).


Destroying the pet because of server issues is plain stupid. All you have to do is store it.


4. There are more bugs, obviously. So I open this part for further examples.


Everything you've mentioned has either a minor affect on BE (through our customers) or isn't a BE problem at all. So, umm, where are your BE bugs and nerfs?






Message Edited by Kevm on 09-09-2004 02:01 PM



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
Spazzers
Thu Sep 09, 2004 3:10 pm
#5

You'd have receive a better audience in the creature handler forum.


Yes, what affects the creature handlers affects BE's. However, the list you've made is not the top 5 list in the creature handler forum. If your point was "what drives players away from creature handler affects bio-engineers" then take a few minutes and browse the CH forum. You'll find out exactly what drives them away.


The state of BE is infinitely better than it was before last December.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
GMANHNC
Thu Sep 09, 2004 3:27 pm
#6

You forgot the BE bug that clothing is still wearable at 0 condition.

Message Edited by GMANHNC on 09-09-2004 06:30 PM

Message Edited by GMANHNC on 09-10-2004 07:10 PM



GMAN
I moved to Corellia I have no vendor and I don't know the coords to my house, but it doesn't really matter cause all my pets are in the tool box, I may have some in space, but that doesn't really concern you either.
Kevm
Thu Sep 09, 2004 3:31 pm
#7






GMANHNC wrote:
Why are we even responding to this crap?





Boredom?

Message Edited by Kevm on 09-09-2004 05:31 PM



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
GMANHNC
Thu Sep 09, 2004 3:34 pm
#8

Thought as much, only reason i bothered... lol



GMAN
I moved to Corellia I have no vendor and I don't know the coords to my house, but it doesn't really matter cause all my pets are in the tool box, I may have some in space, but that doesn't really concern you either.
SkyPreacher1
Fri Sep 10, 2004 12:02 am
#9

Personally my biggest issues are


Many fails in trying to take DNA at Master BE level


And the Crit fails in creating DNA templates.


What happens to CH does affect us but some of that we are hoping will be fixed in the Combat Revamp. If it is BE pets will become more valuable.



....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
fotabett
Fri Sep 10, 2004 4:39 am
#10






Kevm wrote:






fotabett wrote:


CHANGES:


1.CH prof no longer able to call greater than 3 pets at a time.


This isn't a change. This has always been the case.


Not true. CH use to be able to pull more than 3 pets at a time but CH tree requirements got changed etc.


2. BE no longer able to make CL10 pets with light armor.


Non-ch Pets shouldn't have armor as it is. If a bug was fixed its not a 'nerf'.


That's a judgement call; pets SHOULD have armor-- its a BIO ENGINEERED PET, it should have something beyond its normal capabilities if the BE is resourceful...


3. DOC poison and disease resists make the BE/CH pet attack specials less viable touse in PVP.


creature poison and disease have never been viable in PVP


never? thats an outlandish assumption! Have you ever PVP'd with a pet?


The BE/CH professions should be able to compete in the PVP realm; why are we excluded? Would you not want to see pets being used strategically in the battlefield-- make pvp more dynamic and that would include the BE/CH prof again.


4. Can no longer heal yourself while riding on your pet mount.


Could you before? The vast majority of people use vehicles since they are so much faster anyway so I don't really see this as an issue worth arguing over.


Yes, you could before for a very short time. The point here is that a BE has medic 0/0/0/4 as its prereq for BE-- might as well use all the skills possible, and thusheal yourself as you /gallop away from the pursuant ER on your speedy kaadu.


Bugs never fixed for BE/CH pets:


3. After some given period of time the pet does not react to commands the first time given and/or becomes VERY slow and will not react to commands-- solution: known that I know (destroy pet and get a new one =) ).


Destroying the pet because of server issues is plain stupid. All you have to do is store it.


Let me rephrase, so that you understand better: after constant use and storing and recalling, the pet will slowly deteriorate into either not following commands or become slow to respond to commandsto the pointmultiple "shoutings" of the same command becomes tedious and unreliable. (note: /tellpet doesn't work any better). In short, the data for the pet must get corrupt over time.


4. There are more bugs, obviously. So I open this part for further examples.


Everything you've mentioned has either a minor affect on BE (through our customers) or isn't a BE problem at all. So, umm, where are your BE bugs and nerfs?


You didn't offer any examples. Perhaps, you do not have any complaints/bugs for the CH/BE prof in general-- and you think the BE prof is pristine? Or perhapsyou find it easierto criticize others comments and have no original ideas/perspectives of your own. I challenge you to find a bug for BE and post it.




Talazar(gnn [[[[[[[[[[] nnnWX9ggggggggggggggggggggggggggggg)
Master LightSaber/Master Survivor/Master Combat Prowess/Harmonious Nature


knowledge is power; ignorance is medicine (confucian quality).
circular thinking is an enigma.
BE does not preclude bi-polar (except when SOE/LA eliminates BE with utter disregard for its veteran players).
mastermind noviced
Drop-off Vendors 900m South of Theed, Naboo -4620 3275

fotabett
Fri Sep 10, 2004 4:41 am
#11






ArthurDentOnBria wrote:

These so called "nerfs" are what you are complaining about? wow, BE must be in better shape then I thought, lol.






Yes, it's perfect.



Talazar(gnn [[[[[[[[[[] nnnWX9ggggggggggggggggggggggggggggg)
Master LightSaber/Master Survivor/Master Combat Prowess/Harmonious Nature


knowledge is power; ignorance is medicine (confucian quality).
circular thinking is an enigma.
BE does not preclude bi-polar (except when SOE/LA eliminates BE with utter disregard for its veteran players).
mastermind noviced
Drop-off Vendors 900m South of Theed, Naboo -4620 3275

fotabett
Fri Sep 10, 2004 5:03 am
#12






Spazzers wrote:

You'd have receive a better audience in the creature handler forum.


Yes, what affects the creature handlers affects BE's. However, the list you've made is not the top 5 list in the creature handler forum. If your point was "what drives players away from creature handler affects bio-engineers" then take a few minutes and browse the CH forum. You'll find out exactly what drives them away.


The state of BE is infinitely better than it was before last December.





Good idea. I perhaos this was more meant for using BE and CH pets in various PvE and PvP situations.


I'mnotfamiliar with the full spectrum of problems before last December. Please share some history.





Talazar(gnn [[[[[[[[[[] nnnWX9ggggggggggggggggggggggggggggg)
Master LightSaber/Master Survivor/Master Combat Prowess/Harmonious Nature


knowledge is power; ignorance is medicine (confucian quality).
circular thinking is an enigma.
BE does not preclude bi-polar (except when SOE/LA eliminates BE with utter disregard for its veteran players).
mastermind noviced
Drop-off Vendors 900m South of Theed, Naboo -4620 3275

fotabett
Fri Sep 10, 2004 5:09 am
#13






SkyPreacher1 wrote:

Personally my biggest issues are


Many fails in trying to take DNA at Master BE level


True. But at least at master HQ and VHQ are available.


And the Crit fails in creating DNA templates.


/agree

Evidence that BE is a CRAFTING PROFESSION and should be treated as one.


What happens to CH does affect us but some of that we are hoping will be fixed in the Combat Revamp. If it is BE pets will become more valuable.


I'm skeptic; BE will be ignored as its continously put on the back-burner. In beta it was a "farmer" profession and it has yet to live that stigma down. SWG and/or the Devs must like it that way.









Talazar(gnn [[[[[[[[[[] nnnWX9ggggggggggggggggggggggggggggg)
Master LightSaber/Master Survivor/Master Combat Prowess/Harmonious Nature


knowledge is power; ignorance is medicine (confucian quality).
circular thinking is an enigma.
BE does not preclude bi-polar (except when SOE/LA eliminates BE with utter disregard for its veteran players).
mastermind noviced
Drop-off Vendors 900m South of Theed, Naboo -4620 3275

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