Bio Engineer Archive
Thread: Factories
Ok, I thought someone said on this forum that factories get you xp for the stuff they build. If they dont, I wont use them till i am a master arch too. BTW, what needs to be made in factories only>?
nakor
Nakorthebluerider wrote:
BTW, what needs to be made in factories only>?
The first thing that affects Architechs are the Large houses. The require two identical Storage modules.
There are different types of factories for different purposes: General factory (makes weapons/artisan hardware type things), wearable, food and structure factories.
If you want to make a structural module you need to use a Structure factory. You create a schemetic for your structure module and place it in the factory. You then put in all the ingrediates that are required in the input hopper. Turn the machine on. When it is complete you get an email message telling you how many of the units you actually created. At this point open the output hopper and retrieve your structure modules. Factories put most completed items into a crate - structure modules go up to 100 per crate.
Don't forget to pay your maintenance and keep the factory in power.
Equipment factories make the items found in the Weapons/Droid/General Crafting kit.
I think the Architect forum right here has a lot of good info about the profession.
Pricing will vary server to server. I think on Chilly 25 to 40k is the range. I got mine before the big resource movement changes and it was a tad lower.
I think power consumption is .50 (or 50/hour) but I believe that is only when it is running, unlike harvesters. I think Maint money is 1k/day or so but I couldn't tell you for sure, I just check status and if its lower than 2k I put in 3 or 4, and thats only every few days.
It's a worthwhile investment. They're slow, but they get the job done when you are out doing other things or offline. Mine is spitting out Chemical Release Delivery Mechanism's as we speak, and has been for about 5 hours. Tonight I kick off another run of B stims for selling and those more than pay for my upkeep/resources.
time to complete a run depends on the complexity of the item you are producing...
the more complex the more time it takes
and how many u can make a run depends...
it all depends on the what u are making..if u are making components u could do 1000 a run if u placed enough resources into the factory since it would only take 2 of the 100 slots in the ingredient hopper...
with B-Cs you could do 32. Thats 32 BEC, CDRM andLS, plusorg and inorgwhich would take 98 ofthe 100 slots..
Ds is limited to 24 and Es to 19
If factories works and pulled components out of crates, the limit to how many you could run would be limited only by how many crate u could shove into the factory. That would be a ton of items