Bio Engineer Archive

Thread: Experimentation

Karnoc-flurry
Sun May 01, 2005 8:58 am
#196

so did we also pick up the use of CM Experimentation tapes?



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Eskie
Mon May 02, 2005 12:00 am
#197

CM experimentation tapes _DO NOT WORK_ at all currently. BEs just use medical experimentation tapes.



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Neowart
Sun Jul 17, 2005 9:11 pm
#198

How do you use this effectively? I just got master weaponsmith and I have the some of the best resources to craft weapons. How do you use experiment? Sorry if this is real noobish but I couldn't find info on it. Thanks



Neowart Alt Antibes
12 PT Armorsmith Neo-Tech Armor
Located in the New Mandalore Mall to the left of our cantina

Section ONE Guild
Kesslan
Sun Jul 17, 2005 9:51 pm
#199

I take it by the question. You never ground WS out you just respeced? Mostly asking to get some idea of how to go about explaining it.


Basically though you just pick what you want out of the weapon. Speed, Damage, Accuracy, a balance of one or more attributes. And experiment towards it> fiddle around a little. All the subs have stats adn they all add up. So say you want low SAC and yoru amking ar rifle. Experiment a stock for very low SAC. Drop the rest into speed to counter the speed penalty the stock adds.


Then you want some decent damage and good speed. Maybe experiment your powerhandlers for damage. Or for speed if thats what you want. Then final combine see how it turns out and experiment as you like to improve what ever stat it is you want to etc.


Seriously> The best way to figgure it out. is to simply make a few simple weapons. Like pistosl that only take one power handler or something like that. You'll quickly see how various weapons turn out.





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Ecnirp
Mon Jul 18, 2005 2:44 am
#200

Seem the most popular method is crafting the subcomponents with as low SAC as you can (usually -8) and the rest on speed. Then on the final Weapon max out the damage and put the rest into Speed or a combination of Speed and SAC.


It will depend a lot on what your crafting though, melee weapons have high SAC so you may sacrifice some damage to bring this down - some of the lower CL weapons may benifit more from speed than a lot of damage - since people are not going to be using them for long and probably haven't yet got many speed modifiers yet.


Puttley
Mon Jul 18, 2005 2:55 am
#201

personally i use materials within the top 5% of the cap, then 8pts to efficency and 4 to speed on components (not quite hitting the SAC cap).then on the weapon 8 to damage and split the 4 between efficency & Speed (so then SAC is capped).

then 8% damage slice, 2% speed,and the 3% critical hit


without Krayt tissues this hits 82 SAC 490-1035 damage and 2.68 speed (on riflesat least)

Message Edited by Puttley on 07-18-2005 11:02 AM

Neowart
Mon Jul 18, 2005 1:33 pm
#202


Thanks for the help guys.



Another thing, how do you know what to price things at?




Neowart Alt Antibes
12 PT Armorsmith Neo-Tech Armor
Located in the New Mandalore Mall to the left of our cantina

Section ONE Guild
BarboGato
Mon Jul 18, 2005 2:21 pm
#203






Neowart wrote:


Thanks for the help guys.



Another thing, how do you know what to price things at?







There are 3 things to consider when setting your prices:


1) What are your resources worth?


2) What is your time worth? Include collecting resources time plus crafting, etc.


3) What are similar weapons selling for on your server? Check the galaxy bazaar for competitors products.





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woody821
Sat Jul 30, 2005 4:44 pm
#204

for some reason i cant experiment on anything that i craft from artisan.... im using my own weapon, general crafting station but still no option to experiment. Am i doing something wrong? Any help would be great thanks!




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Atan
Sat Jul 30, 2005 4:52 pm
#205



woody821 wrote:
for some reason i cant experiment on anything that i craft from artisan.... im using my own weapon, general crafting station but still no option to experiment. Am i doing something wrong? Any help would be great thanks!





Do you use a WDG Tool too? Or do you maybe have multiple crafting stations close together?




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trixb4kids
Sat Jul 30, 2005 11:26 pm
#206

i would ask if he has the skills yet to experiment



---------------------------------------------------------------------------------------------

~~Swartz Darkwaver~~


Kaomond
Sun Jul 31, 2005 2:59 am
#207






woody821 wrote:

for some reason i cant experiment on anything that i craft from artisan.... im using my own weapon, general crafting station but still no option to experiment. Am i doing something wrong? Any help would be great thanks!






To experiment you must ...


A) have the skills to experiment (you get these automatically as you go up the first line of artisan)


B) have a weapons, droid and general crafting tool in your pack to use


C) be standing next to a private crafting station (one in your own house) or have a droid with WDG crafting station in it



If all of the above is corect for you, then ....


A) check that the item oyu are trying to craft is experimentable, there are a very few items you cannot experiment on


B) you are standing close enough to the station, sometimes if you have more than one station in a small room they interfere with eachother, try standing right in the center of the WDG station and see if it will let you experiment






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StrandedonEarth
Sat Aug 13, 2005 6:04 pm
#208

Generally, I experiment 3 points at a time



Bornov Erthumoi, 12pt (was FS) maker of Fine Melee and Ranged Weaponry
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