Bio Engineer Archive
Thread: Bonus BE Experimentation Points
This may have been covered recently but I haven't seen it. I don't normally post here but I wondered if anyone had any ideas about this.
Why is it that every single other crafting class have + experimentation skill tape drops but not Bio Engineers? Do one of the others work for us and I don't know about it? or are we just left hung out to dry?
Any ideas or comments on this would be appreciated.
Thanks
I think it's the latter.
BeingMBE I can usually top out on most templates I make anyway, or near enough that I may as well have, so it's not really that big a issue for me.
In othercrafting professions there's a larger difference between the initial and MAX experimented stats, with high resource stats a Master without skill tapes can't max out all stats,skill tapes for those professions are what makes the difference between a Master and a MASTER. For those professions, maxing out all experimented stats always makes a 'better' item, there's no give and take to manipulate the item so it has less of this, more of this, and some of that to give the 'best'.
For an MBE maxing out all stats can lead you to a pet thats over level 70 or over the level 34-36 band for paired MCH pets. For lower level BE's, it might be handy to be able to get a little more boost when making stronger creatures, but for the MBE, they're just a temptation to go overboard and waste good DNA
The difference between a Master BE and a MASTER BE is a MASTER knows how to build pets within a specific level range with specific attributes. You can't get a skill tape that gives you the experience needed to know how to engineer a pet properly.
Nah, I've looted Droid Experimentation skill tapes too, you are correct about smugglers spice line, there's no experimentation bonus skill tapes for that. As far as I know every other crafting professions has skill tapes.
Commandos have a generic one, Heavy weapons bonus skill tapes. I'm not sure what else they would need. They do not have one for grenades though, but I'm not sure but that could be covered by the heavy weaponstapes as well.
The main thing I would like more experimentation for is making petstims. Occasionally it would be nice to have it for pet experimentation as well but that's not much of an issue these days.
TheGlassman wrote:
Commandos have a generic one, Heavy weapons bonus skill tapes. I'm not sure what else they would need. They do not have one for grenades though, but I'm not sure but that could be covered by the heavy weaponstapes as well.