Bio Engineer Archive

Thread: Stealth Nerf?

Seshemw
Wed Aug 06, 2003 4:25 am
#27

Check your inventory. There's a known bug that if your inventory is full (or the game thinks it's full) every single successful sample will cause an aggro.


--


Nivis Nix


Kettemoor




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Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
Bosskt2bb
Wed Aug 06, 2003 8:52 am
#28

That would be my problem then. I had 30/60 inventory last night and was messing with my vendors (just got novice merchant) and trying to get the random to spit out the race I wanted and after about 10 tries the system was telling me it couldn't create a vendor cause my inventory was full (even after I deleted the old vendor out of my inventory) and for the rest of the eveningI was having inventory problems with hitting 30/60 and it registering as full. I had a travller pack equiped far from full 19/50 and every time I would go to a vendor to sell something it would only register my traveller pack inventory.


Is this something that works itself out? I.E. does logging out and coming back in fix it? or is there another work around/ solution?



Warralof
Warralof's Warren- Bio Engineered Terrors and House pets
Anchorhead - Scylla Universe
Master CH
4/1/4/2 BE
"We cant solve problems by using the same kind of thinking we used when we created them. " - Einstein
Asiago
Tue Aug 26, 2003 7:59 am
#29

What's this? I no longer get medical xp for healing my pet?
Sweeamke
Tue Aug 26, 2003 7:59 am
#30

Yup it has bin nerfed in todays patch
Happymob
Tue Aug 26, 2003 8:00 am
#31

Devs posted a heads up in the main discussion forum last night. Didn't make it into the patch notes though.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


MobySlick
Tue Aug 26, 2003 8:01 am
#32

I wish they'd explained the reason behind this change, because it makes no sense to me.



Sigro, Bothan Gunfighter of Starsider
----
"I guess I have no choice... but to kill you all."
- Once Upon A Time In Mexico

ArakeenLord
Tue Aug 26, 2003 8:04 am
#33






MobySlick wrote:
I wish they'd explained the reason behind this change, because it makes no sense to me.




It was being abused. Players could get a high HAM pet and get boatloads of exp by healing the pet while it was fighting. Use CH skills to farm med skills...
WookieeJedi
Tue Aug 26, 2003 8:04 am
#34

It's to prevent Docs/CM's from using their pets to power skill. After all, they don't have to spend the time to get to CH to have a 2500+ HAM pet available like they did before the change allowing non-CH's to have pets. I'm almost positive this is the reason for the change. And honestly? It was probably needed. As a Doc/CH myself, I thought it was a bit too good to last.



===
"Try not. Do. Or do not. There is no try."
Driazen
Tue Aug 26, 2003 8:28 am
#35

However the unintended result is that some small incentive has been removed for doctors to help heal pets. Granted pets heal in the datapad now (albeit very slowly) so its not that big of an issue. But for limited pet owners long remote trips to Lok and or dathmor will hurt as a doctor there will most likely save their stims for things they can get exp for. Again not a mega nerf but an interesting one...




The data nerf I still think would have been cooler had they added a CH incubator (make it difficult to build, and require daily maintance ala harvestors/factories) that you could store pets in to grow for the money making CH's. Now there would stillbe the restriiction that you need enough data slots to get the baby from palnet A to incubator B but would have been a neat addition.




Dag R'oth
CH/Marksman (with a little medic on the side)
Kauri - the Unofficial server that I play on Officially though it canno't be pronounced as such.
ArakeenLord
Tue Aug 26, 2003 8:35 am
#36






Driazen wrote:

However the unintended result is that some small incentive has been removed for doctors to help heal pets. Granted pets heal in the datapad now (albeit very slowly) so its not that big of an issue. But for limited pet owners long remote trips to Lok and or dathmor will hurt as a doctor there will most likely save their stims for things they can get exp for. Again not a mega nerf but an interesting one...




The data nerf I still think would have been cooler had they added a CH incubator (make it difficult to build, and require daily maintance ala harvestors/factories) that you could store pets in to grow for the money making CH's. Now there would stillbe the restriiction that you need enough data slots to get the baby from palnet A to incubator B but would have been a neat addition.







See me on Lok and I'll heal your pet. But it'll be at an agreed to price, with payment up front.



The incentive to heal your pet is still there. You, now, are responsible for providing it.

Coolbeans
Tue Aug 26, 2003 8:38 am
#37

Wait a second. Other people still get xp from healing my pet, right?


~Tsi

SioBabble
Tue Aug 26, 2003 8:41 am
#38

Next they'll nerf medics by not allowing them to heal dancers in cantinas or artisans surveying.


Nerf, nerf, nerf. It's the only thing the devs know how to do.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Astlin
Tue Aug 26, 2003 10:01 am
#39






ArakeenLord wrote:

See me on Lok and I'll heal your pet. But it'll be at an agreed to price, with payment up front.



The incentive to heal your pet is still there. You, now, are responsible for providing it.






Nope. Not going to happen. I will take care of my own pets thank you. You can go chase some other ambulance.


I swear the medics on these boards are some of the most hateful people I have ever seen.


Astlin




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