Bio Engineer Archive
Thread: Ranger Revamp eliminates Foraging and therefore Fishing
lammergeier wrote:
from what I've seen so far:
fishing will still be available (bait will not be foraged... but it will be available *somehow*).
Sorry I don't know how to link to posts, but look at the Dev tracker - Helios has posted an update to the Ranger forum's new ranger FAQ.
Among other things, fishing bugs are going to be found in lairs now.
Anarrion wrote:
Changes to the Scout Profession:
In preparing to re-envision the Ranger profession, there have been some changes made to the Scout Profession and the existing Ranger skills:
Scout skills and modifiers have been redistributed throughout the scout skill trees to reflect the needs of the new profession.
...
Terrain negotiation skill modifiers have been distributed throughout the Ranger skill trees.
...
BE pet makers and CH's need Mask Scent and Terrain Negotiation. These skills must be kept in the two Scout lines that are required for BE and CH.
uhm... 2 scout lines are required for BE?
mgehl wrote:
Sorry I don't know how to link to posts, but look at the Dev tracker - Helios has posted an update to the Ranger forum's new ranger FAQ.
Among other things, fishing bugs are going to be found in lairs now.
Do these idiots realize how hard it is to get eggs already without putting more random crap in the lairs. I'm sure they haven't bothered to think about that. /grrrrrr
LuCha wrote:
uhm... 2 scout lines are required for BE?
Wavewoman wrote:
"All Ranger skills related to "tracking" have been removed from the game."
Am i the only BE that uses the help of a ranger to track good critters for DNA sampling?
This is just one more slap in the face for active BE's....once again no thought whatsoever to how changes in the galaxy play into our little corner.
Is there anyway to shout out that both foraging AND TRACKING need to be present?
I have a Ranger account i bought just to support my BE additction...she hunts/harvests for me, tracks animals i need, can see the class level of my targets....What the frack is the point if those elements are removed?
I really want to vent, but i'm not usually like that.....soooo any way to rally for tracking to be kept IN THIS?
Any constructive suggestions are much appreciated.
I agree on this, too, but more for my CH side of the template than my BE side. I use area track for critters CONSTANTLY. If it weren't for area track I'd not have half of the rare pets that I do. I fail to see why this is considered "broken" because "oops, you can see hidden CSRs on that radar." Let's stop thinking of just one aspect of it, realize that other professions rely on the creature tracking aspect, too, and that has always worked perfectly for me.
I hear that there is a correspondant post looking for feedback on maybe getting animal tracking or some form of tracking moved into the scout trees. Might want to head over there and check into it to make sure your voice is heard. That's where I'm headed.
Changes to the Scout Profession:
In preparing to re-envision the Ranger profession, there have been some changes made to the Scout Profession and the existing Ranger skills:
Scout skills and modifiers have been redistributed throughout the scout skill trees to reflect the needs of the new profession.
...
Terrain negotiation skill modifiers have been distributed throughout the Ranger skill trees.
...
BE pet makers and CH's need Mask Scent and Terrain Negotiation. These skills must be kept in the two Scout lines that are required for BE and CH.
Do you really want to go into the forums and bid for bait(probably a few mill creds)
j/k
So, they're finally removing Rescue (about time) and Foraging. OK, we'll get our fishing bait from Lairs...I'm not too annoyed with that, as long as they remove those stupid foraged bugs and what not you can loot from lairs. And just replace that with Bait. Now, the six million dollar question is......
Will they remove the Rescue and Foraging skills from the CA loot tables?
My bet is no....since I looted a +16 Medical Foraging CA last week. ![]()
Frogmorton D'Argent
Seiryuu wrote:
Between the Scout, Ranger and Bio-Engineer correspondents, we can hopefully convince them to keep Forage around. It isn't the greatest skill in the game, but there is no reason to remove it and plenty of them to keep it.
Two thoughts on fishing:
1) I actually think that the best reason to keep fishing in the game is not for pet stim D's but for aquariums and all the fun that people have had with fish carcuses as decorations. They've arguably added a lot to the game in that regard.
2) If fishing is kept in the game as a way to get organics needed in pet stim D's, it needs to be improved. Not just in terms of yield, but in terms of fun. Two fanfests ago, Keldarin acknowledged how "unfun" and unpopular fishing was, and said it needed to be improved. One quick and dirty way to fix this in terms of it being an important organic source is to simply substitute egg for fish in that schematic. Eggs lost their reason to be collected with the entertainer revamp (and bio clothing debacle) so in that sense this would be killing two birds with one stone.
I get eggs out of lairs as a jedi, and was getting them out of lairs as a Master Doc/TKM. I dont think you ever need scout to find stuff in lairs.
I for one, like fishing in this game. I think the people who dont think it is fun are the people who play this game to beat things and not much else.
I play this game to beat things, and sometimes I still like to put away my lightsaber, and take out my fishing pole.