Bio Engineer Archive

Thread: Factories

Nakorthebluerider
Wed Jul 16, 2003 5:33 am
#14

Ok, I thought someone said on this forum that factories get you xp for the stuff they build. If they dont, I wont use them till i am a master arch too. BTW, what needs to be made in factories only>?



nakor

Knocky
Wed Jul 16, 2003 5:47 am
#15








Nakorthebluerider wrote:


BTW, what needs to be made in factories only>?




The first thing that affects Architechs are the Large houses. The require two identical Storage modules.
Mattrekie
Wed Jul 16, 2003 6:33 am
#16

If I had a fctory and put say a structure module in it would it have to provide all the resources needed ? How would this work?



Sanaddilla Rimuca
Scylla Galaxy
Sinur
Wed Jul 16, 2003 6:42 am
#17

There are different types of factories for different purposes: General factory (makes weapons/artisan hardware type things), wearable, food and structure factories.



If you want to make a structural module you need to use a Structure factory. You create a schemetic for your structure module and place it in the factory. You then put in all the ingrediates that are required in the input hopper. Turn the machine on. When it is complete you get an email message telling you how many of the units you actually created. At this point open the output hopper and retrieve your structure modules. Factories put most completed items into a crate - structure modules go up to 100 per crate.



Don't forget to pay your maintenance and keep the factory in power.




Sin - Master Scout/Master Ranger/Master Pistoleer
Sinur - Master Architect/Novice Weaponsmith/Novice Merchant
Jobelyn - Novice Chef/Novice Merchant/Novice Medic
Sinistzr - Master Creature Handler/Novice Smuggler/Novice Medic
Nakorthebluerider
Wed Jul 16, 2003 6:48 am
#18

And those can be built by structure factories?
Nefarious-DDH
Wed Jul 16, 2003 3:26 pm
#19

what kind is needed to make Biological effect Disperser's?
Tasmen
Wed Jul 16, 2003 3:30 pm
#20

food/chemical factory.



~~ Valina Raeta -- Master Combat Medic/Doctor/Pistoleer (Chilastra) ~~
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MustangMx
Wed Jul 16, 2003 7:03 pm
#21

what can an equimpent factory make and does anyone know a good site for Architect proffetion or stuff about him
ComicsGuy
Wed Jul 16, 2003 7:07 pm
#22

Equipment factories make the items found in the Weapons/Droid/General Crafting kit.


I think the Architect forum right here has a lot of good info about the profession.

DarkYoda8899
Tue Jul 22, 2003 1:59 pm
#23

I am at Eng. 4 and want to work my way to Armorsmith (16000 General Crafting XP I believe). I was told a good way to get quick XP was to make Heavy Axes, as they require low amounts of resources compared to Bone Armor and the likes. I was wondering if you get crafting XP when factories make the products for you, if it is the same amounts, and also if anyone roughly knows the amount of XP given by making heavy axes. In other words will having the factories make my axes give me crafting XP, or do I have to make them by hand.



Ifikag Leke

Commando / CH / Aspiring TK

Rebel Freedom Fighter - Republic Crusaders - New Republic City
EwokMuffin
Wed Jul 23, 2003 1:50 pm
#24

Pricing will vary server to server. I think on Chilly 25 to 40k is the range. I got mine before the big resource movement changes and it was a tad lower.


I think power consumption is .50 (or 50/hour) but I believe that is only when it is running, unlike harvesters. I think Maint money is 1k/day or so but I couldn't tell you for sure, I just check status and if its lower than 2k I put in 3 or 4, and thats only every few days.


It's a worthwhile investment. They're slow, but they get the job done when you are out doing other things or offline. Mine is spitting out Chemical Release Delivery Mechanism's as we speak, and has been for about 5 hours. Tonight I kick off another run of B stims for selling and those more than pay for my upkeep/resources.




Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
Yserbus
Wed Jul 23, 2003 2:44 pm
#25

So I have a question. How long does a run take and how many units can you turn out with a run.
Elenora
Wed Jul 23, 2003 3:16 pm
#26

time to complete a run depends on the complexity of the item you are producing...


the more complex the more time it takes


and how many u can make a run depends...


it all depends on the what u are making..if u are making components u could do 1000 a run if u placed enough resources into the factory since it would only take 2 of the 100 slots in the ingredient hopper...


with B-Cs you could do 32. Thats 32 BEC, CDRM andLS, plusorg and inorgwhich would take 98 ofthe 100 slots..


Ds is limited to 24 and Es to 19


If factories works and pulled components out of crates, the limit to how many you could run would be limited only by how many crate u could shove into the factory. That would be a ton of items




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Master Combat Medic/Master Surgeon/Master Chemist
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