Bio Engineer Archive

Thread: Getting to know you and your profession!

IsamuYF-19
Sun Sep 19, 2004 5:32 am
#222

Great to see ya in here Tiggs!


#1.) MBH have little offensive power in PvE. The LLC is nice but due to the 80% miss rate it's worthless. Melee classes have a much easier time running dungeons then BH. So MBH needs to be grouped with other professions to do what most can do solo.


#2.) I would like to see some implementation of BH being allowed to place Spy-Net ops in their city of residence.


Novice BH could place lvl 1-2 ops

3trees completed could place lvl3 ops

MBH places lvl 4....if there is a lvl 4 op....


You could only rotate Spy-net op lvls once a week in tandem with the election report of mayor status.


Op's in player cities would also take a 30% cut from your mission payout since they would be right in your city. Thus eleminating the "shuttle boogie" to find a useable op.



Ranwa Ranur-Master Bounty Hunter, Michele's knight in composite armor
Yujiro Haanma- Master Brawler, Pike and TK
Kazin Mitsume- TKM/Doctor
~People sleep peaceably in their beds
at night only because rough men stand ready to do violence on their behalf~

glorfindel23
Sun Sep 19, 2004 6:40 am
#223


This thread is understandably drawing a lot of posts, so I don't know if you have time to read this far to gauge the profession, but here goes:


I want to play SWG and whenever I quit for a while I come back and try it out again, but then leave again (as I am doing again when I expire in another week). So I try to be constructive rather than just angrily ranting, since I would be happy to see things fixed. The largest obstacle in this is that a number of things from Launch have only received replies of "We're aware this is broken at this time." Which is frustrating both because the game was launched seemingly knowing this (at least, for NPC Quests, Battlefields and some other things) and the length of time it's been since then with no change in sight (like the Smuggler Revamp).


For mypersonal experiences as a Bounty Hunter, for what I think is important:much of the problem comes from core mechanics rather than isolated BH troubles, though there are certainly the latter too. In PvE, the main BH problem is the long, long history of Investigation bugs. Even though I'mdoneInvestigation, having been through itI would stillinclude it under what "I" feel is important.For a wider issue that impacts BH, that impacts me as someone with a finished template interested in loot hunting, the most desirable loot is dominated by Melee (and maybe Riflemen). The frequent answer from 'kill stealers' is that if you can't outdamage them, too bad. Since most loot areas are swarmed with players searching for spawn, a BH is hard pressed to find something that someone else won't come across before he's barely scratched it. The shortsighted complaint is Damage output. But really, I think Melee doing more damage is a good balance to their lack of range... the problem goes to the core of how Loot is obtained.


In PvP, I never thought a Master Bounty Hunter should necessarily be tremendously powerful in a head-on fight. After all, BHs investigate, track and finally trap their target to kill or take him into custody. And a BH has a variety of skills to handle a variety of situations, where a Master of one particular weapon is better with that one weapon in common situations for that type of armament. But a BH still needs to be hardened to a rough life of travel, often through dangerous areas, and dealing with thugs. And when it comes down to it, he does need to be ready for a nasty firefight at the end. And he's trained with a variety of weapons to to handle those situations.


But right now, people laugh when you tell them you Mastered the Bounty Hunter profession and question why. Lack of defense is certainly an issue for a guy who's accustomed to scraping by a living, often going without food or pay (except for the illustrious BHs who 'make it big'), dealing with shady criminals in the underworld and trekking across the galaxy enduring the elements of countless worlds. To the larger PvP issues as a whole, BH 'variety' of weaponry is an illusion since the LLC has enough problems without adding that everyone is wearing armour with Electricity as a Special Resist and Ranged weapons in general (aside from Rifles) are poorly suited to wounding the enemy. Buffs, Mind Pool and the like are fundamental game mechanics that create much of this, so again it's not always a simple BH issue. The 3 second delay timer was put in for non-BH reasons, but has the side effect of hurtinga class the devs should've been well aware that they created to use multiple weapons.


I like to be Overt all the time, but as a "Master Bounty Hunter" I find myself woefully unsuited to it when compared to my days as a Combat Medic. Back then I could outdamage people easily and still have incredible heals, all with the same profession. When I made the switch to BH, it felt like I had dropped everything to be an Entertainer in a fight, people laughing that a BH is trying to compete in PvP. I've got excellent equipment, understand the systems quite well and have a lot of experience so I can still do well in PvP, but each and every time it's an uphill battle and against anyone who is just as well equipped and experienced, the difference in professions becomes the deciding factory (and not like certain professions are strong against some and weak against others, which is acceptable and encouraged, but weak against nearly any other profession and certainly against any of the ones most PvP players have).


Jedi hunting has the problems of both PvE and PvP. Bugged droids, missions and TEFs have existed for about 9 of the 11 months they've been around. Add to that the Ranged PvP imbalance set to fight an anti-Ranged profession (not to mention one that is a special, more powerful one) and you can see the difficulty. I'm not sure how weapons are coded into the game, but if certain guns like Scatter Pistols with their obvious multi-shot attack were not so easily deflected completely by a single light saber (which should only block one of the multiple bolts), then it might make more sense to set a Ranged vs. Special Anti-Ranged. But again, I dunno if certain weapons can be separated from the group as a whole when it comes to how they interact with Saber Block. It might be a coding nightmare.


On Jedi, I would also add there is a lot of problems on both sides. And when you have two professions set to combat one another, bugs one side experiences will turn into contempt for the other side. Thus, BHs get a lot of hate from Jedi and calls for nerfs while Jedi get a lot of hate from BHs and calls for nerfs. It's not making for a pleasant experience, to say the least.




Message Edited by glorfindel23 on 09-19-2004 10:41 AM




  • ereshkigal: TF (Retired, Naritian)
  • Peribsen: Mortis Consortium (A Better World)

Amana
Sun Sep 19, 2004 7:35 am
#224

I'm kind of waiting for Tiggs to give the usual dev speech saying how everything is hinging on the CB and all. If I could ask for one true thing to be added it would be more skins or that can make something to expanded the lvl at which we can sample beyond lvl 75 and the DNA restrictions will still be in place.



______________________________________________________________________
Amana Wolf Master BE/Master Rifleman (server: radiant)
Vendor open!!! 340 -5364 outside Cnet The Armory the misc item vendor.
Selling great weaponry both krayt,spiderfanged,and custom orders.
Game Guide Links
GatheronKnox
Sun Sep 19, 2004 8:21 am
#225

1.Weaponchange delay....its trash for BH.

2.Make the LLC a heavy armor piercing weapon

3.Renerf the pistolspecials,it was a good idea to nerf them but now with all the buffs and 80% compo's the specials do not make enough damage.

4.Decrease saberblockOR give us BH's an Armor with LS protection (If Mandalorian Armor has,please make it craftable for normal AS)

5.I would like to have a Skill with the Masterbox so that you can use 2 pistols (like Jango),that would be really nice


I dont know why im posting here because its all for nuts...or,hold on,in about six months there may be time to balance the whole system...sorry for that but after playing for 10 months and see every patch the game is getting worst and all the comments from thunderheart "blablablabla were working on it blablablablabla" theres no hope for me thatthere will be ever a real balance between theprofessions.




I say "NO" to NGE
IsamuYF-19
Sun Sep 19, 2004 5:03 pm
#226






GatheronKnox wrote:

1.Weaponchange delay....its trash for BH.

2.Make the LLC a heavy armor piercing weapon

3.Renerf the pistolspecials,it was a good idea to nerf them but now with all the buffs and 80% compo's the specials do not make enough damage.

4.Decrease saberblockOR give us BH's an Armor with LS protection (If Mandalorian Armor has,please make it craftable for normal AS)

5.I would like to have a Skill with the Masterbox so that you can use 2 pistols (like Jango),that would be really nice


I dont know why im posting here because its all for nuts...or,hold on,in about six months there may be time to balance the whole system...sorry for that but after playing for 10 months and see every patch the game is getting worst and all the comments from thunderheart "blablablabla were working on it blablablablabla" theres no hope for me thatthere will be ever a real balance between theprofessions.





Side note: Duel Wield Pistols has been Mo'Capped by SoE but not implemented yet......




Ranwa Ranur-Master Bounty Hunter, Michele's knight in composite armor
Yujiro Haanma- Master Brawler, Pike and TK
Kazin Mitsume- TKM/Doctor
~People sleep peaceably in their beds
at night only because rough men stand ready to do violence on their behalf~

Chorpa
Mon Sep 20, 2004 7:30 am
#227

Easy one. Player bounties is the most important thing for me. Taking down a living target is WAAAAAAAAY more fun than shooting up a stiff NPC



"When the wicked stand confounded,
Call me with thy saint surrounded!"
SkyPreacher1
Mon Sep 20, 2004 1:16 pm
#228

Tiggs,

One question, why didn't you post this in the CH forum.

You posted in every forum but CH? Why?



....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
Tiggs
Mon Sep 20, 2004 2:52 pm
#229


Thanks everyone that contributed to this thread! I really appreciate you taking the time out to give me what you feel is important to you.







SkyPreacher1 wrote:

Tiggs,

One question, why didn't you post this in the CH forum.

You posted in every forum but CH? Why?





Because I am on "B"'s

Message Edited by Tiggs on 09-20-2004 04:55 PM

Kevm
Mon Sep 20, 2004 2:55 pm
#230






SkyPreacher1 wrote:

Tiggs,

One question, why didn't you post this in the CH forum.

You posted in every forum but CH? Why?







You really to get off the "CHs are so persecuted" ride. Se didn't post 'in every forum but CH'. I n fact there are more professions she hasn't posted this in than those she has posted. CH is not being picked on. She started at the top and made it to Chef so far.


Maybe CH's will get this post soon. Maybe they'll get it last. But stop with the persecution complex. Not everything done by the dev's isdone spite the CH's or to drive them from the game.

Message Edited by Kevm on 09-20-2004 04:55 PM



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
Rueger_Karde
Mon Sep 20, 2004 3:04 pm
#231

Yea, what he said...


Now pistoleers on the other hand....





j/k lol


(well not really kidding)



"People are wondering what will happen to Afghanistan when were finished fighting there. Im sure there are plans to rebuild the country, and a lot of times with rebuilding comes a name change. These are some possible name changes the government has been mulling over: Halfghanistan, Pothole-istan, Jenniferanistan, @ssbackwardstan, Bye-bye-Talibanstan, @ss-Kicked-istan."
— Jay Leno
p4Samwise
Mon Sep 20, 2004 4:05 pm
#232

We've seen this before, from TH, about a year ago. Same patting on the head, different name.



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
Masen
Mon Sep 20, 2004 5:06 pm
#233

some MUCH needed things-


DNA samples not lost in experimenting. A must. I mean, get mangled by a dozen or more bull rancor in your undies looking for that elusive perfect set..and then poof, it's ALL ruined? Umm..not that fun folks. Anymore than losing a pearl making a saber was. or losing a few mil in materials making a guildhall.


Some sort of DNA container, samples automatically go into it, it uses 1 slot in inventory, even if you have a pack. Limit it to 10 samples or whatnot, though multiple bags could be carried. This could be used INSTEAD of the no-losing DNA. Let people carry enough DNA samples to make trips worthwhile.


Oh..and something I'd like...but might be iffy.


Sample NPCs (maybe with the catch they ALWAYS aggro, and cannot be killed this way). Limiting samples to 1 per group of pack aggro npcs effectively. Sampling a faction npc would TEF you. Same level limits as creatures.


Ability to clone NPCs, and outfit them by giving them gear. Maybe have either permadeath, or fixed, uninsurable item decay on their gear for balance

(sure you can have a killer clone trooper, but that composite going to be useless in 20 deaths, along with all the other gear, and his stats will likely be less than a creture, who will have poison attacks, etc)


One of the biggest issues though, is for the devs to decide just WHAT the heck is 'non-exploit' stats... and SET them already! I mean geez..this is getting rediculous, BEs having a hard time selling non-ch pets now because every other publish pets get whacked with another nerf, while anyone can still use a CL18 combat droid. (not that I'm complaining, I sell a fair amount of those...hehe)


Another thing, is some non-combat uses for BE pets. Perhaps even a non-deed pet, that can be placed in a home and will act as a guard if any trouble breaks out, but doesn't count as a pet out, sicne it doesn't obey commands, just acts as a normal npc that's friendly to you? This would also allow someone to set up houses as arenas, and have people fight some cool monsters, like a gladiator pit or something. Just my thoughts on it.



No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
Arcnaver
Mon Sep 20, 2004 5:28 pm
#234

MBH, old school Template.

Missions are the major issue Id say. You just cant make a living doing your profession, and since the "Temp" nerf of Jedi Payouts that was supposed to last like 2 weeks went into effect, Its just not worth doing BH missions anymore. Its rather frustrating.



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Damit Jim Im a Doctor Not a Jedi!
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