Bio Engineer Archive

Thread: New top 5 issues

Rarool
Tue Jul 06, 2004 7:13 am
#209

I believe the following 3 issues are the largest and most critical for BH's


1) Missions STILL don't work. NPC missions are still buggy and droids don't work for

Player Missions (Jedi)

2) Ranged fighting is highly "nerfed" due to insane stacking of dodge and lightsaber blocking

skills. No one should ever block more than 50% of a ranged profs attacks when the skill

of the ranged persons accuracy is as high as the persons defensive skill in ratio.

3) More Player Bounties. Lets face it Jedi bounties are fun but they realistically can't be done

solo. Lets get some bounties on normal profs that we can hunt solo.




---------------------------------------------------------------------------------
Pvp NAKED!!!!!!!!!!!!!! (it "used to be" a wookie thing)
Overcome, Adapt, RETREAT!!!!!
Rebel, Wookie, MBH/MCarbineer
BRING BACK JEDI PERMADETH!
AjaxDoomStrike
Tue Jul 06, 2004 6:09 pm
#210

1. More Defenses. +20 to status effects, ranged, and melee.

2. Fix Bugged specials. Before CB.



A'jax DoomStrike
Hons-Isi
Sat Jul 10, 2004 10:30 pm
#211

Granted the devs cut back the skill points needed for bh but in all reality any points put into Bh are wrongly placed. We don't stand a chance against jedi, yet BH are supposed to be the ones hunting them! My solution to the problem is quite advanced but i ask that all you do is take a look at it.

Possibly make an Elite BH, a BH which extends beyond the normal BH much like the jedi does. Make the requirement MBH and then if the player chooses they can persue a carreer as a much more offensivly aggresive BH at the cost of the remainder of the Skill Points we now have as a result of the Scout requirements change.

Let's face it, BH are WEAK. But i bite my tounge and remain with the profession because of publish 10's elusive combat balence.


1) More accuracy! We need to be able to hit our bounty sometimes. It's a crying shame that I as a 1-4 Pistol line in BH/Master pistoleer could not hit a fencer one time out of 9 with a 155 accuracy rating. What am i supposed to do when i come toe to toe with a jedi?!?!?!?


2) Stronger offense. Let's face it, we are easily outdamaged by numberous professions that A) use less skill points then us and B) Have much better deffensive ratings. I thought we were supposed to be THE offensive profession, being that our defense is so weak.


3) Other than the to afor mentioned my only serious problems are with the pvp system as a whole but this is not the place and maybe publish 10 will fix that


Thanks,

Hons
wakko999
Sun Jul 11, 2004 4:36 am
#212

Let me start out by saying the number one issue at the moment has to be the weapon switch delay... It has officially killed the profession for a Master BH.

I cannot stress how strongly I feel about this issue and anyone who knew how to play the class would know how bad this weapon switch delay really is. I need not say more.
saber51
Tue Jul 13, 2004 1:06 am
#213


BH's are not a direct combat profession, our strength lies is suprise and shock while knowing the abities of an opponent and what tools are needed to stop him cold.



Wrong. BH's are not only skilled in surprise and shock and the tools, but are considered to be one of the most powerful combat class out there - next to Jedi and Teras Kasi. Bounty Hunters are SOLO MASTERS, have a wide variety of weapons, are heavily armored, and only the best of the best stands any chance in a fight against a Bounty Hunter (excluding Jedi, and Terask Kasi). This, is in light of how they are portrayed in Starwars and EU.



You’re making it seem as though the Bounty Hunters are directly responsible for wiping out the Jedi when it was in fact the Empire. The empire hired only the most elite of BH’s to hunt jedi and even then most often those individual BH’s teamed up to increase their chances of survival. If BH’s were that wide in number and that powerful the empire never would have been able to rise to power so quickly as well as enacting the destruction of the Guild. In addition to that most BH’s are no where near the skill level of persona’s such Fett, or IG-88



Unlike the the media and movies would like to portray us, we are not mindless killers. Our job is to capture and transport a target, we only kill if necessary.



The main reason why such high profile names such as The Emperor, Jabba, Xizor (Head of Black Sun) etc. hire Bounty Hunters is because, they are VERY POWERFUL in combat and DEADLY. Not to mention why THEY are used in missions involving VERY POWERFUL people, including Luke Skywalker himself, Han Solo etc.



What you’re failing to notice here is the fact that the bounty hunters hired for those particular jobs were in the top 5% of their profession ( Boba Fett, Bosskk, IG-88). They were the exception to the rule as bounty hunters went and not the standard therefore the logic that BHs’ are the end all as a combat profession is unfounded. As well as the fact you relating this paragraph to a fiction standpoint you twit. Read the entry again more carefully and note the fact I’m making a real world reference here not a SW based reference.



In a real world stand up fight between a commando and a BH, the BH is going home in a body bag. Plain and simple.



No. The COmmando is going home in a body bag. It is because again, Bounty Hunters are elite elites - best of the best out there, having knowledge in all forms of ranged combat including heavy weapons, and THEY are used to hunt the most powerful people in the world - not Commandos. It is not without reason. A Commando would be no match for a Bounty Hunter. Plain and simple.




Um…what real world are you living in? I said real world not SWG. If you’re honestly telling me that a Professional Bounty Hunter can beat a trained Special Forces Operative (i.e. Commando) you really need to brush up on life. The word commando has been applied in both the real world and SWG as a basic term to clarify what is Special Forces, elite troops, Storm Commando’s, and the term special forces is used on a regular occasion throughout the novels as well as all forms in the EU in several abridged formats. If you have any basic understanding of tactical theory and military tactics any military force includes SpecOps. You would also realize that more often than not the Empire used the Storm Commandos among other types of troops to hunt jedi, where as Bounty Hunters were used to track and eliminate jedi that could not longer be found thru conventional means or handled thru conventional methods. BH’s were used due to their unorthodox methods for location and elimination., If you’ve bothered to read more than the books and watch the movies you’ll note that the vast majority of BH’s that killed jedi accomplished this thru non direct methods such as explosives, landslides, poisons rather than straight up confrontations. Only the most elite of Bounty Hunters attempted direct action. BH’s were never construed in SW and the EU as a direct combat persona. This is because they fight thru non direct methodology and that is exactly why you never read of a single instance of a Spec Ops (commando) and a BH going toe to toe because the average BH is not designed, trained nor equipped to do so. Only the most elite would be capable of this. SpecOps personnel are not uses in pubic environments due to the brutal methodology by which they work. Though they may not intend to cause damage to non-involved persons or property they nature of their work runs the high risk of secondary damage to collateral persons and property. One of the basic concepts of SpecOps fighting is CQB or Close Quarters Battling. This is a weapon skills that makes an individual high lethal at close range, but it also includes years upon years of hand to hand training in multiple martial arts. In SW and the EU these forms of H2H would Be Teras Kasi, Echani, K’Tara, Stava, K’thri among many. Any commando would be trained in such forms as a basic part of their teachings where as a BH would not. Commandos are trained in the precision use of hundreds of weapons to their fullest ability while most Bounty Hunters limit themselves to a select few out of comfort, availability and cost. Only the most well paid BH’s could afford rare weapons types or the cost of a custom design.





While I do agree that leeway must be given for the vast differences between RL and SWG there needs to be a line on continuity as to the actuality of what the BH profession is. I've been a fan of SW since I saw the first movie in 1979 in a drive in theater at 5 years old (yes I'm that old). I"ve seen the movies, read the books, yet in all that time I havn't seen a single instance of a BH going toe to toe with a commando at any time to my recollection.



Indeed there should be a continuity. THAT IS EXACTLY WHY Bounty Hunters are supposed to be UNMATCHED in ranged combat, because they are that powerful and skilled (supposed to be), not to mention the equipment, tools etc. You haven't seen because, There is no such thing as a Commando in Starwars Movies or Books.



Incorrect again. Commandos are present in the movies and books, more often in the books but not necessarily under the designation word Commando. I suggest you look up the root of this word which dates back to WWII, which has since evolved in the term Specail Forces, SpecOps, Elite Tactical Teams, ete. The word commando is used as a general classifiacation. The specific reason you never see BH’s go head to head with commando is because SpecOps is trained in the art of warfare and the vast majority of BH’s are not. That is why a BH would never be the equal of a Commando in the battle field. If you’re saying that commando’s don’t exist is SW or the EU then we should also be eliminating BE, Ranger, Scout, Architect, Tailor, Chef, Rifleman, Pistoleer, Squad Leader, Artisans and several other professions and should only have Imperials, Rebels, Non-Combat personnel, Medics, Creature Handlers, Doctors, 1 jedi per server, and some basic guards.




On the other hand, you could see how powerful Bounty Hunters handle the most powerful people in the world, going toe to toe with even JedI Knights...(fairly even fight against Jedi Knights, no match for Jedi Masters). Not to mention the only person in the entire galaxy to ever escape from the dreaded Sarlacc pit is a Bounty Hunter..and adding even more to continuity, you'll see even more of how POWERFUL Bounty Hunters arewhen you read how they handle the Yuuzhan Vong, rescuing Han Solo and co...to those unfamiliar, even most of the JediKnights wereweakand powerless when compared tothe Yuuzhan Vong (strongest warriors every featured in Starwars).



Again even in the instance of battling the Yuuzhan Vong the Bounty Hunters were successful only thru the use of unorthodox combat that the Vong had yet to encounter and it took large numbers of BH’s to have a significant effect. The number of BH’s in SW versus the number of Commandos would be drastically higher in ratio. BH’s were spread all over the known galaxy where as SpecOps are limited in number for several reasons, among those cost of training, limited qualified personnel, as well as limited use except during specific need. Commando’s are not front line troops they are masters of combat desiged to inflict massive damage to troops, property and moral in battle and then quickly withdraw to protect their limited numbers. Bounty Hunters are not trained for heavy brutal combat of this nature. A BH’s purpose is to deal with a single target or a very small group of targets be it for capture or a kill.



So there you see why Bounty Hunters are not someone who sneaks around and escorts people back and forth. They are highly skilled, and the masters are considered to be among the MOST POWERFUL combat classes in the galaxy - in addition to their tools, equipment etc. That is exactly why not all of their missions involve killing - because



Wrong. And I quote directly from the identical entry in both the SW core rules book and "The Complete guide to Star Wars" printed in 1991.



"Bounty Hunters track and recover sentient beings to bring them to "justice"-even if that’s little more than a Hutt’s personal vendetta. Before the rise of the Emperor, a bounty hunters guild worked openly, taking contracts to find those whom the authorities could not. At one point during Palpatine’s reign, however, the guild fragmented, leaving a large number of independent operatives. Though they occasionally worked together to tackle particularly difficult targets, most of the time they work alone, vying against each other to collect the largest rewards. Bounty Hunters differ from assassins in that they usually seek to capture their targets.



The bounty hunters described here range from rank amateurs to hard-bitten veteran no where near the equal of the most elite figures such as Boba Fett, Zam Wessell and Aurra Sing."



Commandos are masters of both typical and non-typical battlefields. Death dealing is their profession. Bounty Hunters are not direct combat troops. Their power lies in unorthodox methodology and more often than not indirect methods of handling targets.







I’ve bothered too much already to give detailed explanations to this issue when a rather vast majority of individuals on wanderhome home have had the opportunity to see the near complete proposal I have and from every one I have gotten the same response.



"When can you post it"



Those that have seen it have agree that what I have written is very in-depth, game blending and enhancing concept adding to what already exists and brings a fresh face to the BH profession and provides it many new skills, and facets of play. So unless someone out there can do a write up stop whining about what is and isn’t fair or needs to be changed, but rather make and effort and offer some full on constructive ideas with in-depth details and conceptual ideas. I’m making that effort not for myself but for the players of this game and I don’t even bother to play a BH any more. I’ve made this effort to provide solid content ideas and suggestion in the attempt to provide everyone of us with more versatile and playable professions. While in the process of writing this BH proposal, I’ve also been working on write ups for Commando, Ranger, Architect, and Artisan, both for the game currently and for the future when JTL is release.



So for those of you who wish nothing more that to whine about you can’t do this you can’t have that. Please…..Put a sock in it! For the 200+ of you who have mailed me directly thank you for your support and suggestions. I’ve been given several very inspirational ideas that would be very welcome skill additions to the Bounty Hunter profession.








MoraKeth Inc. :A division of Galactic Mercenaries on WanderHome

Located in Aloysius just 3k north of Coronet
Maharaja
Tue Jul 13, 2004 5:19 am
#214




You’re making it seem as though the Bounty Hunters are directly responsible for wiping out the Jedi when it was in fact the Empire. The empire hired only the most elite of BH’s to hunt jedi and even then most often those individual BH’s teamed up to increase their chances of survival. If BH’s were that wide in number and that powerful the empire never would have been able to rise to power so quickly as well as enacting the destruction of the Guild. In addition to that most BH’s are no where near the skill level of persona’s such Fett, or IG-88


No. Darth Vader himself was personally responsible for wiping out almost all the Jedi (source -GL). Indeed the empire hired only the most elite of BHs - read - Master Bounty Hunters in the game. As for your analogy about skill level of Fett or IG-88 - wrong again. You just can't compare the skill level of a character in Starwars with the professions in game. According to the Devs - high ranking Jedi will be extremely powerful - yet, there are Jedi Masters who are weaker than Knights in Starwars, and all the high level Jedi don't compare to the power of Luke, Vader, Emperor etc. It means, a master level of a profession in this game = best of the best - the elite.


What you’re failing to notice here is the fact that the bounty hunters hired for those particular jobs were in the top 5% of their profession ( Boba Fett, Bosskk, IG-88). They were the exception to the rule as bounty hunters went and not the standard therefore the logic that BHs’ are the end all as a combat profession is unfounded. As well as the fact you relating this paragraph to a fiction standpoint you twit. Read the entry again more carefully and note the fact I’m making a real world reference here not a SW based reference.


Your comparison to characters in Starwars is flawed, because if your analogy is correct, the same applies to Jedi. There are some Jedi Masters who are weaker than certain Jedi Knights..and not evey high level Jedi is as powerful as Luke, Vader, Emperor etc. However, the devs stated already about the power of high level Jedi - which compares to those particular characters. They are the exceptional ones..It's the same way which applies to a particular profession - the Master of one is an elite - the best - exceptional. Ficional standpoint? There is no real world comparison, because these are actually based on this fiction.


Um…what real world are you living in? I said real world not SWG. If you’re honestly telling me that a Professional Bounty Hunter can beat a trained Special Forces Operative (i.e. Commando) you really need to brush up on life.


Eh? Where do you see a Bounty Hunter with all kinds of weapons and skills based on Starwars, in real life? A trained Special Forces Operative? Maybe you need to brush up on life and realize the difference between fact and fiction because this is based on Starwars - science fiction. You are not going to see Stormtroopers knocking on your door in real life.


The word commando has been applied in both the real world and SWG as a basic term to clarify what is Special Forces, elite troops, Storm Commando’s, and the term special forces is used on a regular occasion throughout the novels as well as all forms in the EU in several abridged formats. If you have any basic understanding of tactical theory and military tactics any military force includes SpecOps.


Eh? Making claims like the term Commando is applied in this game for this and for that doesn't mean anything. Your opinions are your own, but that's all that is. Again, show me where in the novels or EU there is a Commando (not the real Commando but how it is set up in the game - it's a heavy weapons specialist in the game). Your military tactic and SpecOps means nothing here. Again, try to understand what is based on fiction and real, and how it applies in a game based on that particular fiction.


You would also realize that more often than not the Empire used the Storm Commandos among other types of troops to hunt jedi, where as Bounty Hunters were used to track and eliminate jedi that could not longer be found thru conventional means or handled thru conventional methods.


Why are you talking about Storm Commandos..The name Commando is given to the profession here, but it is just a heavy weapons specialist. Besides, the Empire's troops were no match for Jedi but elite Bounty Hunters were more than a match..They were used for more important/dangerous missions, and for a reason.



If you’ve bothered to read more than the books and watch the movies you’ll note that the vast majority of BH’s that killed jedi accomplished this thru non direct methods such as explosives, landslides, poisons rather than straight up confrontations.


If you actually read the books and watch the movies, you will see that the vast majority of Jedi don't compare to the main ones in power or skill, and that no one, other than other Jedi or the recently introduced Vong, or the elitest of the Bounty Hunters stood any chance against a Jedi. Does this mean the high ranked elite Jedi in this game is equal to those average majority of Jedi?


BH’s were never construed in SW and the EU as a direct combat persona. This is because they fight thru non direct methodology and that is exactly why you never read of a single instance of a Spec Ops (commando) and a BH going toe to toe because the average BH is not designed, trained nor equipped to do so.


The elite BH's stood toe to toe against Jedi because they were not only a very powerful combat class, but have enough skills in other areas as well. Your totally flawed comparison to a Spec Ops to Commando in game - what the heck? Where did you come up with this? Comparing real commandos to a heavy weapons specialist class in the game which was titled Commando. The avg BH in real Starwars is different from the BH in the game - just s the avg Jedi in real Starwars is differtent from Jedi in the game. In the game, the class represents the elite ones - the best.


SpecOps personnel are not uses in pubic environments due to the brutal methodology by which they work. Though they may not intend to cause damage to non-involved persons or property they nature of their work runs the high risk of secondary damage to collateral persons and property. One of the basic concepts of SpecOps fighting is CQB or Close Quarters Battling. This is a weapon skills that makes an individual high lethal at close range, but it also includes years upon years of hand to hand training in multiple martial arts.


Your speech about SpecOps is very entertaining, but go read and watch things carefully the next time. A heavy weapons specialist is not SpecOps. There is no need to even compare themto elite BHs. Heh.


In SW and the EU these forms of H2H would Be Teras Kasi, Echani, K’Tara, Stava, K’thri among many. Any commando would be trained in such forms as a basic part of their teachings where as a BH would not. Commandos are trained in the precision use of hundreds of weapons to their fullest ability while most Bounty Hunters limit themselves to a select few out of comfort, availability and cost. Only the most well paid BH’s could afford rare weapons types or the cost of a custom design.


A Commando in the game, is not even trained in the basics of Teras Kasi, and is a heavy weapons specialist - not to mention there is no Commando in Starwars - get it straight again. Don't confuse real Commandos/Spec Ops with the heavy weapons specialists in the game. Bounty Hunters in the game represent the best, skilled in all forms of ranged combat, and one of the most powerful classes (supposed to be), where the elites can stand toe to toe against a Jedi Knight, where no other class are supposed to be (in Starwars), except Teras Kasi Masters, and other Jedi. Don't make the mistake of comparing average BHs to the Master elites.


Incorrect again. Commandos are present in the movies and books, more often in the books but not necessarily under the designation word Commando. I suggest you look up the root of this word which dates back to WWII, which has since evolved in the term Specail Forces, SpecOps, Elite Tactical Teams, ete. The word commando is used as a general classifiacation. The specific reason you never see BH’s go head to head with commando is because SpecOps is trained in the art of warfare and the vast majority of BH’s are not. That is why a BH would never be the equal of a Commando in the battle field. If you’re saying that commando’s don’t exist is SW or the EU then we should also be eliminating BE, Ranger, Scout, Architect, Tailor, Chef, Rifleman, Pistoleer, Squad Leader, Artisans and several other professions and should only have Imperials, Rebels, Non-Combat personnel, Medics, Creature Handlers, Doctors, 1 jedi per server, and some basic guards.


Wrong again. Why are you telling me to look up the real meaning of the word or world war 2? The name Commando is given to the profession but essentially it is just a heavy weapons specialist class in the game. SpecOps and world history are all interesting, but get real again. There is NO COMMANDO (the in-game Commando is aheavy weapons specialist)in Starwars. BH would never be equal to heavy weapons specialists? Go check the source by which this game is based on, and see why no other class except Jedi would be able to stand againt BH. As for comparing other characters - wrong again. Many of those classes don't exist, however there are Chefs (references of making food) and Artisans (even Luke was one before getting into the main scene). As for the other analogy - yes it would be like that if it was based on continuity, but certain things in this game cannot be changed, especially because of what we saw in Starwars. Besides, the BH would be handling heavy weapons as well, which would make the Commando profession useless.


Again even in the instance of battling the Yuuzhan Vong the Bounty Hunters were successful only thru the use of unorthodox combat that the Vong had yet to encounter and it took large numbers of BH’s to have a significant effect. The number of BH’s in SW versus the number of Commandos would be drastically higher in ratio. BH’s were spread all over the known galaxy where as SpecOps are limited in number for several reasons, among those cost of training, limited qualified personnel, as well as limited use except during specific need. Commando’s are not front line troops they are masters of combat desiged to inflict massive damage to troops, property and moral in battle and then quickly withdraw to protect their limited numbers. Bounty Hunters are not trained for heavy brutal combat of this nature. A BH’s purpose is to deal with a single target or a very small group of targets be it for capture or a kill.



The no. of BH vs the no. of Commandos - there are "0" Commandos. SpecOps are totally different from heavy weapons specialists. Again, there is NO COMMANDO in Starwars. Show me, instead of making a speech about World War 2 or Spec Ops. The name Commando in this game is different from what that actual world means. The BHs were slaughtering the Vong, who were too powerful for many of the Jedi..Unorthdox comabat? What did you expect? They are not only powerful and skilled, but knows how to fight and win.


Wrong. And I quote directly from the identical entry in both the SW core rules book and "The Complete guide to Star Wars" printed in 1991.
"Bounty Hunters track and recover sentient beings to bring them to "justice"-even if that’s little more than a Hutt’s personal vendetta. Before the rise of the Emperor, a bounty hunters guild worked openly, taking contracts to find those whom the authorities could not. At one point during Palpatine’s reign, however, the guild fragmented, leaving a large number of independent operatives. Though they occasionally worked together to tackle particularly difficult targets, most of the time they work alone, vying against each other to collect the largest rewards. Bounty Hunters differ from assassins in that they usually seek to capture their targets. The bounty hunters described here range from rank amateurs to hard-bitten veteran no where near the equal of the most elite figures such as Boba Fett, Zam Wessell and Aurra Sing."



How does this make me wrong in anyway? Heh. Go read my post again. Please stop thinking that you know about how Bounty Hunters are actually supposed to be and go read the Starwars books and watch the movies again. The bounty hunters described there don't compare to the elite ones - however, are you thinking that this means the Master Bounty Hunters in this game are actually those who don't compare to The elite ones? If that is the case, you wouldn't see Jedi using their double bladed lightsabers, every high ranked Jedi being powerful enough to mow through people, able to throw sabers, able to force heal etc. and, the their power would be way way lower, since they don't compare to the figures like Luke, Vader, Emperor etc. - and the devs have already broken that by saying that the high ranked ones would have unimaginable power. Heh the Master Bounty Hunters, just like Master Teras Kasi in this game are supposed to be the best, the elite, just like the Master level of each profession means that's as good as one could get - simply the best - not your average Joe. It ishow professions and their mastery are implemented in this game. This game would be a different game, if real world references were used in creating the professions. This game is true to Starwars to some level, no matter how much content they added to add flavor to the game, this is Starwars Galaxies, based on Starwars.

Message Edited by Maharaja on 07-13-2004 06:00 AM



~Lijo Thengil~
Ibicus
Tue Jul 13, 2004 6:43 am
#215

weapon timer can go to hell




Ibicus Nim
N Skull k Bones N
Teras Kasi Master | Stalker | Gunfighter
Rarool
Tue Jul 13, 2004 7:28 am
#216

1) MBH's need some kind of VERY good bonus in the master box.

Possibly access to a new UBER kind of gun and carbine would be my preference.

*Please remember not everyone can wear all types of armor


2) WE NEED MORE CONTENT! More NPC missions with different types of NPC's at different pay

rates. NPC's that GIVE BH missions would be AWESOME. BH's need Player bounties.


3) We need defences plain and simple. We need both some ranged and some melle defences.


4) There isno way someone who has 200 accuracy (the highest un-modded/buffed accuracy you can

get shouldland damaging shots less than 50% of the time against ANY TEMPLATE!!!!

MASTER JEDI INCLUDED.



(This is just unreasonable.)



5) BH's need more bh only carbines and pistols.



---------------------------------------------------------------------------------
Pvp NAKED!!!!!!!!!!!!!! (it "used to be" a wookie thing)
Overcome, Adapt, RETREAT!!!!!
Rebel, Wookie, MBH/MCarbineer
BRING BACK JEDI PERMADETH!
RedRowan
Tue Jul 13, 2004 7:34 am
#217


Rarool wrote:
5) BH's need more bh only carbines and pistols.





/agree

Would be nice to see some BH only weapons/content.

RR
Mortikane
Wed Jul 14, 2004 6:02 am
#218


1:Give us some type ofadvantages to use against humanoid characters.

Whipcord:Equal to dizzy kd,or if bounties where you actually get to capture the mark are implemented,use for that.

Wrist weaponsarts,torch,flamethrower,taser,knives,anything you can think of that could be mounted to a bracer.

Jetpacks:Instead of working like mounts,they work like force run,enabling us to make a fast get away,or catch up to that force runner.

Radar: Gives us enhanced radars that we can see our biological signature from 500m away,like ranger tracking,but only effective on marks,and a radar jamming device that makes us invisible to our mark on radar until we attack.

Background checks: Something that would be like a boxer watching his opponents fights to study his moves and strategy,granting us defensive bonuses to their main offense and offensive bonuses to their weaknesses.this would work only if the mark was a known combatant (PvP rank of 1500 or more would work well to decide how much information you could get on a mark,which would determine how well you would be able to defend against them or how well your offense would work on them).

Tracking: Instead of a single waypoint,something that would indicate where they are when the droid found them,and where they are when the droid lost track would be very useful for figuring out where they might be headed,allowing us to set up possible traps that would be triggered by the mark's bio signature.

Search warrants: For thosemarks who like to hide inside buildings,this would basically allow us to kick the door down and wipe their own floor with them.And no,we aren't responsible for replacing your door.

/target weakness?: A special attack that would allow us to target our mark's lowest pool,or if they are wearing armor,but missing one piece we would be able to target that one part of their body.

Make it so that we can customize our armor with some of these things,but only choose like 5 enhancements at one time or something.I could go on and on about gadgets and abilities but these are just a few random ideas that came off the top of my head this morning.


2: Make it where its well worthit to go after a mark,considering the time it takes and the costs of buffs,food/drink,armor/weapon/vehicle losing condition,droids,travel fare,and the fact that we are risking our life to do it and there is a chance we wont get anything except a free ticket to the cloning facility.


3: Increased accuracy so that we can actually hit people without having to become a master pistoleer or master carbineer,and something to counteract this saber block BS.It's ridiculous,ranged combatants cant touch a jedi that has good saber block,where melee on the other hand can rip them to shreds.


4: If we could have gadgets that would cause state effects and make them stick like they would if it was a meleer dishing them out,then the special attacks for our weapons could be more focused on damaging certain pools.Also since we have to get the rifle tree in marksman which is currently useless to us,Make the lightning cannon a lightning rifle and give the tree rifle specials and mods.


5: And this issue is top priority to me,and i'm sure there are other who would agree.Non jedi player bounties would be make the game much more interesting and exciting in my opinion.One way of making this possible is to make all criminal factions joinable,and if anyone who is in a criminal faction,or imperial/rebel that does something that offends your faction will get a bounty on their head.This would be a good way to give the game some morecompetition by making one mark available to multiple bounty hunters of the same faction,and also there could be "gang wars" like the gcw but on a much smaller scale,and it would make it where we can even hunt each other,and avoid forced PvP on people who dont want itsince anyone who joins a faction is agreeing to PvP.


These are just a few ideas that i was pretty much making up as i went along,but i think they would improve the gameplay for bounty hunters,and add more variety/fun to it.Any feedback,positive or negative is appreciated.




'Al' Simmons

Bria


P.S. It said invalid HTML was removed so if anything looks retarded or gapped then sorry.Also i'm half asleep so please excuse any typos.


Mortikane
Wed Jul 14, 2004 6:04 am
#219

(the is a typo,its supposed to be Darts.)
Esec
Thu Jul 15, 2004 8:50 am
#220

Im sure there are many issues that could be listed, but as i see it.......


the points given back made a big difference!


if i can have a better chance of controling status .vs. lack of defenses i would be a happy lil'toon.


I perform much better now but can see a really big difference compared to other classes chance to server my butt to me on a platter



Hillbilly MBH/MC - Radiant
ITs not personal, just business....
..and just pure fun to an emotionally unstable redneck with a gun
1000thghost
Thu Jul 15, 2004 11:09 am
#221

My top 5 issues would be:

1: The weapon switch timer shouldn't apply to the BH. Our profession was made to be proficient in 3 different weapons and this timer completely breaks our battle tactics.

2: Give Scatter pistols a better to hit ratio. I don't care how good a Jedi gets in this game because non of them will ever be a Mace or Yoda and shouldn't be able to saber block like them. It's only fair; I mean it's not like MBH will ever be a Jango or Boba, you know?

3: Make the Jedi mission payouts 150k again and stop nerfing BH to make fixes for Jedi. The only reason we all have the armor timer is because of them.

4: Higher level marks and better payouts at MBH. Also, I'd like to see npc jedi marks at MBH. I've been saying this forever and a year now.

5: Please make the LLC worth having for PvP. The accuracy and speed is awful as it is now at MBH.



Xymox Morningstar
~ Master Bounty Hunter - Carbineer 0,4,0,3 ~
~ Genoharadan Brotherhood~
"If you make out with your sister, You might be a Jedi."

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