Bio Engineer Archive
Thread: The infamous CL10!!!
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Dalmartynn
Wed Sep 01, 2004 8:35 am
#1
Hey gang,
The debate over what a CL 10 bio-engineered pet has raged on for quite a while now, not only here, but in the CH forums also. Many people feel that some of the current stock is way too over powered for a non-CH character. Others feel that, as long as we can creat them, they are perfectly legal.
Well thanx to an idea spawned by GMANHNC, here is everyones opportunity to post what they feel a "legal" CL 10 bio pet should look like. I will post a link to this ( or try to anyway ) on the CH forums so that they can get into the action also. Maybe we can come to a happy medium and submit the ideas up the chain. Can't hurt to try eh?
Here is my rough idea.
CL 10 (Max)
H- 8000
A- 3000
M- 2000
no armor
resistancesup to 50
dmg capped at 100
all specials and ranged allowed
Again this is just my rough idea bassed upon some of the lower end "uber" pets I have made myself. They may still seem a bit overpowered to some of you, and that is fine. Please post what you would think they should look like. Please do not flame other posters ideas, there are plenty of other threads to do that on. Thank you all for participating
Dal
Kevm
Wed Sep 01, 2004 8:46 am
#2
Dalmartynn wrote:
Maybe we can come to a happy medium and submit the ideas up the chain. Can't hurt to try eh?
Wont hurt to try, but I don't think this will be all that useful to pass 'up the chain'. The CL is determined by a fairly complex formual, that is currently bugged at the low end because of how it handles resists (at least, there may be more to it). I'm not sure us saying 'here are what we think the stats should be for CL 10' will do anything.
I guess I just don't see them rewriting that code just to meet our expectations. Once they fix it we'll have whatever the code thinks CL 10 should be.
Message Edited by Kevm on 09-01-2004 10:47 AM
Dalmartynn
Wed Sep 01, 2004 9:04 am
#3
Very true. I do not expect the Devs to rewrite the system for us. And in the end, eventually we will be left with what the sytem thinks is a cl10. But it seems that there are alot of people out there with ideas on what a CL10 shoulld NOT look like. Maybe here we can be a bit more positive, post what we think is acceptable, and go from there.
Dal
Dalmartynn
Wed Sep 01, 2004 9:32 am
#4
Hello,
I currently posted the message below on the Bio-engineer forum. This is part of the ongoing debate over CL10 Bio pets. Please stop by and add your thoughts on what you feel a good nonCH pets stats should look like. Thank you all.
Dal
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=80402
Gyorgy
Wed Sep 01, 2004 9:38 am
#5
Well, here is my template for a CL 10 pet (max):
HAM 3000
Attack 100
Armorrating None
Kin Res 30%
Specials can stay as they are
GMANHNC
Wed Sep 01, 2004 10:06 am
#6
Gyorgy wrote:
Well, here is my template for a CL 10 pet (max):
HAM 3000
Attack 100
Armorrating None
Kin Res 30%
Specials can stay as they are
Sounds good, would only change it to all resists <30% except cold that could be 100. (since it doesn't really matter...lol)
I think this makes sense, since we can can improve other creatures pretty substantially overnaturals at the same CL.
Gyorgy
Wed Sep 01, 2004 10:13 am
#7
Yea, i just picked out kin res cause most non-ch tanks got only kin res from 50 - 60 and mostly 1 or no additional resists. 
Kevm
Wed Sep 01, 2004 10:22 am
#8
GMANHNC wrote:
Gyorgy wrote:
Well, here is my template for a CL 10 pet (max):
HAM 3000
Attack 100
Armorrating None
Kin Res 30%
Specials can stay as they are
Sounds good, would only change it to all resists <30% except cold that could be 100. (since it doesn't really matter...lol)
I think this makes sense, since we can can improve other creatures pretty substantially overnaturals at the same CL.
See I don't agree with those types of resists. The lowest CL wild creature with at least 30% kinetic resists is CL 20. That's a lot higher than the 15% better than wild that's been thrown around.
PurpleWarrior
Wed Sep 01, 2004 10:24 am
#9
Dalmartynn wrote:
Again this is just my rough idea bassed upon some of the lower end "uber" pets I have made myself. They may still seem a bit overpowered to some of you, and that is fine. Please post what you would think they should look like. Please do not flame other posters ideas, there are plenty of other threads to do that on. Thank you all for participating
They should look like whatever the game system will allow - no limit, no self-policing and no 'suggested limits'
The devs can fix it however they like - I will work within the game system and I will make any pet that the system allows me to make.
This is not a flame - it's my opinion and I'll stand by it 
jopenack
Wed Sep 01, 2004 11:06 am
#10
Thank you for inviting CH into this forum and asking what we think a good lvl is.
truth is I liked the non ch with lvl 15 pets long long ago lol but its gone forever lol
Ok as MCH and knowing what a good lvl 25 pet cn do (natural pet) like the boar wolf on endor
he's lvl 25 and 50%kin protection
I wont bother with dam since anything at lvl 10 really wont matter much its in the protection and tanking area non ch's wil want.
since its BE'd I'l add for your bonuses to making better pets (sigh lol)
so if the natural pet can have those stats lets cut em in half
max stats for all lvl 10 pets BE'd
ham 4000 max
any stat resist or special protection maxed at 25% if increased higher than 25% ham reduction will occur to a max of 35% (I did BE once and noticed with low lvl pets higher protection resulted in lower ham, I may be wrong but its a good way to balance it out)
dam 25 - 130 max
I'm trying to be fair to whats out there now with lvl 10 natural pets and give you guys a little boost. but on creatures of that lvl it should be worth buying but at the same time not make it so CH are any more useless than what we have become since we were balanced back last dec. and have waited for the rest of the CB.
ArthurDentOnBria
Wed Sep 01, 2004 11:46 am
#11
In the wild, here's what CL 10 is:
lesser plains bol
effective ham vs kinetic: 900
effective ham vs energy: 900
dps: 15
lowland brackaset
effective ham vs kinetic: 750
effective ham vs energy: 750
dps: 18
GMANHNC
Wed Sep 01, 2004 1:49 pm
#12
Kevm is right on the money,
The purpose of this thread is simply to discuss and try and solvethe non-ch issue, and possibly suggestour resolution as part of the combat balance. Which is why the CH community was invited to this thread for comment.
Also from Kevm's earlier post, we may want to list more/ all stats to really acheive our goal.
I think too that theyshould looksimilar to the generic droids that we all can use.
SkyPreacher1
Wed Sep 01, 2004 2:17 pm
#13
Hi,
I am both Master CH and Master BE.
The point that the CH's are making is this, you invest zero SP in CH and yet through BE pets you are able to control a pet that is equivalent in certain areas to a CL 25 pet. That, no matter how you cut it is wrong.
On the other hand I believe that a BE level 10 pet should be better than a level 10 wild because we can tweak things, but not to the extent we see now. Personally I will not make A level 10 monster pet. I have my reasons and I just don't do it.
So what I am thinking is to make something that is between CL 10 and 15, what they use to be able to have for not investing any points in SP.
You don't want to hear my other suggestion. It is simple, if you don't have any CH you get a mount that is level 1 and no other pets that are not either Faction pets or droids.
If the majority of BE's continue to push the CL 10 package to out of bounds then I will suggest to the CH community that we look at suggesting the one mount (which no one wants anyway) and zero pets.
My reasoning, how would you feel if you were a Master BE but someone with no BE could make pets or tissues? Not good well that's about how we feel when BE's make pets that are "allowable" but require no investment in CH.
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