Bio Engineer Archive

Thread: New top 5 issues

Warp1001
Fri May 28, 2004 3:42 pm
#170

Tanks...

Has droid accuracy ever been bugged by you or by any past correspondent?

The reason I ask is at MBH our accuracy should be the best, right?

Well, when a mark makes it to a town rarely is the mark even near the waypoint.

At some towns the marks can be 500m or more from the given waypoints.



Being an old timer Vet MBH I pretty much know of the spawn points in all the towns.

Keren naboo may show the waypoint near the shuttleport by the cantina but the mark is 500m away next to the outside wall of the starport most of the time.

It was only through trial an error plus exchanging information with other bh's that I got to know these spawn points when I was doing my investigation 3-4 missions last summer/fall.


Most of the time my marks are within 60m from the given waypoints at MBH, except when they make it to a town.

Anyways I will start using the /bug for this since I never saw it written down before as one of our bug issues.

.



Annius
Fri May 28, 2004 3:58 pm
#171

Fix player bounties (currently only Jedi).


Fix droid tracking. (Wrong planets 0,0 wp)


Fix log on/off drioddisable exploit.


Fix clone camping. I have had a Tef still on Jedi I have killed when they come out of the cloner. (Could be factional TEF though)


Fix not having a TEF on a Jedi Mark.





FAnnius VerusE
Wait..What?
"Inka, inka, bottle of ink.
Paintings of Rebellion. Drawn up by the thoughts I think."

Boba-Fett30
Sat May 29, 2004 12:45 am
#172

armor piercing medium!!! bounty hunter could do/kill alot more with a good AP medium weapon. not just carbine because carbine sucks. The weapon balance update that is coming says that there will be different levels of weapons, something like the lightsabers...at master bounty hunters should get a llc or scatter pistol that does AP medium



///MERCS\\\
Lance Hunter - Mandalorian
Ib'tuur jatne tuur ash'ad kyr'amur
Aanu
Mon May 31, 2004 6:42 am
#173






Annius wrote:

Fix player bounties (currently only Jedi).


Fix droid tracking. (Wrong planets 0,0 wp)


Fix log on/off drioddisable exploit.


Fix clone camping. I have had a Tef still on Jedi I have killed when they come out of the cloner. (Could be factional TEF though)


Fix not having a TEF on a Jedi Mark.








What Annius said sums up the big issues for me.

Let's get these fixed.


-a



Aanu Calderis
Master Bounty Hunter
Bounty Hunters Alliance -BHA-
AIM: AanuMBH
Scylla BHA Website


Neutral Imperial Agent
MohdriDarkstar
Tue Jun 01, 2004 5:11 pm
#174

3issues that I would like to see addressed:


1. Bounty Hunters need to be brought up to speed in the Combat Balance. (As stated above, over the past few publishes the Bounty Hunter has gone from high-power/(absolutely zero)-defense to low-power/(absolutely zero)-defense. Fix our specials and combat modifiers and give us a new, improved minimal level of defense.


2. Bounty Hunters need new profession requirements, a full revamp, or drastically improved combat ability to make up for a 217 skill-point commitment (and no, being able to take bounties as missions does not make up for any of that - missions are borked and not as lucrative as normal missions - and the PvE versions are just plain boring!) Please run the Light Lightning Cannon off of RIFLE mods. Make it a RIFLE weapon, like it was originally going to be - we are not heavy weapons specialists! Make our rifle skills from Marksman mean something! That would greatly improve LLC accuracy - and I think our current problem with the LLC having such low accuracy/speed is because it was originally inteded to be a RIFLE! Instead of having Commando-like specials for our LLC, we should have Rifleman-like specials for the LLC! As for Master Scout - thematically, I can see a Bounty Hunter needing those skills, HOWEVER - the ability to /areatrack Players should be an exclusive Bounty Hunter ability, not Ranger (and would justify our learning Hunting) - ALSO, we should have scout-like traps that are usable against humanoid NPCs and Players! (With an Intimidate state thrown in there somewhere.)


3. Lack of content. We need an expanded Player Mark system. Allow us to hunt Smugglers down with their Revamp. They're asking for it on the forum even! And yes, the Bounty Hunter does need more content above and beyond the "normal" professions - for, if we don't have that content, then all we are is just a bunch ofglorified Master Marksmen! Bounty Hunters arean important and a popular aspect of EU, let's see some expanded game content for the profession - at LEAST schedule a special revamp for us like Squad Leader and Smugglers are getting!


RiKcJaMmes
Fri Jun 04, 2004 5:23 pm
#175

Hi all, i just made novice BH and there is one thing i'd like to see changed already..BH isn't just for hunting Jedi, they are supposed to be able to hunt all players that would show up in the mission terminal. BH's should be able to hunt marksmen, commandos, swordsman....whoever. Perfect example is the movies..You never see Boba or Jango Fett hunting Jedis, they go after smugglers and senators...My question is: Can we expect a change in this? It would make BH a lot more fun, widen our list of PC missions, and over all be good for the game i believe.. What do people think of this??



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Vendor @6140 5870 Rori
EZ-JC
Mon Jun 07, 2004 7:15 am
#176

Wow I just got Nov. BH and this thread has made me reconsider my choice. In my oppinion BH should be the toughest Prof. in the game, next to jedi. But here are the top 5 things I could think of in my limited time as a BH.


1. More Offensive ability. (make BH the toughest SOB's in the galaxy, as they were meant to be)


2.More PC missions (be able to hunt any opposing faction high ranking officer, (major and up) Hunt Smugglers, Players who attack basesor kill a large amount of NPC faction)


3. Gives us use ofplayer traps (or at least Thermal Detonators), making the Scout route worth while.


4. BH should be the only Prof. that doesn't need a tef to attack someone. (only applies if more player bounties is instituted)


5. Intimedate should be an inate skill for BH. Meaning as soon as you enter into combat against a BH you should be intimidated and it should stay on you for the whole battle. (In EU everyone is terrified of the BH that comes for them, they panick.)



In short I would like to see BH, and all other prof., come in line with the EU of Star Wars.



Just my 2c





Khrag / Bu'll


ARCHS & CRAFTS
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Larki
Mon Jun 07, 2004 8:03 am
#177

1. Fix our bugs before adding another goddamn thing, number 1 concern:


***DROID FIX***






2. Make MBH something to be feared, balance us **edit**, BEFORE the combat rebalance, that's too far away and many subscirbers will leave before the CB, at least in the short term give us some goddamn defence and increase our offence, how hard can that be? Change some modifiers in the code, how bloody hard is that?!


***BALANCE US WITH THE REST, SKILLPOINTS VS EFFECTIVENESS***






3. Make LLC a viable weapon


***INCREASE LLC ACCURACY AND SPEED MODS***







4. Half of scout is useless, remove some of it to free up some skill points for us to dabble OR give us more power to justify these "wasted" skill points


***REMOVE USELESS SKILLS FROM MARKSMAN AND SCOUT OR GIVE US MORE POWER*







5. Fix the bounty hunter missions you've had MONTHS, or a full YEAR to do it, GET OFF YOUR BUTTS AND FIX IT.


***FIX REGULAR BH MISSIONS***






Most of these points could be addressed with simple changes to the code. If the eyeshot damage muliplier variable in the code is 2, change it to liek 4 or something. Such simple stuff devs. Seriosuly how hard can it be?





GameInformer: There seems to be a lot of things that you want to address in the core gameplay of Galaxies, why not just focus on those and release JTLS later? Blackman: Because JTLS is the number one thing that our community wants.
Number one thing we want?! Liar... Want proof of this lie?
http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=226102 - notice noone wants JTL first??


GrimesAAOO
Sat Jun 12, 2004 11:12 pm
#178

I used to be highly against dev bashing butthen i became a BH ... now i find some (maybe sick) joy in reading bashing of the devs.... i mean BH seem to be the punching bags for the devs babies (meaning jedi to those who dont read the forums)...

1. Give BH more offense

2. Make LLC a rifle (this makes the rifleman part of marksman make sense to BHs)

3. Fix the broken droids

4. MORE PLAYER BOUNTIES!

5. FIX THE BUGS




[b]Metre Rhodota[/b] - [i]Imperial[/i]
Bria
Master Pistoleer, Master Bounty Hunter, Medic xx1x
wickedHangover
Mon Jun 14, 2004 7:40 am
#179

First Issue:

This is an angle I think the developers can handle.


Make the LLC classified as a rifle


simple, then each col in marksman gives us a purpose. If the LLC was a cert in BH and considered a rifle, then our accuracy and speed mods would make sense. It's so simple why has nobody mentioned this before?


Second issue:

give us the same +10 to either heavy weapons or rifle at master that we get for pistol and carbine.


Third issue:

/agree with anyone pointing out changes to master BH special attacks.


Fourth Issue:

Give us the ability to hit a jedi guardian with ranged weapons, makes no sense that their light sabers deflect all ranged attacks, although hunting jedi on TC2 was much different and i had a lot of success taking down higher level jedi, the masters will still be untouchable, why are they Gods in this game? They need some sort of vulnerability that a master BH can take advantage of to kill them.


fifth Issue:

plenty to choose from in this listing...





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SkepticalJS
Mon Jun 14, 2004 8:04 am
#180






wickedHangover wrote:

First Issue:

This is an angle I think the developers can handle.


Make the LLC classified as a rifle


simple, then each col in marksman gives us a purpose. If the LLC was a cert in BH and considered a rifle, then our accuracy and speed mods would make sense. It's so simple why has nobody mentioned this before?


Second issue:

give us the same +10 to either heavy weapons or rifle at master that we get for pistol and carbine.


Third issue:

/agree with anyone pointing out changes to master BH special attacks.


Fourth Issue:

Give us the ability to hit a jedi guardian with ranged weapons, makes no sense that their light sabers deflect all ranged attacks, although hunting jedi on TC2 was much different and i had a lot of success taking down higher level jedi, the masters will still be untouchable, why are they Gods in this game? They need some sort of vulnerability that a master BH can take advantage of to kill them.


fifth Issue:

plenty to choose from in this listing...







Rifleman would love the LLC becoming a Rifle.



Skep




-----------------------------------------
Stupidity should hurt.
GrimesAAOO
Mon Jun 14, 2004 5:45 pm
#181

/agree wickedhangover

I would probably crap my pants if the LLC became a rifle (in a good way )

I always wanted to be a rifleman BH and i dont think BH needs a weapon with a cone attack when we are only supposed to be awesome one on one...(hence the low defence).

I already posted my top 5 and i mostly agree with what everyone else put.



[b]Metre Rhodota[/b] - [i]Imperial[/i]
Bria
Master Pistoleer, Master Bounty Hunter, Medic xx1x
FAlconSNiper
Mon Jun 14, 2004 5:47 pm
#182

Here is a new issue:


Figure out how to stop a mass exodus of people from thisprofession


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