Bio Engineer Archive

Thread: BE vs. TKA

GFoyle
Sat Mar 27, 2004 8:27 pm
#14

This is the reason I do not PvP in limited stat based games (i.e. you have a limited stat pool to distribute amoungst skills - in SWG 250 skill points).


It doesn't work: Unless you go for one of the cookie-cutter combat templates you will be ganked by peope who are solely combat orientated.


There is no half-way house here - you either go "full PvP" and get nothing but combat skills (Doctor is a combat skill), or do any sort of crafting and stay out of it (or you will die).





Gully Foyle
All SOE game accounts cancelled - and this time I'm gone for good
Ordlander
Sun Mar 28, 2004 4:20 am
#15

combat revamp inc. That all there is to say. What till you read them nerf post.
BristaAB
Sun Mar 28, 2004 4:48 am
#16

Hylidex, my earlier response isn't meant to be a slap but I don't quite understand what advice you are seeking


Want to become immune to PvP? Go to the recruiter and resign. It stops you doing the faction missions but those are reserved for people who put themselves at risk just as the game's very highest level content (playing a Jedi) bears even greater risk


Want to avoid ambushes while TEFed? Be alert, recognise that PvP unlocks temporarilywhen you do missions and use the radar. It isn't really possible to genuinely ambush someone in this game unless they are next to a recruiter - anyone else appears as a red dot and you see them coming


Want to PvP and never die? Don't we all but it don't happen. Those guys who splatted you get splatted themselves and I'll bet it happens to them a lot more than it does to you


Why do people respond to this post and not the informational one? Because there are some fairly fundamental misunderstandings here about the game mechanics. You don't have to make yourself a target but if you both make yourself a target and fail to notice enemies moving up then you don't really have a great deal to complain about



[Black] Style is everything - so is winning [Black]
Black Guildhalll: Dantooine Agro Outpost 2052 -6412, Infinity
Merchant Tent: Corellia 308 -6012, Infinity
FlatLine13
Sun Mar 28, 2004 5:28 am
#17



grelgen wrote:
that's just it. the GCW has no place for crafters, other than BEs for destroying bases. If we want to play with the other children, we have to pick up some rudimentary weapon skills, which will still be ineffective against most NPC targets. Added to that, most players dont harvest meat, so we are stuck depending on the 4 or 5 master scouts/half rangers in our area who charge 10 cpu for grind quality meat.




See, thats part of the problem. "the other children" often seem to be just that. "dad! I wana play Star Wars!" "here you go." "Cool! Online." "Hey Jimmy, watch me pwn this guy who just got a TEF." "heh. that was, like, funny... and stuff.."

(sorry, slight schitzo episode there.)
Tathace
Sun Mar 28, 2004 10:31 am
#18

as far as sampling the biggies goes, you HAVE to be buffed to the max and be ready to run.


as far as the GCW, that's why i made another TKA/doc character and take my frustration out of getting ganked and to do badges.


there's a couple ways you can go with BE.sample pets easy with a combat profession and BE, but your self-sufficency will suffer when going to make tissues/stims. remember, the stats on creature and flora food make no difference when making pets, that is such a lovely change they made. so if you want to do the GCW and BE, this would be the route to go. but you'll be at the whim of others to find waypoints and good harvest spots for the tissues.


the other way is to go neutral (or choose a side and stay overt forever) and be crafter-o-rama. i found that pistols 4, survey 4, master scout, and ranger creature column 4 along with my BE is an awesome mix. but you won't see me actually killing much! i don't die to much either, because with all the buffs and food out there, i can run away much easier



Flurry-Tathace-Master Bio-engineer and Scout-Blackwatch
Sunrunner-Lucinda Buxworth-Master Musician-SDTA
SomeUser
Sun Mar 28, 2004 1:54 pm
#19

I'm a MBE/TKM and I have to say, buffed/spiced/armored I do just fine in PvP


Yes, there are those who have "stacked" combat templets but they are not the only ones that PvP. Not to mention SOE is slowly but surely nerfing profession def stacking.



Best part about being a MBE/TKM is when those pesky mutants aggro I kill em all. It really takes the edge off the whole process Nothing, and I mean NOTHING, gives me more of a warm fuzzy feeling then to take on 10 Mutants at once, who at one point would have had me running for dear life, and just drop em all in under 2 mins. I then harvest their meat, mask scent, kneel, and wait for re-spawn. Sample till they aggro and repeat.



Anywho, I do feel your pain about being harassed from some newbie combat types who think they are just bad a$$ because they mastered some easy to master combat profession. Grinding TKM took NO skills. Just buy yourself some good VKs, armor, and get yourself buffed. Once you are TKM it takes even less skills LoL


I solo E. Rancors by the dozens without even risking death. NightSister? No problem. Knockdown/dizzy followed by unarmed3.



BE on the other hand is another story


Sure, grinding really doesnt take too many skills other then being able to write macros **but**, unlike tkm, grinding BE doesnt get you loot, badges, fp, and give you acess to PvP. So, IMHO, it was much more of a drag.


However actually being a real "master Bio-Engineer" is another story. I've been a MBE for a few months and I'm still learning new things about the profession. I learned all therewas about TKM far before I even mastered it LoL



So what I'm trying to say, in a long round about way, is dont let a bunch of teenie bopper with no skills and a rl inferiority complex ruin your fun. Ban em from your shop, have your friend ban em from their shops, and just forget about em






Vezek


Templar1865
Sun Mar 28, 2004 8:45 pm
#20

The developers at SOE chose to implement a "playground" approach to the game, which means they set up a few pieces of equipment, but everyone at recess decides how to use it and "make their own fun." NIce social experiment but it doesn't work. Personally, I don't want a 12-year-old making "content" for me. That's basically what you're seeing.


You've hit on another problem (or three). First, taking GCW missions shouldn't be the same thing as consenting to PvP. If I want to fight stormtroopers, that's one thing. That doesn't mean that I want to fight other players. Frankly, there are too many people playing this RPG who see it as nothing more than a star wars first person shooter where they can work out their self esteem issues cuz daddy left when they were eight and mommy's new boyfriend calls them "loser" a lot. This game mechanic is perfect for them, but horrible for people who want to experience the RPG aspect of the game.


Personally, if someone deathblows you, I think you should be able to use a BH terminal to put out a bounty on them (pay the creds to the terminal, terminal pays the person who completes the mission first). That's how bounty hunters work in the "real" SW universe. Sure, it might "discourage PvP," but tough crap. I'm a crafter, and if a 733t kiddie wants to gank me through a gtef, I don't have the power to defend myself. I sure as heck have the credits though--which is a crafter's source of power in MMORPGs. Let the template be their weapon and credits be mine.


Templar1865
Sun Mar 28, 2004 8:49 pm
#21

Don't know if this thing is going to double post me or not, so I'll summarize.


SOE dropped the ball with the overall game design, especially with PvP. You've got a lot of low-self-esteem kiddies out there (their sisters are the ones on the Girls Gone Wild videos) who use this game as a glorified First Person Shooter. Sony makes it worse by confusing people who want to experience the GCW with people who want to PvP. Not the same thing at all.


A solution is to allow players to put a bounty on anyone who deathblows them. 733t kiddies have their templates and krayt weapons, crafters have their credits. Zach McPimply may gank me on a GTEF, but he's going to be in a world of hurt when there's a couple hundred thousand cred on his head afterwards.
Uulonze
Sun Mar 28, 2004 10:02 pm
#22


You still can be an effective combatant even you are master BE. It is always good to have some skill to atleast protect yourself from mob that you try to sample. Btw, you can get 500 rps by camping low level npc outside town (for disks). This probibly safer for you.

Message Edited by Uulonze on 03-28-2004 09:03 PM

bigjeff5
Sun Mar 28, 2004 10:26 pm
#23

Easiest faction to get is the imp/rebel missions on Dant and Tatooine. They now give several hundred faction upon completion, can be done covert, and are usually easy as pie. I am neutral and I did the only imp mission I could and went from -400fp to +23fp in about an hour.

And as they revamp the missions for more planets you should see more of this. Not many for rebels at the moment, since dant and tat are pretty well imp controlled. I believe there is one or two rebel missions on Dant, as well as a couple in Anchorhead. There are imp missions all over the two planets.

So, that fixes your faction problem, but like you said, in this game you just have to suck it up and move on. It sucks, yeah, but it happens. When you are TEF'd you get a little flag in your health bar, avoid towns till that is gone (takes like 5 mins or so) and always pay attention to your radar.

With the creature stealing, well, it sucks, but it doesn't happen -too- often, and just ban the people who did it, ask everyone you know to ban them too, and move on.



Atyyy
Former Master Bio-Engineer
Master Swordsman
Master Dancer
TKA 0/0/0/4

Rhosac
Master Marksman
-almost- novice BH
metalgear120
Mon Mar 29, 2004 6:26 am
#24

im a master BE and master TK, got good armour and always get buffed b4 i go sampling


with buffs and good brandy sample takes 32 mind to do so never run out of health and if the mutants kick off to a bad extent i can kill em


oh yeah 80% kin resist comp helps a **edit** loads when ure being chased by mutants



Top-hole. Bally Jerry, pranged his kite right in the how's-your-father; hairy blighter, dicky-birded, feathered back on his sammy, took a waspy, flipped over on his Betty Harpers and caught his can in the Bertie

[Agei] Teras Kasi Master, Master Bio Engineer
No aspirations to be a jedi, i'm happy with my humble existance
Tejin
Mon Mar 29, 2004 10:22 am
#25

Wow, I didn't know people could whine so much. Look dude, not to sound like a jerk here, but if you wanted, you could master a comabt profession and keep BE. If you keep getting killed when sampling rancors, perhaps you need a combat profession to defend yourself in case of that. Furthermore, there is nothing you can do about jerks that come up and want to kill your DNA Sample targets. You just have to go to remote areas, sample, and move out.


However, I find that you complaining about not being able to defend yourself and do GCW missions pretty pathetic. If you don't care about the combat, don't do the missions. If you want the badge, and you need FP, you're going to need a combat profession to get that. There is no other way around it. Suck it up and move on brother.


And BTW, I'm a BE/TKM/Fencer right now, and I know what you mean, but I don't think the system is flawed, nor do I think it's unfair. The system is the way it is and it's just fine that way.


Templar1865
Mon Mar 29, 2004 12:50 pm
#26

"Wow, I didn't know people could whine so much. Look dude, not to sound like a jerk here, but...."


Always worry when someone says, "not to sound like a jerk." Usually means something jerk-ish is on the way. Tej, I hear what you're saying. But look at your skill set. You're a combatant. That's why you play the game. I would even bet that you enjoy PvP quite a bit. Not a thing wrong with that.


Here's the deal. I don't think this player is complaining about MRs killing him. That happens all the time to BEs, and it's a situation that we accept with something like pride. We're the only crafting profession that puts ourselves in deadly danger on a regular basis without any inherent combat skills (unless you count clone killing. If you do, sign the petition to let us harvest after a clone kill....). This person is complaining about a basic pitfall of all MMORPGs--rude players interfering with the fun of others. The first example is someone triggering aggro on a sample target, then killing the sample target while the BE is incapped or cloning. The second example is "crazed vigilante" syndrome of many PvPers. If someone is red, kill 'em. Who are they? Who cares. Are they a worthy adversary? Who cares. This player wanted to participate in the GCW and get some badges. Sony has lumped PvP in with the GCW, then wonders why no one really likes the GCW. There are people who want to participate in the GCW without dealing with the PvP aspect. Personally, I don't see why that can't happen. Indeed, why can't a neutral engage in PvP? The bounty hunters in the SW universe weren't members of any faction, they were out for themselves.
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