Bio Engineer Archive
Thread: New top 5 issues
Esec
Tue Jun 15, 2004 8:28 am
#183
With all the changes that have taken place......
our damage was reduced as well as specials. the introduction of the defense foods/drinks makes us ineffective against alot of classes.
I pvp alot and have learned to use what ive been given. I work as support to teammates but cannot withstand direct attacks. So i work that to my advantage. I do miss the old days of a MBH being feared and respected.
the knockdown doesnt work effectively so i use my other friend suppression fire.
I find it difficult to solo in pvp or jedi hunting but can accomplish alot most of the time
play the role and dont expect to stand up to be shot at.
I really would like to see the offense that i should have as a Master BH
as for defense, i dont need it if i am on my game.
only complaint is the CM's poisions, these can be stacked and there is nothing i can do about it and if they have rifle skills im pretty much done for. These poisons need to be looked at carefully. if my specials cant stack why should anyone elses?
I came to this game with plans of being MBH and have stayed true to my cause. I will work with what i have, but it gets tiring to deal with 70% of the opposing faction being able to throw a poison by hand further than the range of the weapons i carry
Hillbilly
MBH - Radiant
Inarie
Tue Jun 15, 2004 1:25 pm
#185
Lets see.... #1 We need ranged and melee defences.
#2 Special attacks should work (Disarm doesn't work ... would love to disarm Jedi >
#3 Melee professions should not be allowed to hit people 15-20m away 
#4 Jedi missions and unique BH weapon attacks should only be available to Master BH's NOT dabblers!!!!
#5 There should be BH quests and not just the same old boreing Missions.
Probots should be usefull *L* and have a decent HAM.
A BH should be able to make People traps 
Inarie
Tue Jun 15, 2004 1:31 pm
#186
Lets see.... #1 We need ranged and melee defences.
#2 Special attacks should work (Disarm doesn't work ... would love to disarm Jedi >
#3 Melee professions should not be allowed to hit people 15-20m away 
#4 Jedi missions and unique BH weapon attacks and weaponsshould only be available to Master BH's
NOT dabblers!!!!
#5 There should be BH quests and not just the same old boreing Missions and they should be tougher.
Probots should be usefull *L* and have a decent HAM.
A BH should be able to make People traps 
Our BH back packs should give you burst run increase and only be available to Master BH's.
The tangle pistol needs to be improved!!!
Maybe some of these are lame but they would be nice to have
Maybe if they make BH'er worth playing I won't cancel my account things that are truely unique to the BH profession should only be availavle to Masters.
Heck ... if they did that maybe I would't cancel my account 
Thanx for listening everyone 
Inarie
Tue Jun 15, 2004 1:33 pm
#187
Lets see.... #1 We need ranged and melee defences.
#2 Special attacks should work (Disarm doesn't work ... would love to disarm Jedi >
#3 Melee professions should not be allowed to hit people 15-20m away 
#4 Jedi missions and unique BH weapon attacks and weaponsshould only be available to Master BH's
NOT dabblers!!!!
#5 There should be BH quests and not just the same old boreing Missions and they should be tougher.
Probots should be usefull *L* and have a decent HAM.
A BH should be able to make People traps 
Our BH back packs should give you burst run increase and only be available to Master BH's.
The tangle pistol needs to be improved!!!
Maybe some of these are lame but they would be nice to have
Maybe if they make BH'er worth playing I won't cancel my account things that are truely unique to the BH profession should only be availavle to Masters.
Heck ... if they did that maybe I would't cancel my account 
Thanx for listening everyone 
BDawg006
Tue Jun 15, 2004 5:20 pm
#188
Well JustG says he still wants feed back, I hope our feed back gets noticed. I'm tried of BH's beingthe weakest combat profession in the game. Someone sees a BH while PvP'ing and their thoughts are "No worries, he/she is just a BH. They are no threat." I've heard it before. So hear are some suggestions.
Get rid of usless skill requirements. Ranged Support, Rifle (unless you make the LLC an LLR), Trapping, Survival (Dev's took that out of the picture with not needing a camp to pull pets/mounts/vehicals). Why make BH's go up these trees if they are not going to benifit BH's directly in their profession. We can put them to more usfull skills like Med, Pistoleer, Carbineer. Why make BH's grind rifle if BH's dont use rifles? Does this make sense? Why make BH's grind traps if BH's dont use traps?
BH's are supposed to be a high lvl offence. What a joke. Most of our specials are usless and the ones that are worth usinghave been nerfed. We can'tuseany specialsunless we are buffed to the teeth. Otherwise we kill ourselves using specials. We are lucky to even land any specials. We miss 90% of the time, especially in PvP. I know every profession cries about not being powerful enough, but really take a look at the BH profession. Take a look at what BH's are supposed to be and designed to do. Now tkae a look at them in the game right now (not looking at the screwed up Jedi missions) and tell me there is nothing wrong with them. I'm not even going to go into details about being a Wookiee BH. Yeah, I know. I'm saying it. BH's need to be more powerful. Our attacks need to cause more damage. We need to be able to stick out opponents with states and have them actually be effective. Make BH's high powered offence like they are supposed to be.
The humanoid trap idea is diffrent and sounds cool if the dev's can do it right. Maybe some type of restraint attack or net. Freeze them in carbinite or something.
Now BH's are not supposed to have much deffence but we have none. Any melee opponent canKD us and we have no chance to anything. Riflemannail us over and over and we can't do anything about it.It's not like we can out damage them. BH's dont need tohave the deffence of aFencer/Pistoleer or a TKM, butsome type of melee and ranged deffence to give BH's afighting chance.
BH's are supposed to control their opponents state. Dev's, tells how this is supposed to be done with the current state of our profession? BH's are supposed to be feared. Dev's, tell us who fears us. Not even Jedi's fear us, any other combat profession has a better chance of killing a Jedi being TEF'd then a BH "designed" to hunt them. The Dev's dont want to give the same point for point skills has someone who is say a TKM/Rifleman or a CM/Rifleman. Looks like we are to be punished for being BH's.
I hope that our suggestions and griefs are taken into conciderationand the proper changes are make.
_________________________________________________________________________
K'Warr - Bria
Bounty Hunter
Dominus Nihil
"Singularis infensus, coitio invictus"
Mos Nihil, Tatooine
K'Warr - Bria
Bounty Hunter
Dominus Nihil
"Singularis infensus, coitio invictus"
Mos Nihil, Tatooine
earlmarinus
Tue Jun 15, 2004 6:20 pm
#189
Tanks wrote:
Correspondants have been asked for a new Top 5 issues to be addressed in the upcoming Publishes. I would like your input in regards to that.
Please look at the stickies "BH Top 5 issues" and "State of the Game and Bounty Hunters".
Tanks have them fix our first top five. Tell the developers stop putting us the f*** off and do their dam job. I am sorry that I am getting nasty but seriously what the hell have they fixed from our original top five?
Our BH Top 5 Issues:
1. Fix the first top 5.
2. Refer to step 1.
3. Refer to step 2.
4. Refer to step 3.
5 Rinse and repeat cycle.
Hiram777
Tue Jun 15, 2004 11:44 pm
#190
Seeming the have not fixed anything, how about we have the same as before?
Hiram777
Tue Jun 15, 2004 11:50 pm
#191
Does this mean we're supposed to look at those two threads and pick a new top 5 and those are just good places to look? Or do you mean none of the current top 5 issues has been dealt with and those two threads have what would be our current top 5 already in them?
Yes .
Actually, parts of the old Top 5 have been dealt with. Only two of our specials were listed as needed improvement, but now all do .
Also, I have been told in regards to defenses that BHs are a "high offense/low defense" profession. I did point out that the "high offense" has disappeared a few publishes ago and now we are low offense/low defense profession.
I was told to make sure that is pointed out in the Top 5.
I wouldnt exactly call us low defense more like no defense and low offense.
Techdevil
Wed Jun 16, 2004 1:08 am
#192
1, Droids not tracking correctly....0,0 waypoints etc.
2, Jedi hangars-on and the GTEF....drop GTEF or stop the Jedi from grouping up.
3, We are totally ineffective against the Pub9 Jedi.....even if we find them we can't hurt them.
4, Defenses.....We need Defense Vs <ALL> to some degree and something compareable to Dodge.
5, Jedi logging out/in to screw up our missions needs to be looked at.
Weatoch
Wed Jun 23, 2004 10:18 pm
#193
The #1 problem with BHs is probably the low accuracy. I believe that if you improve the accuracy you will have a better defense because the bst offense is the best defence. I am basing my statement on what many people said in this thread which was
1. Low Accuracy
Dasyra
Thu Jun 24, 2004 1:16 am
#194
1. Totally Feared Solo against anyone or anything!
SKILL: Marked for Death. BH receives deadly damage and abilties against chosen target, maybe x3armor pierceand tripple damage as well as massive damage that causes black bar woundsand always hits. But can only mark a player target once every few minutes, could start at 30 min and lower over time to 10 or so. NPC's would be every 5 min or so. Also ranged death blow to marked target. Mark only lasts until dead or as long as reset. Can not mark same person againwithin 24 hours.
SKILL: Marked for Death. BH receives deadly damage and abilties against chosen target, maybe x3armor pierceand tripple damage as well as massive damage that causes black bar woundsand always hits. But can only mark a player target once every few minutes, could start at 30 min and lower over time to 10 or so. NPC's would be every 5 min or so. Also ranged death blow to marked target. Mark only lasts until dead or as long as reset. Can not mark same person againwithin 24 hours.
2. Viable in PvP. Don't have to be the best but we could have our role of picking a hard target and making them sweat see #1. Something that makes us feared but doesn't let us own everyone in town but when we set our sites on you it is pretty much over unless you are a Jedi. Even Jedi should go, Oh Momma this is going to get rough. So in PvP we have to think, who is the one person I should take out of this fight, everyone else I will leave alone till latter.
3. More Options - BH's are limited in their choices after Master. See my ideas posted.
3. More Options - BH's are limited in their choices after Master. See my ideas posted.
http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=233536#M233536
4. More Missions - See my ideas posted.
http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=233536#M233536
5. After combat revamp do the fixes/changesto see if we are going back to the drawing board.
Dasyra
Thu Jun 24, 2004 2:56 am
#195
Dasyra wrote:
1. Totally Feared Solo against anyone or anything!
SKILL: Marked for Death. BH receives deadly damage and abilties against chosen target, maybe x3armor pierceand tripple damage as well as massive damage that causes black bar woundsand always hits. But can only mark a player target once every few minutes, could start at 30 min and lower over time to 10 or so. NPC's would be every 5 min or so. Also ranged death blow to marked target. Mark only lasts until dead or as long as reset. Can not mark same person againwithin 24 hours.
2. Viable in PvP. Don't have to be the best but we could have our role of picking a hard target and making them sweat see #1. Something that makes us feared but doesn't let us own everyone in town but when we set our sites on you it is pretty much over unless you are a Jedi. Even Jedi should go, Oh Momma this is going to get rough. So in PvP we have to think, who is the one person I should take out of this fight, everyone else I will leave alone till latter.
3. More Options - BH's are limited in their choices after Master. See my ideas posted.
http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=233536#M233536
4. More Missions - See my ideas posted.
http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=233536#M233536
5. After combat revamp do the fixes/changesto see if we are going back to the drawing board.
#3. Lets us be MBH but allow us to pick substitue disciplines instead of being stuck. So we can sub out the LLC for a flame thrower discipline instead or something else. Something that lets us be less cookiee cutter. I have many ideas in the other post though and I mention this to some degree in there as well as a perk system.