Bio Engineer Archive
Thread: Experimentation
moros
Tue Oct 12, 2004 12:16 pm
#183
Abracus wrote:
With Novice saber my 1st gen was 5FC with a -8FC Crystal... so the math seems to point that you didn't really knock a full point off
There is a hidden decimal point on the FC of a crystal/pearl. If it says -8 FC, it might actually be -8.46, or -7.8. I think the same applies to the lightsaber: a 14-FC saber might actually be anywhere from 13.5 FC to 14.499999 FC.
SithSaberMaster
Tue Oct 12, 2004 12:34 pm
#184
WestKen wrote:
158 - 257 FC 5 -- My first saber--- 48 / 48 -8 Crystal
Have a 50 / 50 -9 to but going to wait till i can use 2nd gen to use that one.
What in the blazes? Why are using your best crystals to grind with? You are really really going to need crystals like that for your 4th generation pvp saber.......![]()
All you need to grind with is -5 or -6 fc crystals.....
Message Edited by SithSaberMaster on 10-12-2004 02:35 AM
WestKen
Tue Oct 12, 2004 3:41 pm
#185
SithSaberMaster wrote:
WestKen wrote:
158 - 257 FC 5 -- My first saber--- 48 / 48 -8 Crystal
Have a 50 / 50 -9 to but going to wait till i can use 2nd gen to use that one.
What in the blazes? Why are using your best crystals to grind with? You are really really going to need crystals like that for your 4th generation pvp saber.......
All you need to grind with is -5 or -6 fc crystals.....
Message Edited by SithSaberMaster on 10-12-2004 02:35 AM
Thats assuming I make it that far ... right now im close to the point of canceling my accounts ... so gonna have fun and quit worring about the future and if i stay ill head out to dath for however long it takes to get what i need cause before jedi thats pretty much where i lived anyway.
Staveeno
Tue Oct 12, 2004 3:44 pm
#186
My 1st gen polearm is 3 FC with a -9 crystal, that was with 3 experimentation points put into Effeciency.
tonight I should be 0043 and will get 2 more points, All my resources are 900+ OQ, I'm hoping to be able to experiment down to 2 or 1 FC once I get 0044. I'll try and experiment the training saber down later and see what happens.
Message Edited by Staveeno on 10-12-2004 05:45 PM
Dhuell
Tue Apr 12, 2005 1:34 pm
#187
Hello all...Quick noob question...when experimenting i have 11 points to use is there any way to raise this number or am i stuck here?
Dhuell Lightforge Master Architect/Master Artisan Corbantis
sciguyCO
Tue Apr 12, 2005 2:36 pm
#188
The number of points you have to spend are based on your "Artisan Experimentation" skill when making items from the Artisan tree. Weaponsmiths get "weapon experimentation" for weaponsmith items, chefs get "food experimentation" for chef foods, etc. Experimentation skills don't stack across professions.
You get one point to spend for every 10 "experimentation" skill. So a non-human 44xx artisan gets 10 points, since the engineering and dom arts trees give a total of +100 Artisan Experimentation. A Human has a +15 artisan experimentation species bonus, so they get 11 points to spend at 44xx artisan (115 / 10 = 11.5, which gets rounded down to 11).
There are skill tapes that give a bonus to experimentation that can be placed into clothing, up to a maximum of +25 (counting tapes for a given skill across all pieces of clothing). This cap is separate from a Human's +15 racial bonus. So a human artisan can have 100 (from skill boxes) + 15 (racial bonus) + 25 (skill tapes) = 140 Artisan experimentation skill mod, which equals 14 experimentation points.
Experimentation tapes are pretty pricey, usually 50k to 1 million credits per +1. Tapes with higher bonuses sell for more per-point because you only have a limited number of clothing slots available to put tapes into. Some experimentation mods are fairly useless (tailor experimentation is only used for one item), while others are greatly desired (weaponsmith, armorsmith, chef). I'm not sure what the market is for artisan tapes. I wouldn't think there'd be a huge demand for them, since extra points only give a benefit when there is more than one category to experiment on (since you can max out a single category with 10 points), and most artisan items have either a single category (vehicles) or have a very limited market (CDEF weapons, artisan food).
Message Edited by sciguyCO on 04-12-2005 03:37 PM
SystemJinx
Tue Apr 12, 2005 4:47 pm
#189
Sciguy pretty well summed it up but just to clarify, if you are a human master artisan, then you already have +115 artisan experimentation. This will give you 11 exp points. If you can find a +5 artisan exp skill tape it will boost you to +120 experimentation and give you a total of 12 experimentation points!
Dhuell
Mon Apr 18, 2005 9:16 am
#191
Hello Fellow Architects...I have a noob question...Are there Architecture skill tapes or must we use the basic artisan skill tapes? Just wondering cuz i have not seen any.
trs1cg11
Mon Apr 18, 2005 9:30 am
#192
there are ...the good ones are structure experitmentation there are also stucture assembly but ppl tell they dont do anything as there are no more failed assemblies for arch
kanemack
Chilastra
TUA , Talus
kanemack
Chilastra
TUA , Talus
Pawlin
Mon Apr 18, 2005 10:00 am
#193
Structure experimentation gives you more experimentation points, which is mainly just going to give you larger hopper sizes on harvesters.
Structure assembly will increase your rate of getting better experiment rolls. So you'll get more great and amazing success and less of the moderate, good success and failures. I found this when testing the effect of the structure assembly points.
There are also Structure complexity tapes but those do nothing. The skill is apparently not implemented in the game.
Pawlin
Tue Apr 19, 2005 9:55 am
#194
Fearsider, did you note if you were getting great or amazing successes during the initial assembly and then again during the experimentation? More amazings would account for your better results. And more amazings is what I'd expect with higher assembly stat and food buff.
faarsider
Tue Apr 19, 2005 10:41 am
#195
I got great success on the assembly with top line at 29% n hopper at 22% the funny thing was that when I was consuming the bestine port I was only getting great success with only one amazing successbut by the time I was full of port i had gotten to 78% where i ticked over to ber 13
I used the remaining points in hopper size where i got a row of amazing success without using the port as I was full at the time