Bio Engineer Archive
Thread: New top 5 issues
Fix player bounties (currently only Jedi).
Fix droid tracking. (Wrong planets 0,0 wp)
Fix log on/off drioddisable exploit.
Fix clone camping. I have had a Tef still on Jedi I have killed when they come out of the cloner. (Could be factional TEF though)
Fix not having a TEF on a Jedi Mark.
Annius wrote:
Fix player bounties (currently only Jedi).
Fix droid tracking. (Wrong planets 0,0 wp)
Fix log on/off drioddisable exploit.
Fix clone camping. I have had a Tef still on Jedi I have killed when they come out of the cloner. (Could be factional TEF though)
Fix not having a TEF on a Jedi Mark.
3issues that I would like to see addressed:
1. Bounty Hunters need to be brought up to speed in the Combat Balance. (As stated above, over the past few publishes the Bounty Hunter has gone from high-power/(absolutely zero)-defense to low-power/(absolutely zero)-defense. Fix our specials and combat modifiers and give us a new, improved minimal level of defense.
2. Bounty Hunters need new profession requirements, a full revamp, or drastically improved combat ability to make up for a 217 skill-point commitment (and no, being able to take bounties as missions does not make up for any of that - missions are borked and not as lucrative as normal missions - and the PvE versions are just plain boring!) Please run the Light Lightning Cannon off of RIFLE mods. Make it a RIFLE weapon, like it was originally going to be - we are not heavy weapons specialists! Make our rifle skills from Marksman mean something! That would greatly improve LLC accuracy - and I think our current problem with the LLC having such low accuracy/speed is because it was originally inteded to be a RIFLE! Instead of having Commando-like specials for our LLC, we should have Rifleman-like specials for the LLC! As for Master Scout - thematically, I can see a Bounty Hunter needing those skills, HOWEVER - the ability to /areatrack Players should be an exclusive Bounty Hunter ability, not Ranger (and would justify our learning Hunting) - ALSO, we should have scout-like traps that are usable against humanoid NPCs and Players! (With an Intimidate state thrown in there somewhere.)
3. Lack of content. We need an expanded Player Mark system. Allow us to hunt Smugglers down with their Revamp. They're asking for it on the forum even! And yes, the Bounty Hunter does need more content above and beyond the "normal" professions - for, if we don't have that content, then all we are is just a bunch ofglorified Master Marksmen! Bounty Hunters arean important and a popular aspect of EU, let's see some expanded game content for the profession - at LEAST schedule a special revamp for us like Squad Leader and Smugglers are getting!
Wow I just got Nov. BH and this thread has made me reconsider my choice. In my oppinion BH should be the toughest Prof. in the game, next to jedi. But here are the top 5 things I could think of in my limited time as a BH.
1. More Offensive ability. (make BH the toughest SOB's in the galaxy, as they were meant to be)
2.More PC missions (be able to hunt any opposing faction high ranking officer, (major and up) Hunt Smugglers, Players who attack basesor kill a large amount of NPC faction)
3. Gives us use ofplayer traps (or at least Thermal Detonators), making the Scout route worth while.
4. BH should be the only Prof. that doesn't need a tef to attack someone. (only applies if more player bounties is instituted)
5. Intimedate should be an inate skill for BH. Meaning as soon as you enter into combat against a BH you should be intimidated and it should stay on you for the whole battle. (In EU everyone is terrified of the BH that comes for them, they panick.)
In short I would like to see BH, and all other prof., come in line with the EU of Star Wars.
Just my 2c
1. Fix our bugs before adding another goddamn thing, number 1 concern:
***DROID FIX***
2. Make MBH something to be feared, balance us **edit**, BEFORE the combat rebalance, that's too far away and many subscirbers will leave before the CB, at least in the short term give us some goddamn defence and increase our offence, how hard can that be? Change some modifiers in the code, how bloody hard is that?!
***BALANCE US WITH THE REST, SKILLPOINTS VS EFFECTIVENESS***
1. Give BH more offense
2. Make LLC a rifle (this makes the rifleman part of marksman make sense to BHs)
3. Fix the broken droids
4. MORE PLAYER BOUNTIES!
5. FIX THE BUGS
wickedHangover wrote:
First Issue:
This is an angle I think the developers can handle.
Make the LLC classified as a rifle
simple, then each col in marksman gives us a purpose. If the LLC was a cert in BH and considered a rifle, then our accuracy and speed mods would make sense. It's so simple why has nobody mentioned this before?
Second issue:
give us the same +10 to either heavy weapons or rifle at master that we get for pistol and carbine.
Third issue:
/agree with anyone pointing out changes to master BH special attacks.
Fourth Issue:
Give us the ability to hit a jedi guardian with ranged weapons, makes no sense that their light sabers deflect all ranged attacks, although hunting jedi on TC2 was much different and i had a lot of success taking down higher level jedi, the masters will still be untouchable, why are they Gods in this game? They need some sort of vulnerability that a master BH can take advantage of to kill them.
fifth Issue:
plenty to choose from in this listing...
Rifleman would love the LLC becoming a Rifle.
Skep
I would probably crap my pants if the LLC became a rifle (in a good way
I always wanted to be a rifleman BH and i dont think BH needs a weapon with a cone attack when we are only supposed to be awesome one on one...(hence the low defence).
I already posted my top 5 and i mostly agree with what everyone else put.