Bio Engineer Archive

Thread: Discussion Thread: Dna storage

Tal-N
Mon Jan 17, 2005 7:09 pm
#14





Tal-N, the one thing about your proposal that I'm curious about is the bit about involving rangers and scouts in the dna process. What was the motivation for that bit? It of course would be possible to implement the blood idea (which I think is a good idea btw) without that, and it would still retain all the benefits of the dna storage.



If you recall one of the key issues with bio-engineers is that we cannot do out jobs very well unless we have additonal skills that allow us to gather DNA or get close to creatures safely. Alot of BEs require additional maskscent skills to get close to animals, then possibily combat or trapping skills to actually survive any kind of aggro. All of the running in the world doesn't matter since animals can hit hard at CL30 and some have ranged as well. Additionally the devs LOVE it when a new way for professions to interact is added, they adore interdependance so by allowing any profession to gather the blood you give the devs a little candy plus you solve the need for a bio-engineer to take additional skills to gather do their job.


The core element to keep Bio-engineers in the game (so to speak) is that the device used to extract the blood has to be crafted by them in the first place. That creates new income for the bio-engineer for a consumable item that is easy to mass produce. Maybes its a few units of metal and chems for the device for example.


I brought it up as part of the storage topic because as I said the original idea for the 'Blood Resource' solution was designed as a complete system to solve multiple issues rather than just one. You know I prefer to kill two or more birds with one stone usually in my ideas.


In reguards to the exp thing. DNA sampling exp would come from extracting the samples from the blood, the actual gathering of blood wouldn't give any exp at all. Bio-engineers should however gain a bonus with blood sampling I think, if that filters through from the medic profession or not is open to discussion. Finally I have one wish when it comes to a bio-engineer droid. Let it have the ability to draw blood or a sample from an animal .... plus the ability to store a detonation module incase of aggro





Also in terms of balance, just like with meat, a rich BE can hire an army of scouts to go get dna for him, and make far far more pets than he'd be able to today relative to other BE's. Thoughts?



Any increase in the availablity of a resource will cause the market to become more competative, the same could be said for the new organic recyclers yet the devs introduced them. If you wanted a safeguard against something like your proposing then make it so that there are two options for dna sampling. The first is to draw blood that can be stored as a resource. The limitation of this would be you cannot extract anything more than a 'Very Good' sample from it. However if you go out and sample dna directly from the animal without drawing blood then you can get the 'Excellent' samples. A case of quality over quantity would arrise. People might complain that they have storage issues because they want loads of excellent samples kept around the place, however we all know that a very good sample is perfectly good for anything but the fussiest of customers.


Message Edited by Tal-N on 01-18-2005 02:22 AM



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Oel
Tue Jan 18, 2005 4:15 am
#15

WELL, the main problem needing to be addressed is WHICH solution would work the best while still not making it "too easy" (right devs? ) first i'll tackle the problems, then the solutions...

in order for us to have the best chances of implementation, we need a system that doesn't change the sampling process itself, but only the storage. if we went the route of blood samples from which DNA samples could be taken, the number of samples obtainable from each creature would be multiplied and would make it a bit too easy for us, plus that's a MAJOR overhaul for the devs and would almost certainly be thrown out as a possibility. anyway the current sampling process is nicely balanced and is just challenging enough for the payout received...

the DNA freezer would certainly be a cool addition to every BE's lab setup, but we would still have the problem of filling up our inventory too fast while in the field collecting samples, and we would still be making back-and-forth trips to empty our inventory while wasting precious buff time and transit money...

as long as we get SOME kind of improved storage system, the issue of where to stash our stockpiles back home will be solved, at least to some degree... stacking the DNA samples themselves would take away the random element of having widely varying stat combinations for each quality level, and i really look forward to the chance of getting that one uber VHQ mutant rancor sample that's better than yours is if they stacked for each quality level than how could we preserve random individual sample stats?


i think the BE storage belt and the DNA storage droid module are our best bets. i especially like the droid module idea, we already have item and data storage, why not DNA? i prefer this option to the belt for 2 reasons, first because i'm a wookie and i can't wear armor with my mask scent clothing,my belt is all the armor i have... if i'm gonna strip down to my skivvies and crawl thru the mud to poke a rancor in thebooty with a needle, i'm gonna want all the protection i can get second, i like the droid module because it would be extremely easy to implement and it would be more believable than a cold-storage belt buckle... i guarantee that every MBE who's into sampling already has as many item storage droids as their datapad can hold, so with a droid module we could do the same thing and increase the storage by quite a lot... i'm more than willing to deal with the inconvenience of going outside the lab to pull my droid if it means i don't have to deal with the inconvenience of going fromdathomir to corellia to tatooine to corellia todathomir so i can keep sampling before my buff wears off...


now if you really want to shut us up about the storage issue, you'll give us the droid module AND the home DNA freezer, so even pulling the droid at the lab won't be a problem. that would also boost business for 3 different crafting professions, BE, DE and architect. how can you go wrong with that? just a simple update announcing the realease of 2 new schematics, 1 for DE and 1 for architect... a dev who says no to that is just a lazy -------.




OEL NUMBER'NINE
ggggggggggcgggggggggg
MASTER OF WOOKIEE ARMOR DESIGN
Mos Kashyyyk's Finest Armor Tatooine -6671 -5192
Oel
Tue Jan 18, 2005 4:21 am
#16

p.s. instead of naming by quality level with the creature type in the details, can we PLEASE have it the other way around? PLEASE? who's with me?



OEL NUMBER'NINE
ggggggggggcgggggggggg
MASTER OF WOOKIEE ARMOR DESIGN
Mos Kashyyyk's Finest Armor Tatooine -6671 -5192
Inkanissen
Tue Jan 18, 2005 4:58 am
#17

I have an idea for a simple solution:

1) Arch can make a DNA Storage Building (Fridge or Freezer if you like) that can only be placed by a Master BE.
2) This building can only be used to store DNA samples.
3) It takes 1 lot.
4) It holds 150 DNA samples.

Or make it 200 storage in the MBE building if you think that is a better estimate for our storage needs, I know I have some 500-600 DNA stored - maybe a bit more. But we should not push it too much if this is requested from the Devs, better ask for a little and get that instead of asking for too much which will make them reject the idea. 150 seems like a good number to me, a Factory holds 100 in the input hopper, so we would get 50% more storage here for BE only. Perhaps let the storage building have 10 built-in containers for sorting DNA. We know that SOE can introduce new buildings with relative ease, they have done so before. The only new thing to this one would be the fact that it can only hold DNA samples in it which would be simple to make.

The reason why I do not like the DNA stacking idea is that then we would not have the natural variation anymore and only get some generic kind. It is great fun to go looking for those fine examples of species that I am using as donors, such as a 14k Health MR and a 13k Health MH to name a few.
Tal-N
Tue Jan 18, 2005 6:34 am
#18

One of the reasons why the blood resource method is far better than something which stores DNA is that every dna sample is a unique item in the database with a unique serial number. That means that something which stores DNA is solving the storage problem however its not actually reducing the strain on the server database. However the Blood resource solution not only severely decreases the server database load (since its no longer having to keep track of all those unique items) but it also solves the storage issue. Naturally it requires more work on the devs part however database capacity is a valuable thing and anything that frees up more space is well worth doing.


This method also doesn't move too far away from what Bio-Engineers are used to doing. They simply have more options open to them.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Aleskander
Tue Jan 18, 2005 10:42 pm
#19

The problem i have with the blood way of doing it is adding in the Ranger to the BE business. I pay enough of my few credits to rangers for meats as it is. Leave the Rangers out of our business and it might work.


If DNA samples, which are very small, were treated like a waypoint or schematic, very few changes would actually need to be made. A droid module or a BE belt crafted to hold 150 samples would work much better than the current inventory item DNA Sample. Current RL tech can store DNA information on a computer, why can we, in this advanced civilization, not do this? Treating DNA as dater would clear up a LOT of our inventory problems, eliminate the need for stacking and keep others from getting into our jobs.



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
pepelepew50
Wed Jan 19, 2005 3:44 am
#20

Hello,



My solution to this problem was this.

I went out and got: Merchant 0 4 0 1


Then i set up a bar droid vendor in the back of my bio shop. Since it is small most people never notice it. I use it to store all my DNA samples in it. Since it has a storage capacity of 1500 slots. I just balance out my slots with 500 slots devoted to saleable product. 500 to expansion and 500 to warehouse. I use the 500 slots devoted to warehouse to hold my DNA sample. Because it comes up in a nice window list when i use detail, it makes it convenient tocatalogue my samples. But just in case some wise guy decides to investigate the vendor way in the back of my store, I put a price of 1 million credits on it to purchase a DNA sample. This keeps most people from coming in and buying my samples. But if they really want one, then i am happy to accept a million credits for it.


Thank You,

Cyrakazzalova Bria server.

Inkanissen
Wed Jan 19, 2005 4:47 am
#21

The blood idea may save database space, but for me the idea would degrade pet making to the level of smugglers making spice where quality of ingredients does not matter because they would all have the same stats for given classes of creatures - effectively killing my fun factor and that would make me drop BE in a split second. Making pets with the complex system is my kind of fun, that is why I took BE in the first place. Looking for high HAM donors and getting the DNA is great fun, if that goes I will go also. I could not care less for making tissues, that part is just like any other crafting profession. The pet system is unique and exciting. I really think that my idea with a special storange building is a better solution, it gives storage for DNA only and it gives Arch a little to do again crafting those buildings.
Inkanissen
Wed Jan 19, 2005 4:51 am
#22

Perhaps some do have 54 skill points in their template to get Merchant 0401, I know that I do not. Going defenseless out to sample is not my cup of tea, a few combat skills are better than none and that does not leave me 54 points to spend for storage. I think that it is obscene to spend over 21% of the available skill points to solve the storage problem.

Message Edited by Inkanissen on 01-19-2005 12:52 PM
EDIT: Sigh... typing

Message Edited by Inkanissen on 01-19-2005 12:53 PM

Hylidex
Wed Jan 19, 2005 6:50 am
#23






ArthurDentOnBria wrote:

Hylidex,


I'm having trouble seeing these as the same issue.




You are right in that they are not identical issues, but they are closely linked issues. Any DNA storage proposal that does not also address identification of the DNA in storage is setting us up for an unworkable system. Right now, I have DNA scattered between houses and factories. Finding a specific DNA sample is a nightmare--even though they are organized in labeled backpacks. Increasing DNA storage will magnify this problem. The good news is that several storage solutions (blood sampling, labs, etc) have built-in identification solutions.


I honestly think we should present all the proposed solutions with our top 5 unless the solution is really unworkable and let SOE do whichever they think is most viable. I would hate to lose our opportunity to gain extra storage because they didn't like the solution we proposed.


We may be limited to one issue for that slot, but not to one proposal for a solution.





Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
Hylidex
Wed Jan 19, 2005 6:53 am
#24






Inkanissen wrote:
I have an idea for a simple solution:

1) Arch can make a DNA Storage Building (Fridge or Freezer if you like) that can only be placed by a Master BE.
2) This building can only be used to store DNA samples.
3) It takes 1 lot.
4) It holds 150 DNA samples.






This is very close to the two lab solutions proposed.



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
Kivrin
Wed Jan 19, 2005 7:48 am
#25

Droids, although cool, are kind of cumbersome. The time penalty for calling in the field, can't call in the house, and you have to call to get to the storage window. If it could hold 60+ samples then it'd be worth it, but for 25 I feel it would just become another place to store stuff.

I personally like the belt idea the best. Yo can access it from the crafting station and can take it off and hang it in the house.



- C A N C E L L E D -
kivrin://m.pikeman.bio-engineer/~ahazi
dantooine.MO ['vendor'] = { 100, 2222 }; /* meds and supplies */

R-ade
Wed Jan 19, 2005 8:01 am
#26

If they go the Droid module route they probably wont go any higher than 25 because the DEVs wouldn't want us to get 4 droids that each have a +60 DNA Storage module in it for a total of 240 storage spaces. I doubt that they want us to have that much storage.



R'ade
Master Doctor -- Novice Carbs
---
Rori
CORBANTIS GALAXY
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