Bio Engineer Archive

Thread: Ranger Revamp eliminates Foraging and therefore Fishing

lekkuboogie
Sun Sep 18, 2005 7:54 am
#1



"Forage will be removed from the game"


I'm wondering if the Devs working on Ranger realize that forage is essential to start-up bait,then withfiletyougetmore bait and the fish meat!


I would appreciate some help getting attention to this and seeing if these abilities can't be brought into basic scout instead of simply removing them because 'its an underused skill'. Some of us use it alot!



Message Edited by lekkuboogie on 09-19-2005 11:23 AM

Message Edited by lekkuboogie on 09-19-2005 11:24 AM



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Dorelli
Sun Sep 18, 2005 10:27 am
#2


Does this mean the end of petstim D's then?


I'm never going to get my boat am I?


Dor





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Seiryuu
Sun Sep 18, 2005 10:57 am
#3

Between the Scout, Ranger and Bio-Engineer correspondents, we can hopefully convince them to keep Forage around. It isn't the greatest skill in the game, but there is no reason to remove it and plenty of them to keep it.



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Dorelli
Sun Sep 18, 2005 11:17 am
#4

I'd love for it to be moved to novice scout as well since we wouldn't pick up the survival tree normally unless we are a master scout/BE.


Dor





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Cindal
Sun Sep 18, 2005 3:28 pm
#5

LOL we'll have to see how good the project manager is - there should be an AS IS map that shows what process effects. Now if the PM can make a SHOULD BE map that correctly reflects the changes we'll know the quality of the team.



Cin or do you say Sin
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Cryos_Merovingian
Sun Sep 18, 2005 4:28 pm
#6

Well, you can easily get lots of bait from the fish you catch... so sustaining yourself is no challenge. The problem is with the initial piece of bait. Why not turn this into a loot drop? BHs get foraged bugs right now which have NO utility. Why not make that bait instead?

/forage really is a silly skill that just clutters the skill tree and I'm not convinced the keeping it around for the sake of bait is worthwhile. Random loot drop from magseal containers and NPCs should fit the bill IMO.



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

Kaomond
Sun Sep 18, 2005 9:20 pm
#7

Erm, you can forage as a scout, you get the forage skill and your first +5 in foraging at xxx1 scout, you don't need to be a ranger to do it, it's only the rangers that are losing forage bonuses, so why is it going to effect fishing again?

Message Edited by Kaomond on 09-19-2005 05:27 AM




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



Kaomond
Mon Sep 19, 2005 1:05 am
#8






LuCha wrote:




Kaomond wrote:

Erm, you can forage as a scout, you get the forage skill and your first +5 in foraging at xxx1 scout, you don't need to be a ranger to do it, it's only the rangers that are losing forage bonuses, so why is it going to effect fishing again?

Message Edited by Kaomond on 09-19-200505:27 AM





Changes to the Scout Profession:

In preparing to re-envision the Ranger profession, there have been some changes made to the Scout Profession and the existing Ranger skills:


Scout skills and modifiers have been redistributed throughout the scout skill trees to reflect the needs of the new profession. In addition many of the Ranger abilities have also been moved into the Scout profession.


All Ranger skills related to "tracking" have been removed from the game.


The Foraging skill has been removed from the game since they didn't play a strong role or have strong benefits.


The Rescue skill has been removed from the game as it is no longer applicable in today's SWG.


Rangers now use Reconnaissance armor instead of Battle armor to reflect their needs to be mobile and stealthy.


The Rifleman's Cover ability and a Jedi's Force Cloak now adhere to a common rule-set that falls in line with the new hiding/stealth system introduced with the Ranger revamp.


Terrain negotiation skill modifiers have been distributed throughout the Ranger skill trees.

Cut & Pasted from:
clicky

Message Edited by LuCha on 09-19-200512:56 AM


Message Edited by LuCha on 09-19-2005 12:56 AM




Well that's been edited since i first read it, cos when i read it all that was in the 'changes to scout' section was a line that said 'ranger skils like traps, camps and huinting will be redistibuted in the scout proffession'




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



TaranDraconise
Mon Sep 19, 2005 5:32 am
#9

I read the Q & A on the Ranger forum and those skills are suppose to move to scout or at least a portion of them. We will all have to wait and see what comes of this. Either we will see a lot of scouts or even the needed abilities in the BE tree itself or something else will be given to BE. Maybe a change in the resources required.



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lekkuboogie
Mon Sep 19, 2005 11:20 am
#10

Here is finally an answer on the In Development Ranger thread (sorry I stink at clicky-fying)


http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=70240&view=by_date_ascending&page=22


The original In Dev states "Forage will be removed from the game" and looks like they are adamant on that. Promise of a 'new way to get bait' doesn't give us a hint as to how this is going to happen, anything that requires more than scout + survival 1 is not fair or a good idea, I hate to see something like grub bait loot that only drops on GDK or something like that


Plus this still means nifty foraged fruits won't be around to decorate with, too bad they look nice. But at least we aren't losing fishing.





--------------------------------------------------------------------------------
~Ihala~
--------------------------------------------------------------------------------
Seiryuu
Mon Sep 19, 2005 11:43 am
#11

As long as they have the disclaimer "subject to change", I will push for keeping Forage. Besides fishing it is useful for getting rid of pet wounds and a small regen boost.



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
LuCha
Mon Sep 19, 2005 12:48 pm
#12


Kaomond wrote:
Erm, you can forage as a scout, you get the forage skill and your first +5 in foraging at xxx1 scout, you don't need to be a ranger to do it, it's only the rangers that are losing forage bonuses, so why is it going to effect fishing again?

Message Edited by Kaomond on 09-19-200505:27 AM



Changes to the Scout Profession:

In preparing to re-envision the Ranger profession, there have been some changes made to the Scout Profession and the existing Ranger skills:


Scout skills and modifiers have been redistributed throughout the scout skill trees to reflect the needs of the new profession. In addition many of the Ranger abilities have also been moved into the Scout profession.


All Ranger skills related to "tracking" have been removed from the game.


The Foraging skill has been removed from the game since they didn't play a strong role or have strong benefits.


The Rescue skill has been removed from the game as it is no longer applicable in today's SWG.


Rangers now use Reconnaissance armor instead of Battle armor to reflect their needs to be mobile and stealthy.


The Rifleman's Cover ability and a Jedi's Force Cloak now adhere to a common rule-set that falls in line with the new hiding/stealth system introduced with the Ranger revamp.


Terrain negotiation skill modifiers have been distributed throughout the Ranger skill trees.

Cut & Pasted from:
clicky

Message Edited by LuCha on 09-19-200512:56 AM

Message Edited by LuCha on 09-19-2005 12:56 AM



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lammergeier
Mon Sep 19, 2005 1:57 pm
#13

from what I've seen so far:

fishing will still be available (bait will not be foraged... but it will be available *somehow*).

the exploration line of scout will still give TN (no help for BioE pre-req, which uses the 'hunting' line).

tracking? still waiting for more information.

EDIT: most recent dev comment is here

Message Edited by lammergeier on 09-19-2005 05:02 PM



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