Bio Engineer Archive

Thread: New top 5 issues

Agricola1
Thu Jun 24, 2004 4:07 am
#196

1. Fix the bugs


2. Put some info in the holocron for new bh, like which droids you need and how to use them (if it's there I didn't see it and apologise).


3.A BH carbine would be nice.


4. I think the LLC tree should be LLC1 = lightning single 1, LLC2 = lightning cone 1, LLC3= lightning single 2, LLC4= lightning cone 2, Master BH= lightning single 3. Do this and give lightning single 3 some range and a stun effect.


5. Add some extra range andoffense with the LLC, if this is done properly there isn't that much need to boost defense, but one or the other should be boosted significantly after you get MBH making the title not just a title.


Those are my top 5, I've been playing since april, but BH only 2 weeks and am only 1-2-2-2 right now. I realise I'm new to this prof but I've given my top 5 and in my opinion it seems a perfectly reasonable request and perfectly within the abilities of SOE to do. I'm not asking for masses of code to be deleted or rewritten just some extras pushed in, and considering the massive revamp of jedi when there was no actual bug or problem with the prof itself I don't see what the problem is.

I'd appreciate if others could please respond to my post.



----------------------------------------------------------------------------
"Don't p*** down my back and tell me it's raining"--(outlaw Josey Wales)
Dasyra
Thu Jun 24, 2004 12:26 pm
#197






Kal_Serrak wrote:

My Revised, Second Edition Bounty Hunter Top 5 Issues
Then I'm off to post my Top 5 on the Smuggler's forum *grin*



ISSUE 1 - WHAT IS A BOUNTY HUNTER?

Simply put, what distinguishes the Bounty Hunter as a profession vis a vis a TKA/Rifleman who kills people for money? Technically, Bounty Hunting isn't its own combat orientation - but a manner of making money. Bounty Hunters have only one profession tree of distinguishment (Investigation) which is bugged, misbalanced and on the whole restrictive and boring. BH Carbine is an substandard version of Carbineer, BH Pistol is a substandard version of Pistoleer, LLC is a mockery of the Commando Profession, no defenses to speak of. Bounty Hunter needs to be disbanded as a profession and opened up to all combat classes, or remove its combat elements and SP requirements - allowing combat professionals to take up their favorate combat professions and tie on Bounty Hunter for the bounty system, tracking, investigation and added little dirty tricks.


ISSUE 2 - COST VALUE OF MASTER BOUNTY HUNTER

Exclusive of Issue 1 "What is a bounty hunter?", comes the question of the value of mastering bounty hunter versus dabbling the bounty hunter investigation line with another combat profession. We're not a profession made for dabbling, our Mastery costs are second only to Jedi. Mastering Bounty Hunter should be an exponential growth rate, and we should be X times stronger than a combat offense/defense templates just because we focused our character's development.


ISSUE 3 - IMPROVE THE BOUNTY SYSTEM

Not only adding Player bounties based upon illegal activities (Slicing, Smuggling, Spice use/manufacture, Doctor's 'enhancements,' killing 'innocent' imperial/rebel NPCs, destroying installations, etc.) or ill-repute with a noteworthy syndicate (Corbal, Jabba the Hutt, Nym, Empire, Rebel Alliance, etc). This can be anyone, including other bounty hunters. Players who fall to a bounty hunter with a bounty must lose something - money, faction, skill boxes, experience, skill points - something to make getting a bounty placed upon your head mean something. Plus, the tracking experience is too easy - bio signature, droids, vehicle. It must be made more complicated! Slicing terminals for information (travel plans, purchases, etc), shaking down NPC informants, increased amount of tracking droids, use of other tracking devices and so forth to add spice and enjoyment to tracking down marks. Finally, all the bug fixes and exploits must be repaired - including balacany AFKing, /quit or /logout and so forth.


ISSUE 4 - IMPROVE THE PVP SYSTEM

There are many very overbalancing issues in the PVP/PVE game : Buffs (combined with a Zabrak is gamebreaking), Jedi (unchecked population growth), Weapons too powerful (Super-Krayt Weapons with super/double slices and powerups, pre-nerfs, exploited weapons), Armor too heavily relied upon (There was a reason Wookiees wore no armor - in Star Wars, no one can hit worth crap), Accuracies too high (see prior), Available defenses either too high or too low, and so forth.



ISSUE 5 - EXPAND THE JEDI ORGANIC CONTROL SYSTEM

Reinstitute a stricter death penality for Jedi players; expand benefits of killing Jedi to the Imperial soldiers/officers with faction points, unlockable perks and so forth; end holo-grinding. Increase crackdown patrols to combat the Jedi Invasion, and increase imperial presence throughout all worlds uniformly by x4 the current amount.





If I had to pick one to push the most, I'd recommend pushing Issue 1. Before we move on, we really need to understand what in bloody hell is a bounty hunter.

[EDIT]
Hey, this means alot to me. Bounty Hunting is the only thing I have ever wanted to do. And I don't even have an active Bounty Hunter anymore - that has to tell you alot.

Message Edited by Kal_Serrak on 04-06-2004 11:58 AM





Good ideas! Many things here to think about and use.



Das.

"A Jedi uses the Force for knowledge and defense, never for attack."
Dasyra
Thu Jun 24, 2004 12:31 pm
#198






DrkSensei wrote:

1) Humanoid Traps( Making Scout Useful


1a) Make our Rifle Skills Useful


2) Offensive Upgrades ( they have already said they don't like knockdown/dizzy, fine give us options..make me want fast blast )


3) Fix the Misson Bugs


4) Defense ( not as much as offense but cmon we aren't artisans we are a combat professional)


5) Customization (gadgets,skill allocation changes any of the greatideas posted on these boards to make it where Bounty Hunters can be different)







Personally I don't like the humanoid trap idea.


I would just rather have an immobilzation shot that doesn't let the target move for 10 seconds but they can fight back or heal but they are basically rooted. Though hit and run tactics could be fun to if that was possible. Traps are a pain, they immobilize you while you are throwing so a melee can run up on you and they almost never do anything that I notice is useful.


I mean do you actually ever use your scout traps on creatures? Why? Because they really arn't that useful but they do make pretty sparks.





Das.

"A Jedi uses the Force for knowledge and defense, never for attack."
Dasyra
Thu Jun 24, 2004 12:56 pm
#199






ForceAssassin wrote:

Well, I've tried writing, reporting bugs, notifying customer service, so I'll try this... but this is my last avenue.


MARKS ARE NOT NON EXISTANT. MARKS ARE INVISIBLE. THIS MAY BE AN ISSUE WITH CERTAIN GRAPHICS CARDS, OR IT MAY BE AN ISSUE WITH THE WAY THE GAME LOADS NEARBY CREATURES. IF YOU HAVE THE /AREATRACK SKILL YOU CAN ACTUALLY SEE THE INVISIBLE MARK AND PINPOINT WHERE THEY SHOULD BE STANDING. I HAVE EXPERIMENTED WITH BOTH TYPES OF BUGGED MARKS (CLIPPED IN BUILDINGS, INVISIBLE) AND THERE IS AN EASY FIX,


I WILL REPEAT, THERE IS AN EASY FIX.


IF YOU DRAW ANY MOB (OR EVEN DUEL A FRIEND) NEXT TO WHERE THE CREATURE IS INVISIBLE/CLIPPED AND USE AN AREA OF EFFECT ATTACK (I USE LIGHTNING CONE 2), THE MARK WILL AGGRO YOU AND WILL BECOME VISIBLE/ STEP OUT OF THE BUILDING.


THIS MEANS ONE THING. DON'T ASK FOR MIRACLES... JUST ASK THE DEVS TO MAKE ALL BOUNTY HUNTER MARKS EITHER HOSTILE, OR ACTUALLY MOVING WHEN THEY SPAWN. THAT'S IT, THAT FIXES IT ALL, AND WE CAN ALL START FOCUSING ON THE TERRIBLE MISBALANCING OUR PROFESSION SUFFERS.


That represents a TINY change in code, something we can actually ask for. So I guess I'll make that issue number 1.(and sorry about the caps guys, I'm frustrated and wanna be noticed, lol)


1) Make all marks aggressive (they know they're being hunted), or moving (how unrealistic is that?) This fixes invisible/clipped marks.


2) Give us a BH specific skill that uses our mods for /scentmask to /maskradar. Set the difficulty for this action to 1/2 of the skill points accrued by a Player (ie a master bounty hunter with no other skills would be a Creature Level 113 for purposes of the mask). This means that masking in cities should be near impossible(mult. checks), as it should, and hiding ourselves from inexperienced players would be much easier. This would also give us a reason to go up the camoflage tree in ranger, which could give us some well deserved dichotomy as a class... (do you stalk your prey or overwhelm them?)


3) Give us more bounty hunter specific weapons. Instead of skill rebalancing it may prove fruitful to give us new weapon certs as we advance, weapons with nice range mods, low HAM, and stun damage. It makes no sense that a bounty hunter would only gain access to two new weapons in their profession. It equally makes no sense that we're an "offense" class and can't hit anything. At least one stun damage weapon makes perfect sense because often a bounty hunter does not want to kill their mark (remember Bobba... "He's of no use to me dead."). If anything its inappropriate that we get area effect attacks litcone2 etc, and have no ability to kill one on one, which is where we should excel.


4) Give our NPCs different titles. As of right now 90% of the Bounty Hunters on my server all migrate daily to Kaadara on Naboo, because no one had the courtesy to drop enough of our NPCs or give them different titles so we know which ones to talk to. This whole thing of having 15 spynet ops npcs in a city but having none of them be the right level to start your missions adds to our frustration and makes it VERY HARD on folks who start the game and want to try out our profession. Part of this request HAS to be an NPC drop for our PA cities. We could drop 15 BH terminals in my hometown, but the needed spynet ops never spawn among the npcs there. All and all this issue has made BHs everywhere into shuttlewhores (can I say that? lol) and takes away time from our missions and money from our pocketbooks. I have spent more of my gaming experience staring at that darn ticket collector.....


5) Please Please Please give us pay commensurate with our work. Hunting a person across five planets should give ya more than 15k, especially when just travelling to and from a planet can cost up to 5k. Bounty Hunters (successful ones, lol) should be able to afford the better items in the game and eventually our own ships (and I swear I'm gonna nuke that freakin ticket collector from orbit when I have one). Multiply mission payout by two or three and you'll be in the right area.



TANKS!!! WE'RE ALL COUNTING ON YOU TO MAKE SURE THAT THE DEVS DON'T FORGET ABOUT US IN THE SPACE EXPANSION. IF EVERYONE GETS COOL SHIPS BUT BOUNTY HUNTERS CAN'T FLY EM WE'RE GONNA HUNT YA DOWN WITH /AREATRACK AND LOB ROTTEN FRUIT AT YA!


Thanks for the ear. Hope it wasn't too long.. but going off of the TERRIBLE customer service experience I've had since I've owned this game, I'm sure I'll just be ignored anyway.


/salute Fellow_Bounty_Hunters

- Mephistopheles

Corbantis






Another good post though a little loud with color.



Das.

"A Jedi uses the Force for knowledge and defense, never for attack."
RevoBaruk
Mon Jun 28, 2004 11:41 am
#200










Erelas wrote:


Not to be a smarta$$, but does this count as it now being noted in the new Top 5, lol.


And please, factional head-hunting, ie. player marks other than jedi would be wonderful, and moving jedi marks to Master level. I know some do not agree with this, but, it is something "I" would like to see.





Ranwa Ranur wrote;


YES! there are too many BH on Tarq now just for the invest line and jedi hunting at 3. The influx of these people are going to errode the core foundation of BH. Most of these people didn't care about BH before Jedi hunting was fix so why should they after....Move em to MBH.







Hi, Im a Tarq bounty hunter working my way to master now. I disagree with the idea to make jedi bounties master only. And to counter Ranwa's statement , there isnt too many bounty hunters on our server. The problem is there are too many bounty hunters on Tarq who dont know how to be bounty hunters & cry & flame all over the place. When SWG was 1st started, Bounty hunter was the pride of the game. We kicked butt. Knocked out teeth & tormented every other combat profession. We were made weaklings by the other professions' changes to defenses.


So to see the top 5 changes to bounty hunter at this time:


1) For the Bounty hunter purist, add master level only bounty hunter weapons for the true Master Bounty Hunters




2) Fix all the specials that dont currently work


3) Add other player professions to bounty hunter terminals for us to hunt for our "money"


4) optionA;Reduce the number of skill branches from scout for us to get to novice bounty hunter or remove it all together. option B: add bounty hiunter traps to be used vs our bounties , npc & player alike.


5) Make us the feared people of Star Wars again.



nuff said

Nezodon
Mon Jun 28, 2004 1:52 pm
#201

I can only choose 5





Jorrai Takkori
Elder jedi
Force explorer

DarrettTeldemari
Tue Jun 29, 2004 1:23 pm
#202

1. Lack of defensive abilities to status effects and melee damage

2. Poorly designed weapon lines (Low accuracy bonuses and speed, poor specials)

3. Too few Certifications in BH (No higher-end LLC, no BH Carbine)

4. No application for Scouting skills such as allowing a BH-only modification for traps that allows PvP use

5. Broken Investigation line.
KOLBROOKIE
Fri Jul 02, 2004 1:26 pm
#203

I don't give a rat’s ass about trapping, snaring, healing or any other "ing". More resources to buy (or survey), more crafting to do, more tools to carry around, more **edit** I have to do to accomplish a **edit** mission with a **edit** payout, that cost me half the bounty in droids and resources and traps and tickets and scans from the empire and repairing my speeder......

Oh wait. There is one "ing" I care about. Killing...

I WANT COMBAT POWER... I want ALL Jedi to shake in their boots when a MBh shows up on scene, WHEREVER THEY ARE. I want them thinking "Have I done anything lately that would get a mission out on me? Is that MBh here for me? Does he have a bounty with my name on it? I hope not, because that is a tough fight...” THAT’S what I want...

You know what I see EVERYDAY now? Jedi... That’s right, Jedi. Not covert Jedi. Not undercover trying to stay out of the public light Jedi, I'm talking titled Padawan and Jedi Knights... In PLAIN SIGHT... Standing in line for buffs in the front of Coronet and Theed starports on a crowded day, Wandering around the countryside doing destroy missions for cash with their double bladed glow sticks lit up for all to see, even JOUSTING each other with their lightsabers on their Cu Pa mounts in the middle of the city on crowded day.

Umm, pardon me. Aren't Jedi supposed to be rare? I saw five of them today alone. That’s more Jedi then appear in the whole first (second) trilogy of Star Wars movies (Lets see, Luke, Darth, Yoda, Ben. 4. Did I miss anyone?). Aren't Jedi supposed to be hunted? Aren't they supposed to be in hiding, fearing the Empire? Then why are they JOUSTING IN THE MIDDLE OF THE STARPORT LAWN FOR 20 MINUTES? Especially when there is a Bh terminal 200M AWAY?

I'll tell you why. Because they can. Because they know that Bhs can't even hold their own in pvp against a non-fs opponent (no, I'm not insulting any of you uber leet pvp gods that "can take anyone in a fight, n00b.."), so why should they even be concerned about a fight with us? They know that we know that too... There we are in the crowd. Standing there with our ****s in our hands, Master Bounty Hunter titles up, powerless to do anything against them. Watching while they get their buffs in the line next to us... Watching while they joust on the lawn...

Then wandering off to seek out the Bh terminal and go chase some npc that might not even be there...

An no I am not in favor of dropping the scout tree. Then any gimp professionsmith will decide that Bounty Hunter sounds cool this month.
this is for real this is what its like liveing like a dog mbh that we are ?????? for real



N
ILPONN
Master Bounty Hunter,Carbinner,Jedi killer,453 solo
! THE 1 MILLION BOUNTY MAN!
KOLBROOKIE
Fri Jul 02, 2004 1:31 pm
#204

I don't give a rat’s ass about trapping, snaring, healing or any other "ing". More resources to buy (or survey), more crafting to do, more tools to carry around, more **edit** I have to do to accomplish a **edit** mission with a **edit** payout, that cost me half the bounty in droids and resources and traps and tickets and scans from the empire and repairing my speeder......

Oh wait. There is one "ing" I care about. Killing...

I WANT COMBAT POWER... I want ALL Jedi to shake in their boots when a MBh shows up on scene, WHEREVER THEY ARE. I want them thinking "Have I done anything lately that would get a mission out on me? Is that MBh here for me? Does he have a bounty with my name on it? I hope not, because that is a tough fight...” THAT’S what I want...

You know what I see EVERYDAY now? Jedi... That’s right, Jedi. Not covert Jedi. Not undercover trying to stay out of the public light Jedi, I'm talking titled Padawan and Jedi Knights... In PLAIN SIGHT... Standing in line for buffs in the front of Coronet and Theed starports on a crowded day, Wandering around the countryside doing destroy missions for cash with their double bladed glow sticks lit up for all to see, even JOUSTING each other with their lightsabers on their Cu Pa mounts in the middle of the city on crowded day.

Umm, pardon me. Aren't Jedi supposed to be rare? I saw five of them today alone. That’s more Jedi then appear in the whole first (second) trilogy of Star Wars movies (Lets see, Luke, Darth, Yoda, Ben. 4. Did I miss anyone?). Aren't Jedi supposed to be hunted? Aren't they supposed to be in hiding, fearing the Empire? Then why are they JOUSTING IN THE MIDDLE OF THE STARPORT LAWN FOR 20 MINUTES? Especially when there is a Bh terminal 200M AWAY?

I'll tell you why. Because they can. Because they know that Bhs can't even hold their own in pvp against a non-fs opponent (no, I'm not insulting any of you uber leet pvp gods that "can take anyone in a fight, n00b.."), so why should they even be concerned about a fight with us? They know that we know that too... There we are in the crowd. Standing there with our ****s in our hands, Master Bounty Hunter titles up, powerless to do anything against them. Watching while they get their buffs in the line next to us... Watching while they joust on the lawn...

Then wandering off to seek out the Bh terminal and go chase some npc that might not even be there...

An no I am not in favor of dropping the scout tree. Then any gimp professionsmith will decide that Bounty Hunter sounds cool this month.
this is the real state of the game this is what it plays like this is not my writeing but it tells the real sorry about the rubbish it is and the real state of the game ???



N
ILPONN
Master Bounty Hunter,Carbinner,Jedi killer,453 solo
! THE 1 MILLION BOUNTY MAN!
RaccaBoo
Sat Jul 03, 2004 4:24 pm
#205

Lotta new issues with the last 2 patches.


1. Jedi missions are still bugged and broken althought this should not be an issue as they should fix it but it's still not. Droids don't get updates or if they do they sometimes bug out while tracking. BH tef on jedi sometimes gets lost so you can see your marks there but can't attack him.


2. MBH and any ranged BH cannot hurt jedi with saber block. They block it all even the very low lvl ones. Accuracy does not seem to matter either.


3. MBH has not point and is worthless compared to where you can put the extra pts. Currently the only thing worth anything is the Investigation line for tracking jedi and even that is broken. MBH needs something to make it worth mastering, fast blast has never been any good for anything and is a wasted special at Master lvl. Accuracy mods are not high enough.


4. Player Bounties, lets get non jedi player bounties in as we have no hope of doing jedi missions unless we gank them with a group.


5. Weapon switch timer has ruined any BH that used more than one weapon before. There is no point in being a BH unless your speced to use only one weapon.



Fahd Krath Master Bounty Hunter/Master Jedi Stalker
Melt- AHAZI Stomp Crew on the Bloodfin Server
The Adventures of Fahd Krath
Give me a one star if you have no life and are a complete looser.
Mordhem
Sun Jul 04, 2004 10:00 am
#206

I wish they would do some thing to the dam timer for switching weapons they added it has gotten me killed now 14 times its really stupid they added that and just a pure pain. One main problem with it is that its as effective as a nerf to my class, & trust me bh's can't get much more gimp then they are.
Mordhem
Sun Jul 04, 2004 10:07 am
#207


Ohh don't mean to double post but I hole heartedly agree with Kolbrookieand the poster above Tho i don't really care how many jedi there is in game because in away a MMORPG always ends up making its on time line since its a world of its own but they should be hunted atleast to balance things out!


I just wish we could get fixed or some thing all that leveling thinking ohh maby next rank he wont be gimp for crap then this delay crap for changing weapons **edit**. I am starting to feel like leaving this game agian I don't want to creat another dam char to just find out some way you guys ed that one up to.



saber51
Sun Jul 04, 2004 2:11 pm
#208

This will seem somewhat off topic but really isnt. It adresses the top issues but hopefully will foster some new lines of thought to a more detailed degree


I mastered bounty hunter many months ago on one of my alt's but gave it up. In that interm I have gone to Commnado/TKM. I agree that there are far too many problems palguing the BH profession. I have serveral friends that are MBH and we have constant rants and discussions over this issue and that in regards to the MComand BH profession issues. But lets take a step back first and do a short real world balancing versus SWG as to what a BH would be. I ask you to bear with me on this for two reasons. First of being that I've mastered both professions and seen the pros and cons inherent to both, and more so due to the fact that what I do in the real world is Bail Enforcement (ie Bounty Hunter).


So allow me to spend a few moments and bring some perspective to what a BH really is. The greatest skills for a BH are information, technology and tactics. BH's are not an combat profession, our strength lies is suprise and shock while knowing the abities of an opponent and what tools are needed to stop him cold. Unlike the the media and movies would like to portray us, we are not mindless killers. Our job is to capture and transport a target, we only kill if necessary. In a real world stand up fight between a commando and a BH, the BH is going home in a body bag. Plain and simple. While I do agree that leeway must be given for the vast differences between RL and SWG there needs to be a line on continuity as to the actuality of what the BH profession is. I've been a fan of SW since I saw the first movie in 1979 in a drive in theater at 5 years old (yes I'm that old). I"ve seen the movies, read the books, yet in all that time I havn't seen a single instance of a BH going toe to toe with a commando at any time to my recollection. This is because BH is not a head to head combat profession. Yes I do agree that there needs to be some serious combat improvement to BH to place iton equal footing for PvP it should not be the end all as a combat profession. Realisticly and SW wise it's contrary to both. Even Jango and Boba Fett knew better that to mix it up with Spec Ops, and if they did is was thru the use of suprise and information, not wading to slug it out.


I'm not trying to tweak anybodys attitude here but we need to think long term about a BH rewrite that pushes as far forward as JTL. To this extent I have spent the past month or so working on a full blown profession rewrite for BH. So far I"m up to 15 pages of materials. It takes into account, traps, weapons, new tools, mission types (capture vs kill), BH designed ships, detention centers for prisoner delivery and transport, Ship to Ship actions, completely new weapon specails in regards to NPC's, PC's and especailly Jedi. I'm still in progress on this so I don't want to post what I have as ofyet,but I"ll give you a sample of what I have in mind to make BH both true to is profession and make itvery powerful/unusualto SWG


Lets focus on the idea of a mission capture. You have the option of taking a mission that is a capture/kill action. If you make the kill you get the nominal payout, but a successful capture and delivery nets the BH an increased payout and if joined with the BH guild and increased standing in the rankings. As most of you know the Invest tree is a pain like no other to complete. Now stop for a moment and think of it as a tree that uses a new form of XP. Investigation/Capture XP. This tree will allow you to get xp for both tracking down a mark as well as capturing him, but here's the bonus. The tree also provides you with new skill in prisoner transportation to a detainment center. Low level BH's only have to take marks to a local facility while higher level BH's have to jump shuttles to other towns and even other planets, while MBH's would have to take marks to places like the Imperial Prison onDathrmoir. This allows for the implementation of the BH guild concept, while not required to join the guild will allow you to take higher paying and much tougher missions and allow for a rankings system to see who the top hunter is. After all nothing beats a healthy dose of competition. (I'm working on some form of rewards system for the top 1, 5, & 10 hunters still). A lower level BH will only have to deliver marks locally and the MBH's will be concerned with planet hopping to make mark drop offs. This new tree also includes new droids and tools provided by DE and WS. Now a step forward to prisoner transportation,It is here that we step forward to JTL. SHIPS, SHIPS, SHIPS! It is here that the ship engineer profession gets some new potentil toys that benefit us. These items include the addition of ship board prison cells, ship board defenses among others. Along with these new ship ideas, comes the concept of ship to ship boarding, but to do so the boarding parties need a Mstr Smuggler, Mstr Cmdo/and or SLand MstrCM and some new skills that they would need as well, but that's for another posting. During this time the mark gets the opportunity to call for help in a set time frame (still hashing details on this). This idea applies to both NPC and PC bounties for the call for help and ship to ship actions though with the NPC the ship2ship is random. But if a sucessful boarding occurs they have to deal with both you and the ship board defenses and since it's your ship you get a subtantial increase to defense stats. Lets stick with the line that you successfully repel the boarders and land at the designated detention facility. You drop off the mark, get your pay out plus the live delivery bonus as well as increased guild standing and potential access to newer and tougher missions.


That's just a compressed sample of what this rewrite contains but when it's finished I'd be more than happy to post or submit the whole thing for the forum members to read over and see what they like about the proposal. I should have the whole thing finished withing the next 2 or 3 weeks tops. I don't want to post it till I've worked out the vast small details so it all makes sense but I"m quite sure you will all like the finished proposal.


So bear with me in getting this finished and think long term proposals not just short term fixes. The longer a time frame we give the Dev's to impliment a well thought out set of plans for BH the more likely we are to get them written into the game in a consistent and planned manner.



MoraKeth Inc. :A division of Galactic Mercenaries on WanderHome

Located in Aloysius just 3k north of Coronet
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