Bio Engineer Archive
Thread: Creature Recycler...Eggs...Bad News
Temujin23
Wed Jan 26, 2005 12:12 am
#14
My guildmate (also a Master Ranger) and I just finished putting our recycler together, and I was dismayed by the info in your post. I had hoped to be able to use it to help out any BE's who needed eggs on our server but didn't have access to arecycler. Here's hoping the devs will listen to you and make a change.
al-djinn'i
Master Ranger/TKM
Temujin23
Wed Jan 26, 2005 12:17 pm
#15
Canyon corsairs on Lok drop the agitator motor schematic, Hidden Daggers on Corellia drop the spinner blades, Chunkers on Talus drop the pulverizers, and Tuskens drop the feed tube. Feed tube and motor schematic are very rare drops-- be prepared for some minor aggravation. Not sure who drops the copper batteries-- I bought mine on the bazaar. Also, I don't remember which type of wiring goes into the motor, but you'll get plenty of red wiring from those chunkers and plenty of regular wiring from the corsairs. Whichever wiring it is, you need two units. I think that's everything.
al-djinn'i
Master Ranger/TKM
Physkoris
Wed Jan 26, 2005 8:42 pm
#16
I was extremely disappointed when I tried putting eggs and fish into the creature recycler and instead meat and seafood spit out. And why the hell is horn included?! There's no schematic that uses horn, and there's no way to even harvest it. What a complete waste. I was also disappointed at the stats at 200 (honestly,would yourateprocessed burgers from McDonald's 2 out of 10)but I can live with that. I can't live without combined fish and combined eggs. I thought that was the whole reason these were being added into the game.PleaseArthurDentOnBria (hehe do you goby an easier nickname?) bring this to the attention of the devs because itis really disappointing to see a great idea not executed fully. Maybe you could even rally the rest of the crafting correspondents so the devs realize we're serious.
To answer some questions:
- Egg is recycled into processed meat.
- Fish is recycled into processed seafood.
- Processed seafood DOES NOT work in place of fish in Pet Stim D's.
- Processed meat DOES NOT work in place of egg in Myoflex.
LloydPickering
Thu Jan 27, 2005 4:06 am
#18
Physkoris wrote:
I was extremely disappointed when I tried putting eggs and fish into the creature recycler and instead meat and seafood spit out. And why the hell is horn included?! There's no schematic that uses horn, and there's no way to even harvest it. What a complete waste. I was also disappointed at the stats at 200 (honestly,would yourateprocessed burgers from McDonald's 2 out of 10)but I can live with that. I can't live without combined fish and combined eggs. I thought that was the whole reason these were being added into the game.PleaseArthurDentOnBria (hehe do you goby an easier nickname?) bring this to the attention of the devs because itis really disappointing to see a great idea not executed fully. Maybe you could even rally the rest of the crafting correspondents so the devs realize we're serious.
To answer some questions:
- Egg is recycled into processed meat.
- Fish is recycled into processed seafood.
- Processed seafood DOES NOT work in place of fish in Pet Stim D's.
- Processed meat DOES NOT work in place of egg in Myoflex.
I can confirm the 'To answer some questions'. It is a shame that I do not have much use for my recyclerafter I spent about 3-4 days getting myself and guildies to get all the parts needed.
Why cant the Devs see that logically If you put in eggs, u get eggs out, you put fish in, you get fish out. Although I can see where the seafood came from, how the hell do eggs turn into meat? Im a BE and sure as hell can'tmodify eggs into meat...
siros_vazren
Thu Jan 27, 2005 7:17 am
#19
My head hangs quite low when I learned that something that was supposed to be the BE savior turned out to be a hollow victory. 200 across the board, no matter what? Whats the point?
Now, if it was 500 across the board that might be different. Or create a system where all the stats are added together and divided by the number of stacks, making that number the new stat (example: 3 stacks- OQ of 26, 789, and 456, added and dividedby three. Thus givingthe end product an OQ of 424, rounded up).
Then that would be spiffy indeed. But as it stands, 200 across the board is sad and depressing.
I tip my hat to the devs' good intentions but slump my shoulders at another disappointment.
Siros Vazren
Master Bio-Engineer, Master Ranger
Wanderhome
Omega Lake
Omega
Halthron
Thu Jan 27, 2005 8:00 am
#20
200 across the board isn't bad for some things where you just don't get many in the first place; items like eggs and fish.
Magincia
Thu Jan 27, 2005 9:41 am
#21
200 across the board I could deal with for eggs..
but 200 across the board for Fish would stink for the Pet Stim Ds... which is mute based on the test result since it is turned in to seafood which is no good for Stims or mollusks for mimic cir. tissue.
What the heck is the purpose if it makes it 200 across the board for every resource??? I might as well destory everything I have !!
Here I thought I would be able to combine some of stack of good quality creature and floral resources so I could use them effectively!
Man what a blow to the BE dreams again.
I honestly thought the thing would average out the ingrentients put in... or maybe drop just a bit.. but not level the purpose of it...
This is great if your grinding... or going to sell grind materials but for the Active in Business BE it is going to be mostly useless especial since it doesn't even work with the EGGS right!!
*Venting of Disappointment - completed for the mean time**
ArthurDentOnBria
Thu Jan 27, 2005 9:52 am
#22
Just wanted to say again that I hear you guys, and I fully agree. I'm not trying to discourage venting, cause, well, sometimes that is necessary.
What I hear you guys saying is that 200 stats are only useful on eggs (I agree) and that on everything else it is not useful. You're probably very unlikely to waste your good med components making a really really horrible batch of stim-d's which you can probably trump with even mediocre dath insect meat. And of course we need the output of this recycler to be able to satisfy our "egg", "fish", and "mollusk" schematic requirements or it is just no use at all to us. Agreed, understood, and reported. I wish I could tell you that I knew this was being fixed, but we'll just have to wait and see.
... carry on 
LloydPickering
Thu Jan 27, 2005 3:26 pm
#24
ArthurDentOnBria wrote:
Just wanted to say again that I hear you guys, and I fully agree. I'm not trying to discourage venting, cause, well, sometimes that is necessary.
What I hear you guys saying is that 200 stats are only useful on eggs (I agree) and that on everything else it is not useful. You're probably very unlikely to waste your good med components making a really really horrible batch of stim-d's which you can probably trump with even mediocre dath insect meat. And of course we need the output of this recycler to be able to satisfy our "egg", "fish", and "mollusk" schematic requirements or it is just no use at all to us. Agreed, understood, and reported. I wish I could tell you that I knew this was being fixed, but we'll just have to wait and see.
... carry on
Thank You Arthur.
If it was something u could pick up on the bazaar for 6k, it wouldn't be so much of an issue, except they sell for around 500k, and I probably paid more than that to actually get some of the parts in total
.They are pretty much useless. I havent found a single use for mine, other than grinding. The devs haven't even spent much art time on it, as it looks almost exactly likemedic wound packs 
A job worth doing, is worth doing well. Its almost like they said lets implement some new loot, get this to drop from Mob X, and that to drop for Mob Y. Then they had the bright idea of making it useful, at which point they spared 5 minutes of a programmers and artists time to make another useless piece of junk.
(As a programmer myself, I don't see how it could take that much time to get something to modify the stats on a resource. It doesn't even combine 2 resources. You select the output, and put your resources in 1 at a time, then out comes your new resource 1 at a time. You don't drag in 5 little stacks and out comes 1 big stack, you put in 5 little stacks, and get out 5 little stacks that are stackable)
Magincia
Fri Jan 28, 2005 8:10 am
#25
Thank you very much!!
I had started going crazy for the parts until I read this thread.. and now I will just sit backa nd wait and see what happens down the line.
But once again I am not going to hold my breath...