Bio Engineer Archive
Thread: Getting to know you and your profession!
Since you’re asking for individual lists, here’s mine.
1) Recover DNA on critical failure at master level. This is by far the most annoying part of being a BE. Hours spent to sample and juggle unique resources to have two chances of them being destroyed. Other crafting professions simply try again with the same resources. We cannot, DNA is unique.
2) Loot schematics for flyers, snakes, and other bipedal creatures (e.g. gurks, purboles, squills). Also fix the secret research data or get it out of the schematic.
3) Display the correct weight of resources in tissue schematics. (50%OQ 30%PE 20%FL) This seems to be a simple text replacement. Minor, but it would help out new BE's and non BE's.
4) Increase the egg harvest. Maybe up to the same rate as fish. Musicians/dancers don't make enough money in the game to pay for the cost of the tissues to make their clothes.
5) Creator name in pet after it is tamed. I would guess that architects would want this too for deeds. Given the current deed system this might take more work than it’s worth, but it would sure be nice to get credit for good crafting.
6) Special attacks. They're listed in the DNA. Let them pass to the template, deed and pet.
7) More high level creatures to sample from. Isn't this just a flag that gets set?
Other stuff:
DNA stacking doesn't sound like it would work so good. If I understand it right, all the stats would need to be the same. Not what most people are looking for. A special DNA storage device sounds much better. In a droid or maybe just a DNA refrigerator that only works when placed in a house. Again might be more work than it’s worth.
Creature level indicators in template creation. This would make it so anyone could make any level pet. This has it's good points and it's bad points. Good point: less work. Bad point: lesser emphasis on player skill/knowledge. Good point: saves time. Bad point: less satisfaction. For me the bad points carry more weight than the good points. Having the CL in the template description after it’s made might be ok. Might be better if it was just an approximation. It would save a little time.
I know I haven't said anything about tissues other than fixing an apparent bug and the egg issue. The reason for this is that for all the hype about wanting more useful tissues and more tissues in general, the tissue crafting system itself works pretty good even though the economic repercussions might not be the most desirable.
As for CL 10 pets. That’s a can of worms I really don’t want to be involved in. Too much headache for something I do for recreation.
Why do people insist on having this weak-azz piece of hyperbole regurgitated over, and over and OVER again? It's as lame as when the first clueless newb said it a long long long time ago.
Master Dancer Defenses
Melee Defense +7
Ranged Defense +7
Master Bounty Hunter Defenses
Melee Defense +2
Ranged Defense +24
Ranged Mitigation +3
Terrain Negotiation +40 (yes, it's a defense if you can run away better)
Burst Run Efficiency +40
Auraboron wrote:
Lack of ANY defense.
FYI - a Master Dancer has better defense mods than an MBH...
...and...
I kill people for a living for crying out loud.
You'd think I'd be able to defend myself as an MBH at least slightly better than an entertainer.
DeneziB wrote:
Why do people insist on having this weak-azz piece of hyperbole regurgitated over, and over and OVER again? It's as lame as when the first clueless newb said it a long long long time ago.
Master Dancer Defenses
Melee Defense +7
Ranged Defense +7
Master Bounty Hunter Defenses
Melee Defense +2
Ranged Defense +24
Ranged Mitigation +3
Terrain Negotiation +40 (yes, it's a defense if you can run away better)
Burst Run Efficiency +40
Auraboron wrote:
Lack of ANY defense.
FYI - a Master Dancer has better defense mods than an MBH...
...and...
I kill people for a living for crying out loud.
You'd think I'd be able to defend myself as an MBH at least slightly better than an entertainer.
Message Edited by PoisonedSoul on 09-19-2004 04:11 AM