Bio Engineer Archive

Thread: Stealth Nerf?

Nobix
Fri Jul 11, 2003 11:26 am
#14

I think it's obvious that recalling your pet, teaching it a command it already knows, storing it, recalling it, teaching it a command it already knows, etc., and gettingCH experience each time you do it -- is an exploit.


If you don't know this without someone having to explain why, you probably shouldn't be beta testing.


Anyway, exploits are to be reported directly to Taurin in addition to being bugged, if you really want the developers to know about and do something about them. I'm certain if it's not an exploit and you send the message to Taurin, he'll tell you it's not an exploit.


"If you run across an exploit, please help us out by reporting it with our bug report tool. In addition, please send a private message using the built in message board instant messaging tool to Taurin."

Nobix
Fri Jul 11, 2003 11:42 am
#15

You said you were a beta tester -- I assumed you had basic familiarity with what would be considered an exploit and what might not.


At any rate, read the first page of the SWG discussion forums. I quoted from the post that indicates what to do when you find an exploit.


The /maskscent - Yavin 4 run clearly was an exploit, as is this. If you can't figure that out, you probably really don't have any business being in the beta test. Forgive me if I misread that, and you weren't in beta.


Given I thought you *were* in beta, I assumed, naturally, you'd have some idea what might be considered an exploit (getting experience with absolutely no effort or risk involved -- no risk of lost time, materials, death, etc.).

PerdanListallagon
Fri Jul 11, 2003 11:49 am
#16

its not our place to decide exactly what an exploit is. If we find something that could be, we can report it. Then report it again every time we encounter it.. But sometimes what one might think is an exploit isnt. So you make the decision to do it or not. I'll do it if i want, you dont have to. we can both report it or not. up to us. I report what i feel is an exploit. I didnt feel maskscenting was, didnt report it. I figured that the taming thing was, reported it. did both. they changed both. end of story. yiippeee for devs! they do a good job.



as for beta i was accepted, just didnt have time. I was doing other beta's. and i've found that doing a beta for a game i intend to play makes it go sour when it comes out. happened with a couple of games.. soo i opt'd to not play beta for swg.

Ageous
Fri Jul 11, 2003 1:01 pm
#17

in my opinion it wasn't clear to me that yarvin IV maskscent was an exploit. The whole maskscent thing was discussed at length during beta testing, they didn't do anything about it for release. That sort of implies it was "working as intended."

Also with store/call to heal your pet. Is that an exploit? I'm not clear on that either. After all you can't store your pet for 1 min (not sure on the excat time but I know it's more than 45 sec) after your finish fighting. So there is no way to use it for combat healing. And once you store it you have to be in your house, a camp, or a town to call it out again. Not excatly making it all that useful in my opinion though I have only been a CH for 4 days now. I tried it out just to see if it was true, but I can't say I have really "used" that "feature". It very well could be the way it is supposed to work. Perhaps storing your pet in it's nice comfy home is really supposed to heal it up. Until the devs comment on it we can't know, but judging by there track record they probably won't comment before they nerf.
Ageous
Fri Jul 11, 2003 1:05 pm
#18

The biggest nerf I see coming in my, granted, limited experience is the exp from Tuskan raiders. I'm continually amazed at the stories people talk about on this forum about huge amount of CH exp from fighting them. The most I have seen even taking yellow con mobs with an ungrouped pet that only has about 500 HAM (yes, 500 full grown) is around 150 CH exp.
PaintWolf
Sat Jul 12, 2003 12:28 am
#19

Why would you /bug the same thing over and over and over?


If I encounter an exploit or a bug, I report it once and then move on.


If they get 30 bug reports from one person for the exact samething, it would be like these boards. So filled with repetitive crap that you would be spending hours just weeding out all the duplicate reports to get to the next bug issue.


Is the Mask Scent exploit fixed? They went overboard on that one. I would rather not get any exp for using it and still be able to utilize it as I need to without that 60 second delay in the middle of 4 POIs filled with nothing but bright red mobs that seem to find Wookies such a delicacy.


Regardless, We have seen a lot of improvement in this game. I know there are still balances to be worked out, and /bugs to fix, and broken things that need to be repaired. I am still having a blast and love to play.


Just wish I could come to the forums and read informative helpful posts, tired of seeing threads that I weed through and find that there wasn't anything worthwhile at all under the heading "Tips for Wookie Creature Handlers" just someone whining about a +10 to my taming ability.



Snugglesman2
Tue Aug 05, 2003 8:26 am
#20

my fires keep going out. why woln't people stay on fire? i dragged them all the way to the river so they could jump in when they had had enough, but the fires just kept going out. what's going on?
Everquester
Tue Aug 05, 2003 8:28 am
#21

First of all, the title to this thread has nothing to do with what you are asking. And secondly, I can't understand what exactly you're asking.
Venadin
Tue Aug 05, 2003 8:37 am
#22

A stealth nerf is a "hidden nerf" or weakening of an ability, item, weapon, etc... Snuffer has noticed a difference in the length of his fire damage affecting his enemies, and thus suspects the ability was stealth nerfed, or weakened without any mention in an attempt to keep it from stirring up trouble(which it would, as Bounty Hunters need fixing right now, not nerfing). The topic and message were both very clear.


So my advice to you, Everquester, is:


"FIrst of all", make sure it's not your own ignorance that's preventing you from comprehending something before you accuse someone of not making sense. =)





Nereus, Bounty Hunter. 2/4/4/4
Bloodfin.org Fishing Competition - 2nd place winner.
The Knights of Glory and Beer, Bloodfin.
Hudsonrivs
Tue Aug 05, 2003 8:47 am
#23

Unless snuggles is just trying to make a joke...Heheh
Snugglesman2
Tue Aug 05, 2003 8:52 am
#24

thanks to the second guy, and third guy did you answer my question? i'm confused.
Torso shot isn't keeping people on fire much at all. it used to last until death, now it doesn't even last until incapacitation, sometimes.
Voidwalker_Nimue
Tue Aug 05, 2003 11:21 am
#25

I haven't noticed a change in the duration of the fire. Maybe you're just fighting tougher enemies that last longer, so now you have to refresh the dot once in awhile to keep the flames going ... whereas, before, you could kill an easier enemy faster than the dot ran out.


That's assuming you meant PvE. I have no idea about how it works in PvP (meaning, i don't know if it stays on like a regular dot after incap), but I do recall people complaining about the massive wounds it caused.




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Bosskt2bb
Tue Aug 05, 2003 11:59 pm
#26

Am I the only one who has seen an absurd increase in aggro on failures in the last 2 days?



in the space of 20 minutes tonight I attempted to sampl a full lair of Worts, 2 Gorg lairs and a womp rat lair. every single wort aggroed on failure first time. out of 2 gorg camps all of the mobs aggroed on me everytime on 1st or second attempt.




Warralof
Warralof's Warren- Bio Engineered Terrors and House pets
Anchorhead - Scylla Universe
Master CH
4/1/4/2 BE
"We cant solve problems by using the same kind of thinking we used when we created them. " - Einstein
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