Bio Engineer Archive

Thread: Creature Recycler...Eggs...Bad News

Felisconcolori
Fri Jan 28, 2005 4:50 pm
#27






LloydPickering wrote:


(As a programmer myself, I don't see how it could take that much time to get something to modify the stats on a resource. It doesn't even combine 2 resources. You select the output, and put your resources in 1 at a time, then out comes your new resource 1 at a time. You don't drag in 5 little stacks and out comes 1 big stack, you put in 5 little stacks, and get out 5 little stacks that are stackable)






/cheer for ArthurDent.

Ahem. Actually, Lloyd, I don't see much of a performance impact in determining the number of statistics (as, I believe, all like resources have the same number and type of attributes), and averaging them. And as a comparison....

I too program a bit. In Excel VBA (both copyrighted Micro$oft), I have programmed together (yes, some purists would say that's not programming) a little thing that takes the performance statistics of many people across many dimensions performing a task from multiple sources... Producing a list of averages even using this inflated method (I'm sure, it would be implemented in both a more efficient and slicker way were the Devs to spend 20 minutes or so) is almost totally trivial; over 2000 averaged sets of statistics takes but a few seconds.


As for put in many stacks, get one, or get many little stacks... makes no difference really. Of course, if we were given cloning tanks to clone our own meat at a slow pace based upon the meat we add to the cloning vat.....


But that's a dream, and likely would cause my Ranger side to be upset with my BE side.




Gypsia d'Catman - Tough Chick with a Flamethrower
Catman Dewback - Famed Trando ex-band leader of the Wookettes
Felis Con'Colori - Bothan Spy back before there was a "Spy"
Larrana Darkewave - A Silent Dancer

All dead as of 11/30/05. We tried. Gysia's flamethrower blew up. Catman was arrested for trumped up charges of slavery. Felis grew cold in the grip of Darth SOE. Larrana finally swallowed her NDA and choked.
Hail, Hail the NGE! SWG is dead! All praise the NGE!
LloydPickering
Sat Jan 29, 2005 1:01 am
#28






rahbert wrote:
I NEED SPINNER BLADES, ACK!





U can get them from Hidden Daggers on Corellia. Missions are 2.3-2.5k payout, and I found my 4 blades in 2 buff sessions, as well as a load of other stuff too.



Everquest2 - Splitpaw: Sesskia <United Kingdoms> - Merccia - Tercia - Kasshia
Star Wars Galaxies - Chimaera: Zoxara (Sleeping) - Lloyd (Sleeping) - Buttercup (Cancelled) - Nublet (Cancelled)
Temujin23
Sat Jan 29, 2005 1:28 pm
#29






rahbert wrote:
I NEED SPINNER BLADES, ACK!






Find a remote mission terminal (in order to avoid crowds and/or potential killstealers) and get two hidden dagger missions fairly close together. Go to the first one, kill and loot, but don't destroy the base. Go to the second one, do the same. Then go back to the first one and repeat. Each mission will spawn npc's three times; after the third time you clear each base, go ahead and destroy it to finish the mission. Get more bang for your buck without having to constantly travel back and forth between missions and the mission terminal.


al-djinn'i


Master Ranger/Novice Rifleman






Wake up! Time to die.
JustAnotherPerson
Sat Jan 29, 2005 2:30 pm
#30

uhm .. have any of you tried setting it to meat and droppin some eggs in it ?


it worked for me


Ekaro MBE MCH
LloydPickering
Sat Jan 29, 2005 2:44 pm
#31






JustAnotherPerson wrote:

uhm .. have any of you tried setting it to meat and droppin some eggs in it ?


it worked for me


Ekaro MBE MCH







Yes...but that turns eggs into meat...


We want eggs into eggs.


Like you get Milk into Milk, or Hide into Hide.




Everquest2 - Splitpaw: Sesskia <United Kingdoms> - Merccia - Tercia - Kasshia
Star Wars Galaxies - Chimaera: Zoxara (Sleeping) - Lloyd (Sleeping) - Buttercup (Cancelled) - Nublet (Cancelled)
JustAnotherPerson
Sun Jan 30, 2005 10:59 am
#32

eggs are evil ! I been grindin out master rifles on an alt and searchin every lair ive came across and have only got about 300 eggs and if i never look at a quenker/huurton again it will be too soon


but yea i know the eggs into meat thing sucks,
rahbert
Mon Jan 31, 2005 12:40 pm
#33

I was worried about the spinner blades because I've been hearing that they were super rare. I got all 4 in about 2 hours along with a VICTORY and No Division Poster and 2 Wanted Lizard posters from killing random NPCs along the way.

Good times!

The pain was the Feed Tube. I did about 3 buff sessions at Fort Tusken then gave up and bought one for 500k.

The beast is born, patiently waiting to be able to combine eggs

Magincia
Tue Mar 01, 2005 10:29 am
#34

Bringing this back from the dead... but has ANYONE heard if they will allow us to Egg to Egg?? Just wondering... dreaming... hoping..... sigh.................



O'The : M BE and M CH

All your BE made needs in Avalon, Naboo 4381, -96 (in the PA / Mall Hall) and Pets and Supplies only Dantoonie -235, 2347 (400m from MO)
Selling Fine Chef Additives, Tailor Tissues, Pets and Supplies

Custom Tailor and Chef Orders Welcome!!!
LloydPickering
Tue Mar 01, 2005 10:47 am
#35

AFAIK this is still an issue...



Everquest2 - Splitpaw: Sesskia <United Kingdoms> - Merccia - Tercia - Kasshia
Star Wars Galaxies - Chimaera: Zoxara (Sleeping) - Lloyd (Sleeping) - Buttercup (Cancelled) - Nublet (Cancelled)
lammergeier
Tue Mar 01, 2005 11:11 am
#36



LloydPickering wrote:


Felisconcolori wrote:


LloydPickering wrote:
(As a programmer myself, I don't see how it could take that much time to get something to modify the stats on a resource. It doesn't even combine 2 resources. You select the output, and put your resources in 1 at a time, then out comes your new resource 1 at a time. You don't drag in 5 little stacks and out comes 1 big stack, you put in 5 little stacks, and get out 5 little stacks that are stackable)



/cheer for ArthurDent.
Ahem. Actually, Lloyd, I don't see much of a performance impact in determining the number of statistics (as, I believe, all like resources have the same number and type of attributes), and averaging them. And as a comparison....
I too program a bit. In Excel VBA (both copyrighted Micro$oft), I have programmed together (yes, some purists would say that's not programming) a little thing that takes the performance statistics of many people across many dimensions performing a task from multiple sources... Producing a list of averages even using this inflated method (I'm sure, it would be implemented in both a more efficient and slicker way were the Devs to spend 20 minutes or so) is almost totally trivial; over 2000 averaged sets of statistics takes but a few seconds.
As for put in many stacks, get one, or get many little stacks... makes no difference really. Of course, if we were given cloning tanks to clone our own meat at a slow pace based upon the meat we add to the cloning vat.....
But that's a dream, and likely would cause my Ranger side to be upset with my BE side.



I didn't suggest they do it one at a time to increase speed, I was saying thats the way it happens now

The first sentence was stating that it wouldn't take long to code, then the second sentence onwards explained how it works currently, implying that they haven't spent 2 minutes coding it.

Oh yeah, and although I'm more of a 'Purist' programmer, using OO C/C++, I have to admit VB can be pretty useful for fast prototyping. Im not the type to have a go at other languages if they have a use...






as far as I can tell, the reason recyclers don't average stats is a database issue.

every resource stack ingame is tied to a database entry. instead of remembering the stats, the name of the resource is tied to an existing entry. if nothing else, this would allow the devs to change the stats on a resource GLOBALLY (ie: spawn of meat with 1000 in all stats pops, the devs don't want it ingame, they change the entry on the database and all stacks that point there for reference are re-stat'd).

averaging the stats would mean creating new database entries (and opens the way for other bugs).


as far as EGGS = meat instead of EGGS = EGGS, I haven't seen any change. if I remember correctly, FISH, MOLLUSK, and crustacean are also turned into a schematic nonspecific resource.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
LloydPickering
Tue Mar 01, 2005 11:54 am
#37



lammergeier wrote:as far as I can tell, the reason recyclers don't average stats is a database issue.

every resource stack ingame is tied to a database entry. instead of remembering the stats, the name of the resource is tied to an existing entry. if nothing else, this would allow the devs to change the stats on a resource GLOBALLY (ie: spawn of meat with 1000 in all stats pops, the devs don't want it ingame, they change the entry on the database and all stacks that point there for reference are re-stat'd).

averaging the stats would mean creating new database entries (and opens the way for other bugs).


as far as EGGS = meat instead of EGGS = EGGS, I haven't seen any change. if I remember correctly, FISH, MOLLUSK, and crustacean are also turned into a schematic nonspecific resource.




Yeah...I suspect it is a DB issue, and to me the weighting of 200 isn't so bad, it's the prob of eggs as meat, and mollusk/fish as seafood.

I think we need to make this one of our top priorities, as when combined witht he recent additions of easier harvesting of eggs and milk, could make some tissues a real option.



Everquest2 - Splitpaw: Sesskia <United Kingdoms> - Merccia - Tercia - Kasshia
Star Wars Galaxies - Chimaera: Zoxara (Sleeping) - Lloyd (Sleeping) - Buttercup (Cancelled) - Nublet (Cancelled)
lammergeier
Tue Mar 01, 2005 2:51 pm
#38

as you mention, lloyd, the problem that we have unique to our profession is that we have specific TYPE requirements.

chefs use milk... for bantha butter (not the only schematic that requires milk, but the most commonly used), which is a subcomponent. the stats for this are moot, since it neither adds nor subtracts any value from the final product.

we use fish (petstim D, and stats matter, but so do the subcomponents the stats of another resource, which buffers the blow IF FISH = FISH, which it doesn't).

we use milk and eggs and mollusk (tailor and chef tissues), and while 200/etc doesn't HELP, the other resources add their own stats to offset this. since tailor mods can usually be stacked, and since the cap on effectiveness is +25, +12/13 is enough to make a viable tailor product (and with STELLAR resources all around, +20 is possible, if a waste to stack with another tissue).

no one uses crustacean.

SEAFOOD won't help. MEAT is much easier to come by from meat, and not eggs. MILK works.

so the problem is that EGGS and FISH and MOLLUSK can't be combined to larger stacks, 200/etc or not. seafood is as worthless as crustacean, and fish/mollusk/crustacean are still too difficult to gather in quantity.

that said, I'd say that this warrants "issue" status for the profession.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
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