Bio Engineer Archive
Thread: Factories
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Beast9156
Tue Jul 08, 2003 2:26 pm
#1
ok so im getting resources for a factory... can the factory make whatever you want it to? as in clothing one day then armor the next? or do i have to get a seperate factory for everything i need? i am an armorsmith and i need synthetic cloth... ive had a tailor make me a schematic... however i need a factory... tell me how to go about this... and give tips on what i should buy and what i should not thanx alot.
lund0529
Fri Jul 11, 2003 11:43 am
#4
Yes, but you have to remain close to it while it's running, and crafting XP is 1/10th that of doing it by hand.
DraconicJedi
Sat Jul 12, 2003 12:21 am
#5
So just sample next to your factory. Factory making 100 powerups would give you 400 cxp
Argent D'Azure
Xendi
Sun Jul 13, 2003 12:14 am
#8
Can anyone please tell me the resources needed for a factory on Lowca server.I have been trying to get one for awhile but everyone all says the same thing " We dont have the resources"...So my best bet is collecting them myslef and then having them build it for me...So please, if anyone has knowlege feal free to post here..
Himura_Kenshin
Sun Jul 13, 2003 12:36 am
#9
Totals:
7350 Low Grade Ore
2600 Metal
1000 Aluminum
600 Steel
500 Copper
500 Carbonate Ore
400 Non-Ferrous Metal
400 Reactive Gas
200 Chemical
1. Resource: 300 Steel
2. Component: 3 x Similar Wall Module (Novice Architect)
A. Resource: 3 x 200 = 600 Metal
B. Resource: 3 x 100 = 300 Metal
C. Resource: 3 x 200 = 600 Low Grade Ore
D. Component: 10 x Similar Structural Module (Novice Architect)
I. Resource: 3 x 10 x 50 = 1500 Metal
II. Resource: 3 x 10 x 100 = 3000 Low Grade Ore
III. Resource: 3 x 10 x 100 = 3000 Low Grade Ore
3. Resource: 250 Low Grade Ore
4. Resource: 400 Low Grade Ore
5. Component: 1 x Generator Turbine (Novice Architect)
A. Resource: 1 x 250 = 250 Copper
B. Resource: 1 x 50 = 50 Steel
C. Resource: 1 x 250 = 250 Carbonate Ore
D. Resource: 1 x 150 = 150 Non-Ferrous Metal
E. Resource: 1 x 50 = 50 Chemical
F. Resource: 1 x 500 = 500 Aluminum
G. Resource: 1 x 200 = 200 Reactive Gas
6. Component: 1 x Structure Storage Module (Buildings I: Small Houses)
A. Resource: 1 x 50 = 50 Steel
B. Resource: 1 x 200 = 200 Metal
7. Component: 1 x Manafacturing Mechanism (Novice Architect)
A. Resource: 1 x 150 = 150 Steel
B. Resource: 1 x 100 = 100 Non-Ferrous Metal
C. Resource: 1 x 100 = 100 Chemical
D. Resource: 1 x 100 = 100 Low Grade Ore
E. Component: 1 x Generator Turbine (Novice Architect)
I. Resource: 1 x 1 x 250 = 250 Copper
II. Resource: 1 x 1 x 50 = 50 Steel
III. Resource: 1 x 1 x 250 = 250 Carbonate Ore
IV. Resource: 1 x 1 x 150 = 150 Non-Ferrous Metal
V. Resource: 1 x 1 x 50 = 50 Chemical
VI. Resource: 1 x 1 x 500 = 500 Aluminum
VII. Resource: 1 x 1 x 200 = 200 Reactive Gas
7350 Low Grade Ore
2600 Metal
1000 Aluminum
600 Steel
500 Copper
500 Carbonate Ore
400 Non-Ferrous Metal
400 Reactive Gas
200 Chemical
1. Resource: 300 Steel
2. Component: 3 x Similar Wall Module (Novice Architect)
A. Resource: 3 x 200 = 600 Metal
B. Resource: 3 x 100 = 300 Metal
C. Resource: 3 x 200 = 600 Low Grade Ore
D. Component: 10 x Similar Structural Module (Novice Architect)
I. Resource: 3 x 10 x 50 = 1500 Metal
II. Resource: 3 x 10 x 100 = 3000 Low Grade Ore
III. Resource: 3 x 10 x 100 = 3000 Low Grade Ore
3. Resource: 250 Low Grade Ore
4. Resource: 400 Low Grade Ore
5. Component: 1 x Generator Turbine (Novice Architect)
A. Resource: 1 x 250 = 250 Copper
B. Resource: 1 x 50 = 50 Steel
C. Resource: 1 x 250 = 250 Carbonate Ore
D. Resource: 1 x 150 = 150 Non-Ferrous Metal
E. Resource: 1 x 50 = 50 Chemical
F. Resource: 1 x 500 = 500 Aluminum
G. Resource: 1 x 200 = 200 Reactive Gas
6. Component: 1 x Structure Storage Module (Buildings I: Small Houses)
A. Resource: 1 x 50 = 50 Steel
B. Resource: 1 x 200 = 200 Metal
7. Component: 1 x Manafacturing Mechanism (Novice Architect)
A. Resource: 1 x 150 = 150 Steel
B. Resource: 1 x 100 = 100 Non-Ferrous Metal
C. Resource: 1 x 100 = 100 Chemical
D. Resource: 1 x 100 = 100 Low Grade Ore
E. Component: 1 x Generator Turbine (Novice Architect)
I. Resource: 1 x 1 x 250 = 250 Copper
II. Resource: 1 x 1 x 50 = 50 Steel
III. Resource: 1 x 1 x 250 = 250 Carbonate Ore
IV. Resource: 1 x 1 x 150 = 150 Non-Ferrous Metal
V. Resource: 1 x 1 x 50 = 50 Chemical
VI. Resource: 1 x 1 x 500 = 500 Aluminum
VII. Resource: 1 x 1 x 200 = 200 Reactive Gas
Kovan
Sun Jul 13, 2003 6:42 pm
#10
I created a factory but i can not seem to get it to work. I first made a simple thing, witch worked very well, but when i moved on to more advanced things (something that took parts) i could not get it to work. I keep getting an e-mail saying i made 0 units. I dont understand what isnt working i have all the nessassary materials in there.
Nakorthebluerider
Wed Jul 16, 2003 5:06 am
#12
Are factories worth the time to set up? I am looking at setting up a structure factory and want to know whats involved with running one and if people think its worth it.
Nakor
Knocky
Wed Jul 16, 2003 5:29 am
#13
I used them strictly for components that are required to be factory made. I need my XP more than a need a run of components that will not get a critical failure.
Once I am a Master Arch I supposed I will use them more since I will no longer need the XP.
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