Bio Engineer Archive

Thread: CORRESPONDANT: Something Needs To Be Done Regarding Critical Failures.

Kariya26
Wed Dec 31, 2003 10:36 pm
#14

I'm a master architect and master BE. All I have to say is I hate critting on a complex structure alot more than a high level pet. Sure failing a high level pet sucks, but when I crit on a hard structure I lose alot more money and time. No one in this game can understand crits for architects, I don't care what they say or how they try to compare it. No comparison at all IMO. Just my 2 cents. I can accept the crit fails for dna and pets. Just part of the game. Personally I love going out to get dna now. Even with the deaths. Funnest part of the game IMO. I think this is the best crafting in the game. Other professions just seem boring. This profession is down right exciting. So the crits I just accept as a necessary evil.




Mos Quito Hills Mega Mall
Mos Espa -1068 1829
~ BER 13 Harvs with over 120K hoppers - 120k, BER 10 Harvs with over 60K hoppers -55k ~
jadegreif
Thu Jan 01, 2004 4:35 am
#15

Suggestion: Make your combines in a Manufactoring Center type Player cities.

Maybe I have been really really lucky, but I made a ton of combines lately, and had only 2 crit fails in at least 100+ combines in a Player city that's a manufactoring center. My station there is only 32ish too.

Give it a try maybe




Tanja Jadepanther - Master CH, Master Bio Engineer - Lowca
Val'ry Azure - Master Commando, Master TKA - Wanderhome
Valenia - Sharpshooter (4/2/3/3), Ranger (4/2/4/3) - Sunrunner
Tymora
Thu Jan 01, 2004 5:10 am
#16

My crit fails on combines have been about 1 in 20. But ive failed on experimenting up to 7 times on ONE template. Something just doesnt seem right to me. You'd think a master wouldn't fail so much. I'd almost swear I had better luck when I wasnt a master.



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Tymora, Goddess of Luck, Arkon's Havoc Squadron Ace Pilot

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Wapcaplet
Thu Jan 01, 2004 6:28 am
#17

You still get crit fails in manufactoring center cities. Get this: I had two crit fails out of about 20 combines in a manufactoring center city with a 43 qual Food/chem crafter and 14.7 qual tools.


Tell me how THAT's supposed to happen . . .


Tobywan Kenobite


Master BE Bloodfin






Tobywan Kenobite
MASTER BE
Vendor -317 5459 MASC City, Naboo
BE Pets, Petstims, Chef Tissues and Tailor Tissues!!!
M.A.S.C.
Anarrion
Thu Jan 01, 2004 6:41 am
#18

I had 29 Bull Rancor samples. I got 4 critical failures in a row. I made one pet successfully with 5 samples, used 2 more successfully in another pet, andthen had another crit while using the final 2. So, I lost 22 of 29 Bull Rancor samples due to critical failures.


A while back I had 2 failures in 3 attempts using Mutant Rancor DNA.


I am a Master BE, by the way.

BlackTigress1
Thu Jan 01, 2004 6:51 am
#19

I agree wholeheartedly ... Crit fails should return the DNA template... crit fails on templates should return the DNA because they are SUCH a pain to get now that we pretty much have to sample from something in the wild to get the DNA.



(gggggggggggggWgn]nn[[[[]]]]nn]ngXggggggggggggg)
Jedi Padawan-still jedi
Retired MBE/MCH/Ranger0030-now medic
Retired MBH/MCH-R.I.P. Raziya it was good while it lasted

"You're not paranoid, if someone's really out to get you."
Gylnor
Thu Jan 01, 2004 7:15 am
#20

"I'm a master architect and master BE. All I have to say is I hate critting on a complex structure alot more than a high level pet."



Not me, when I crit on Mutant Rancor DNA that I have spent a day finding it make me turn off this game for about a week. One of these times its gonna push the cancel button for me.

Ameoba
Thu Jan 01, 2004 7:48 am
#21

/agree too many of these lately.



I've failed more in the last few weeks than my whole BE carrer (master since a month after launch)




-- Namael Psychomachiae
--- Bio-engineer and Propagandist

"Everything is Working as Intended"
Talgoth_Do_Shon
Thu Jan 01, 2004 11:28 am
#22

This is sometthingI was thinking of posting about. Crits are reallly gettting out of hand. While I think not getting some kind of penelty on a failure is wrong, a good compromise would be to lower the quality of the DNA one level on a crit rather then complete loss.



Talgoth Do'Shon - Tarquinas MCM / MTKA
Katira Do'shon - Tarquinas 12 pt. Master Chef / MBE
ZalToth Do'Shon - Master Squad Leader / Master Doctor - Tarquinas
Come vist us in beautiful Gold Beach, located on Corellia. Stop at the Pub and visit the longest established Food/Drink venders on the planet. Now just a shuttle hop away.
Sumorex
Thu Jan 01, 2004 12:40 pm
#23

As a Master, the only thing reallygetting me to see red with failures is inside of a template. If you fail on an experimentation point, the failure jumps to a non-related category. If that category was previous maxed out, you can not spend more points there to regain lost ground


My crit fail rate is around 1:20 on template or clone combines. This is perhaps a touch too frequent, considering the resources we use (DNA).


My failure rate on experimentation is a consistent 1:10... this means a template without a failure doesn't happen often. I'd like to see this changed to more of 1:20 so a Master can have a reasonable chance to have a template without a failure... the only way I've managed to cut down my risk on this is to spend 2 or 3 points at once in a single category after doing the math to see if I have room to fullly utilize all the points. Spending xp pts in multiple categories isn't a solution because thats a sure fire way to screw a template up... gotten some really weird combines doing points that way.





Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

Intrepid Server
meroc
Thu Jan 01, 2004 6:12 pm
#24

I think the "jumping fails" is a flaw of the actual crafting system. That doesn't make it any easier to acept I know, but it means it's deeper (and harder to "fix") than just redoing a few sections of code (though I thought I saw something from Talth saying Kel would look into it).


I had a fail the other day where Fort dropped from 49x to 1! I should have stopped there and made the thing into a critter. Would be interesting to see what effect a Fort of 1 would have on a final result




Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
Tal-N
Thu Jan 01, 2004 7:08 pm
#25

I've actually had a good run without critical failures recently myself. I have had it consistantly bad at times though and every time I make a clone using dna from something that took an exceptionally long time to produce or gather I actually feel my stomach tighten every time I reach for that assemble button.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Elvizzard
Fri Jan 02, 2004 6:13 am
#26

I just had three critical in a row. Most of the samples was from Bark..Burrower Queen VHQ. I think something must be wrong here. Its not that fun spending hours efter hours, first to locate high level creatures, then try to sneak up to them without being discoverd, getting aggro........ and then loose all the samples in critical failures.



elviz: TKM, Ranger 0/0/4/0
Acki Alom: Master Fencer, Master Doctor
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