Bio Engineer Archive
Thread: Ranger Revamp eliminates Foraging and therefore Fishing
Hehe ya, saw someone trying to sell an instrument assembly +10 CA for quite a bit the other day. Little do they know this no longer is needed since you can't experiment on instruments anymore. /shrug Kinda reminds me of the entertainer BE tissues we can make that are now obsolete... you'd think they'd change the function of those tissues to make them worth making again.
Frogmorton76 wrote:
So, they're finally removing Rescue (about time) and Foraging. OK, we'll get our fishing bait from Lairs...I'm not too annoyed with that, as long as they remove those stupid foraged bugs and what not you can loot from lairs. And just replace that with Bait. Now, the six million dollar question is......
Will they remove the Rescue and Foraging skills from the CA loot tables?
My bet is no....since I looted a +16 Medical Foraging CA last week.
Frogmorton D'Argent
Anarrion wrote:
LuCha wrote:
Anarrion wrote:
Changes to the Scout Profession:
In preparing to re-envision the Ranger profession, there have been some changes made to the Scout Profession and the existing Ranger skills:
Scout skills and modifiers have been redistributed throughout the scout skill trees to reflect the needs of the new profession.
...Terrain negotiation skill modifiers have been distributed throughout the Ranger skill trees.
...
BE pet makers and CH's need Mask Scent and Terrain Negotiation. These skills must be kept in the two Scout lines that are required for BE and CH.
uhm... 2 scout lines are required for BE?
That's not what I said, but I can see how you read it that way. To be an MBE and an MCH, you need two lines of Scout.
Yeah, I know...
But funny that there is another post trying to get the BE requirement moved to 4000 scout because that's what IS required! We'll see what the new scout trees look like after the next issue of Scramble the MMOG by SOE!