Bio Engineer Archive
Thread: Bonus BE Experimentation Points
Meplorium
Sun Jan 11, 2004 12:13 pm
#14
Lets put it this way, all other professions, save BE, can have a trainer placed in a player city. DEs and smugglers get no benefit from experimentation, which could be why they didnt bother to put in the skill tapes.
GryphonsRose
Sun Jan 11, 2004 6:59 pm
#15
I think the point is getting missed here by some. It isnt necessarily experimenting on pets, but on the other things that a be can make, i.e. pet stims, and tissues. I would be nice to have more points to be able to tweek up those.
Saleb, MBE/MCH, Intrepid
cid666
Thu Jun 03, 2004 3:11 pm
#17
I would personally love an experimentation bonus for BE.
I would also like swg to do to smuggler what they did to chef and tailor: make it BE compatible.
Why not BE spice?
--Cid666
NancyJ
Thu Jun 03, 2004 10:56 pm
#18
The reason we dont have skill tapes is we were put in the game after skill tapes were and its never been an important enough issue for us to push for.
repto
Fri Jun 04, 2004 10:39 pm
#21
I have a theory about what might work as a BE experimentation enhancement. Wouldnt Medicine Experimentation effect Bio-Engineers? I mean organic 4 is required for BE and we do make medicines to an extent (Pet Stims). Has anyone tried this? If i can loot or find a +6 to medicine enhanced peice of clothing ill check it out, Who knows it might jsut work, The only problem is would it work for Tailor components and Food additives?, maybe otherskill tapes for experimentation would work, Which makes me think since their are no experimentation skill tapes directly for BE maybe u need different kinds. lol well thats my idea maybe il be lucky and be on to something. If anyone has information about this pls post. Thanks 
Griad Weblo <CIA> Master Bio-Engineer
Braak Ti' <CIA> Novice Commando
NancyJ
Sat Jun 05, 2004 3:45 am
#22
Only medic subcomponent parts for stims and vit packs use medic experimentation, the final combine uses Bioengineering Experimentation
Bracci
Sat Jun 05, 2004 4:10 am
#23
NancyJ wrote:
Only medic subcomponent parts for stims and vit packs use medic experimentation, the final combine uses Bioengineering Experimentation
Which is why I'm a master doctor/master bio-engineer.
Tjork
Sun Jun 06, 2004 10:37 pm
#24
NancyJ wrote:
The reason we dont have skill tapes is we were put in the game after skill tapes were and its never been an important enough issue for us to push for.
This is so true. Bio-Engineer isn't even listed as a playable profession in the manual when the game first went live.
Kevm
Sun Jun 06, 2004 10:46 pm
#25
Tjork wrote:
NancyJ wrote:
The reason we dont have skill tapes is we were put in the game after skill tapes were and its never been an important enough issue for us to push for.
This is so true. Bio-Engineer isn't even listed as a playable profession in the manual when the game first went live.
Yes it was. Page 75. It is the first Hybrid Profession listed.